[Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-11-19 Thread Jacob Nevins

Update of bug #18641 (project freeciv):

 Open/Closed:  Closed = Open   
 Planned Release: 2.4.0,2.3.1 = 2.4.0,2.3.2

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Follow-up Comment #11:

I'm going to temporarily revert this fix for 2.3.1 as it exposes other bugs.
See bug #18776 comment 32 http://gna.org/bugs/index.php#comment32.

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[Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-11-19 Thread Jacob Nevins

Update of bug #18641 (project freeciv):

 Open/Closed:Open = Closed 
 Planned Release: 2.4.0,2.3.2 = 2.3.2,2.4.0

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Follow-up Comment #16:

...and it's back post-2.3.1, on the assumption that we'll fix the problems
before 2.3.2.

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[Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-11-08 Thread Matthias Pfafferodt

Update of bug #18641 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-10-31 Thread Matthias Pfafferodt

Update of bug #18641 (project freeciv):

  Status:   Fixed = Ready For Test 
 Planned Release:   2.4.0 = 2.4.0,2.3.1

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Follow-up Comment #9:

 Committed error message fix. Leaving ticket open pending
 decision whether to port feature to S2_3.
patch for S2_3; contains both parts ...

(file #14363)
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Additional Item Attachment:

File name: 0009-S2_3-allow-remove-command-for-access-level-ADMIN-in-.patch
Size:1 KB


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[Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-10-25 Thread Jacob Nevins

Follow-up Comment #8, bug #18641 (project freeciv):

Committed error message fix. Leaving ticket open pending decision whether to
port feature to S2_3.

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[Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-10-23 Thread Matthias Pfafferodt

Follow-up Comment #6, bug #18641 (project freeciv):

 Is there any reason this whole patch wouldn't be safe to
 backport to S2_3 as well? I suspect it'd be of more use to
 Michal there.

It should be save for 2.3 as well. Let's see if it can easily be ported ...


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[Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-10-22 Thread Jacob Nevins

Update of bug #18641 (project freeciv):

 Open/Closed:  Closed = Open   

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Follow-up Comment #5:

The error message in this patch isn't quite right (it says things like
Command level basic needed to remove a player [...] if the player has
cmdlevel basic). Patch attached.

Is there any reason this whole patch wouldn't be safe to backport to S2_3 as
well? I suspect it'd be of more use to Michal there.

(file #14237)
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Additional Item Attachment:

File name: trunk-remove-running-message.diff Size:0 KB


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[Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-09-25 Thread Matthias Pfafferodt

Update of bug #18641 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


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Re: [Freeciv-Dev] [bug #18641] allow remove command for access level = ADMIN in running games

2011-09-11 Thread Michal Mazurek
On Sun, Sep 11, 2011 at 09:17:33PM +0200, Matthias Pfafferodt wrote:
 
 Update of bug #18641 (project freeciv):
 
 Category:None = general
   Status:None = Ready For Test 
  Planned Release: = 2.4.0  
  Summary: remove a player = allow remove command for
 access level = ADMIN in running games
 
 ___
 
 Follow-up Comment #2:
 
 the command was disabled once a game was started in commit svn2366
 (2000/09/06). At the moment server_remove_player() is used for running games
 without problems - so why do not use it here?
 
 Limited to access level = Admin

Thank you for this, it will be most useful for maintaining low memory
consumption in my ltex game. Dead players still consume memory, right?

-- 
Michal Mazurek

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