[Freeciv-Dev] [bug #16904] Minimap has vertical scrollbar even on large main window
Follow-up Comment #2, bug #16904 (project freeciv): I'm playing with hex tiles so that will change the critical size somewhat. I'm assuming you used square tiles. I would say the minimap should expand if there is space. There really is no reason for the scrollbar if the window is large enough to allow a full mini map and the unit infos. If you fear a reoccurance of the grows to big bug then the size should be adjustable. Like the main view and message window are seperated by a grip one can drag to resize just add one of those below the mini map too. ___ Reply to this item at: http://gna.org/bugs/?16904 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16904] Minimap has vertical scrollbar even on large main window
Follow-up Comment #1, bug #16904 (project freeciv): I did just now test it (1280x1024): size 30: no scrollbars size 120: scrollbars size 50: scrollbars size 40: scrollbars size 35: no scrollbars (... not continued ...) So the scrollbar is added somewhere between map size 35 and 40. Perhaps it also depends on the topology? Do you have a savegame to test it? Due to a bug the minimap did grow until it was larger than the main map some time ago. How to decide which size the minimap should have? ___ Reply to this item at: http://gna.org/bugs/?16904 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev