[Freeciv-Dev] [bug #16995] Big sprites unnecessary kept in memory.

2012-04-01 Thread Marko Lindqvist
Update of bug #16995 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16995] Big sprites unnecessary kept in memory.

2012-03-30 Thread Jacob Nevins
Update of bug #16995 (project freeciv):

 Planned Release: 2.2.3, 2.4.0, 2.5.0 = 2.3.3, 2.4.0, 2.5.0


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[Freeciv-Dev] [bug #16995] Big sprites unnecessary kept in memory.

2012-03-29 Thread Marko Lindqvist
Update of bug #16995 (project freeciv):

  Status:None = Ready For Test 
 Planned Release:   2.4.0 = 2.5.0  

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Follow-up Comment #2:

Patch attached. Requires network protocol change so targeting to TRUNK only
initially. Should be quite trivial to backport to stable branches with
optional capability.

(file #15462)
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Additional Item Attachment:

File name: FreeBigSprites.diffSize:4 KB


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[Freeciv-Dev] [bug #16995] Big sprites unnecessary kept in memory.

2011-06-13 Thread Marko Lindqvist

Update of bug #16995 (project freeciv):

 Assigned to:None = cazfi  
 Planned Release: = 2.4.0  
 Summary: Memory leak due to not freeing big sprites = Big
sprites unnecessary kept in memory.

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Follow-up Comment #1:

Not really a leak as they are freed eventually, but wasted memory anyway.

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