[Freeciv-Dev] [bug #18763] It's not intuivively clear as to why can't you build a city

2011-11-01 Thread Marko Lindqvist

Update of bug #18763 (project freeciv):

  Status:None => Duplicate  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 

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Follow-up Comment #3:

See bug #17102

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[Freeciv-Dev] [bug #18763] It's not intuivively clear as to why can't you build a city

2011-10-08 Thread HanduMan

Follow-up Comment #2, bug #18763 (project freeciv):

Actually, full moves is not required, unless this has been changed for 2.3.
The settler has to have some move points left to build a city but I don't know
how much is s'some'.

But still, I agree with OP that some kind of indication for the reason would
be nice.

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[Freeciv-Dev] [bug #18763] It's not intuivively clear as to why can't you build a city

2011-10-01 Thread David Lowe

Follow-up Comment #1, bug #18763 (project freeciv):

I agree.  Anytime an attempt is made to 'B', there should be some sort of
error message if the attempt fails.

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[Freeciv-Dev] [bug #18763] It's not intuivively clear as to why can't you build a city

2011-09-30 Thread anonymous

URL:
  

 Summary: It's not intuivively clear as to why can't you
build a city
 Project: Freeciv
Submitted by: None
Submitted on: Fri 30 Sep 2011 08:56:26 PM UTC
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

It seems you can't start a city unless the settler is on full move turns,
however this is really not clear. The menu should say "Build city (need full
moves)" while being disabled or something of that sort, so the users knows why
can't they build a city (along with other things like another city too close
by and such).




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