[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-23 Thread Matthias Pfafferodt

Update of bug #17031 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-21 Thread Matthias Pfafferodt

Update of bug #17031 (project freeciv):

  Status:   Confirmed = Ready For Test 
 Assigned to:None = syntron


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[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-16 Thread pepeto

Follow-up Comment #6, bug #17031 (project freeciv):

I have miss-understood what you said. However, I think the best way would be
to allow the savegame to restore the previous settings.

PS: I don't understand why xsize * yxisze must be = 1000.


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[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-16 Thread pepeto

Follow-up Comment #8, bug #17031 (project freeciv):

I thought it was set to avoid maps of size 0. However, there is probably no
reason to keep it.


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[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-15 Thread Matthias Pfafferodt

Follow-up Comment #4, bug #17031 (project freeciv):

I don't think that this is the problem for the map size. Starting a new game
with the right options will result in a map size lower than the minimum.
There is no need to load/save the map:


 set minp 0
Option: minplayers has been set to 0.
 set topo WRAPX
Option: topology has been set to Wrap East-West (WRAPX).
 set size 1
Option: size has been set to 1.
 start
Starting game.
 
2: Woz rules the Hackers.
2: Cerberus rules the Chananeans.
2: Repanse de Schoye rules the Nestorians.
2: Septimius Odaenathus rules the Palmyrenes.
2: Morea rules the Dryads.
2: Creating a map of size 36 x 24 = 864 tiles (1000 requested).
 


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[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-14 Thread pepeto

Follow-up Comment #3, bug #17031 (project freeciv):

The reason is that it fails to restore the 'xsize' or 'ysize' because the
combination of the both settings fail ('ysize' or 'xsize' was not set yet).
It is close to bug #17032.


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[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-11 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #17031 (project freeciv):

I think the reason is that the size of the map is to small, i.e. xsize *
ysize  MIN_MAP_SIZE * 1000. The attached patch fixes it by increasig i_size
by 1 for such cases.

(file #11182)
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Additional Item Attachment:

File name: 2010-trunk-fix-map-size.patch Size:1 KB


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[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-07 Thread Gediminas Liktaras

URL:
  http://gna.org/bugs/?17031

 Summary: Small maps corrupt save files
 Project: Freeciv
Submitted by: asplode
Submitted on: Sunday 11/07/2010 at 14:15
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: svn rev.18424
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

If the map size is small enough, freeciv creates corrupted saves. 

To reproduce the problem:
1. Start a server.
2. Set size to 1, set minplayers to 0. 
3. Start the game.
4. Save the game.
5. Quit the server.
6. Try to load the saved game.

I have attached the errors that I am getting.



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File Attachments:


---
Date: Sunday 11/07/2010 at 14:15  Name: savegame-segfault.log  Size: 1kB  
By: asplode

http://gna.org/bugs/download.php?file_id=11135

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[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-07 Thread pepeto

Update of bug #17031 (project freeciv):

  Status:None = Confirmed  
 Planned Release: = 2.3.0  

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Follow-up Comment #1:

It is because it doesn't load xsize and ysize simultaneous...


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