[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-26 Thread David Lowe

Follow-up Comment #6, bug #17911 (project freeciv):

I don't think we should go that far.  I'm okeh with minor repairs taking
place in the field, it's only a full regen that i'd restrict.

Note: freeciv is a Big Picture game and by design ignores lots of
nit-picking details.  This level of abstraction means we don't have to
consider how long a runway is at a given airbase, etc.  In the real world
smaller planes can and do operate from primitive bases, only going back to
larger facilities for an overhaul or major repair.  I've been at air bases
that are large enough to be cities unto themselves, and i've been at city
airports that don't offer much more than fuel.  However, i think the game is
probably better off without all these fiddly bits.

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[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-25 Thread Angelo Locritani

Follow-up Comment #5, bug #17911 (project freeciv):


. People can heal just about anywhere, while machines need to go to a repair
facility. Note that Big Land units do not enjoy hp_regen in a fortress -
they have to go to some sort of barracks to get it.


Following this logic, maybe the auto-heal of 10% of maxHP should be removed
for same mechanical classes, like BigLand, Air, Missiles, etc..

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[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-24 Thread Angelo Locritani

Follow-up Comment #2, bug #17911 (project freeciv):

sorry for not being clear...
suggesting to add the hp_regen also for airbases in default or experimental
ruleset

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[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-24 Thread David Lowe

Follow-up Comment #3, bug #17911 (project freeciv):

After some study, i agree that the current choice is deliberate.  People can
heal just about anywhere, while machines need to go to a repair facility. 
Note that Big Land units do not enjoy hp_regen in a fortress - they have to
go to some sort of barracks to get it.

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[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-24 Thread Angelo Locritani

Follow-up Comment #4, bug #17911 (project freeciv):

Ok, I think that an airbase has enough facility for repairing an aircraft,
but this is questionable, so it's ok...

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[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-23 Thread Jacob Nevins

Follow-up Comment #1, bug #17911 (project freeciv):

In the default ruleset, only Fortresses have an HP_Regen effect; airbases do
not. I assume this is deliberate.

Are you suggesting that this rule should be changed, or are you saying that
if you change the ruleset to try to give Airbases an HP_Regen effect, it
doesn't work properly?

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[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-18 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17911

 Summary: HP_Regen effect for all bases
 Project: Freeciv
Submitted by: alocritani
Submitted on: ven 18 mar 2011 11:55:13 GMT
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0 beta3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

The HP_Regen effect is only active for Fortress bases. It's not active for
airbase, for example...




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