[Freeciv-Dev] [bug #16995] Big sprites unnecessary kept in memory.
Update of bug #16995 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16995 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16995] Big sprites unnecessary kept in memory.
Update of bug #16995 (project freeciv): Planned Release: 2.2.3, 2.4.0, 2.5.0 = 2.3.3, 2.4.0, 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?16995 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16995] Big sprites unnecessary kept in memory.
Update of bug #16995 (project freeciv): Status:None = Ready For Test Planned Release: 2.4.0 = 2.5.0 ___ Follow-up Comment #2: Patch attached. Requires network protocol change so targeting to TRUNK only initially. Should be quite trivial to backport to stable branches with optional capability. (file #15462) ___ Additional Item Attachment: File name: FreeBigSprites.diffSize:4 KB ___ Reply to this item at: http://gna.org/bugs/?16995 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16995] Big sprites unnecessary kept in memory.
Update of bug #16995 (project freeciv): Assigned to:None = cazfi Planned Release: = 2.4.0 Summary: Memory leak due to not freeing big sprites = Big sprites unnecessary kept in memory. ___ Follow-up Comment #1: Not really a leak as they are freed eventually, but wasted memory anyway. ___ Reply to this item at: http://gna.org/bugs/?16995 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev