[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-27 Thread Marko Lindqvist

Update of bug #18194 (project freeciv):

  Status:None = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-23 Thread Jacob Nevins

Follow-up Comment #10, bug #18194 (project freeciv):

I confirm that the patch for trunk fixes my reproduction case (which doesn't
involve shared vision).

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[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-21 Thread Marko Lindqvist

Follow-up Comment #7, bug #18194 (project freeciv):

Untested patch based on theory from comment #5.

(file #13300)
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File name: CityTransferUnitRemoval_18194.diff Size:1 KB


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[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-21 Thread Marko Lindqvist

Follow-up Comment #8, bug #18194 (project freeciv):

My patch does not handle players who previously saw unit via shared vision.
Anyway, if my patch fixes this for old unit owner at least, it's an
improvement over existing code and should probably go in for upcoming releases
already. We can leave ticket open for shared vision case.

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[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-21 Thread Marko Lindqvist

Update of bug #18194 (project freeciv):

Category:None = general
 Planned Release:2.3.0, 2.4.0 = 2.2.6, 2.3.0, 2.4.0

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Follow-up Comment #9:

- S2_2 version

(file #13301)
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[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-12 Thread Marko Lindqvist

Follow-up Comment #6, bug #18194 (project freeciv):

This bug has probably existed forever in one form or other, so at least it
isn't regression in S2_3.

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[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-10 Thread Marko Lindqvist

Update of bug #18194 (project freeciv):

 Planned Release: = 2.3.0, 2.4.0   

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Follow-up Comment #5:

I have not checked the code yet, but maybe this is because they are in the
lost city.
When city is lost, server sends remove_unit packets for enemy units inside
that city since you cannot see inside city any more. You still can see all of
your own units, so those are not removed.
When also unit then change hands, client may lose vision to square where it
is and usually server sends remove_unit packet. However, if that (now enemy)
unit is inside (now enemy) city, server believes that client had no info about
the client in the first place and does not send remove_unit (so it wouldn't
reveal unit's existence to cheating clients)


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[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-09 Thread Marko Lindqvist

Follow-up Comment #2, bug #18194 (project freeciv):

Can you test if my proposed fix for bug #13701 helps with this?

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[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-09 Thread Jacob Nevins

Follow-up Comment #3, bug #18194 (project freeciv):

It doesn't seem to make any difference to this issue in my reproduction case,
I'm afraid (with or without the patch for bug #17990). It's clearly doing
_something_, as it clears up the bug #13701 messages.

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[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-09 Thread Jacob Nevins

Follow-up Comment #4, bug #18194 (project freeciv):

 Server may send unit removal packets, but client cannot handle 
 them correctly (at that point any more).
A -d 3 log on the server indicates that it's not sending them. A
PACKET_UNIT_INFO for the change in ownership goes to the observer, but jtn
never receives anything more about that unit:


3: [T330 - 2011/06/10 01:18:42] in transfer_unit() [citytools.c::589]:
Transferred Alpine Troops in Siem Pang from Canadian to Iroquois
3: [T330 - 2011/06/10 01:18:42] in send_packet_unit_info_100()
[packets_gen.c::13287]: packet_unit_info_100: sending info about (1737)
3: [T330 - 2011/06/10 01:18:42] in send_packet_unit_info_100()
[packets_gen.c::13591]:   field 'owner' has changed
3: [T330 - 2011/06/10 01:18:42] in send_packet_unit_info_100()
[packets_gen.c::13599]:   field 'homecity' has changed
3: [T330 - 2011/06/10 01:18:42] in send_packet_data() [packets.c::190]:
sending packet type=PACKET_UNIT_INFO(63) len=13 to observer


For a unit in Toronto (Armor), jtn eventually gets a UNIT_SHORT_INFO. I'm not
sure how that helps, but it seems to:


3: [T330 - 2011/06/10 01:28:14] in transfer_unit() [citytools.c::589]:
Transferred Armor in Toronto from Canadian to Iroquois
3: [T330 - 2011/06/10 01:28:14] in send_packet_unit_info_100()
[packets_gen.c::13287]: packet_unit_info_100: sending info about (2404)
3: [T330 - 2011/06/10 01:28:14] in send_packet_unit_info_100()
[packets_gen.c::13591]:   field 'owner' has changed
3: [T330 - 2011/06/10 01:28:14] in send_packet_unit_info_100()
[packets_gen.c::13599]:   field 'homecity' has changed
3: [T330 - 2011/06/10 01:28:14] in send_packet_data() [packets.c::190]:
sending packet type=PACKET_UNIT_INFO(63) len=13 to observer
[...]
3: [T330 - 2011/06/10 01:28:14] in send_packet_unit_short_info_100()
[packets_gen.c::13998]: packet_unit_short_info_100: sending info about (2404)
3: [T330 - 2011/06/10 01:28:14] in send_packet_data() [packets.c::190]:
sending packet type=PACKET_UNIT_SHORT_INFO(64) len=7 to jtn


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[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-07 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?18194

 Summary: Client has out-of-date info about units transferred
when city lost
 Project: Freeciv
Submitted by: jtn
Submitted on: Tue Jun  7 23:07:41 2011
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Split out from bug #17990:

After losing a city by means such as civil war, a client can continue to
think that it owns units in those cities, even though this makes no sense.
Looks like the necessary unit removal packets aren't getting to the client
when the units disappear into the hostile city.

I've only tried reproducing this on trunk, but that's because the civil_war()
command makes it easy there. Don't know if S2_3 has the same problem.

Steps to reproduce (adapted from bug 17990 comment 6
http://gna.org/bugs/?17990#comment6:
* Trunk r19694.
* Start server with savegame canadians-T0330-Y01905-manual.sav.bz2 (file
#12846).
* Connect one client and take player 'jtn' (Canadian).
* Also connect another client as a global observer (user 'observer').
* Start game and run server command '/lua
print(civil_war(find.player(0),100))' (force civil war on Canadians, creating
the Iroquois).

Results:

'jtn' still sees the rebel cities of Winnipeg and Siem Pang, due to having
loyal units in vision range. Clicking on Winnipeg brings up a list of
supposedly-Canadian units; clicking on Siem Pang selects the single Canadian
Alpine Troops. But of course those units have actually defected to the
Iroquois (as the global observer can see), and jtn attempting to do anything
with them fails.

However, not all visible rebel cities are affected by this. Toronto is still
visible and contains units, but the client doesn't seem to think there are any
Canadian units in there.




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