[Freeciv-Dev] [bug #19608] Number of units built

2012-06-24 Thread Jacob Nevins
Update of bug #19608 (project freeciv):

  Status:None = Invalid
 Open/Closed:Open = Closed 

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Follow-up Comment #5:

Everything looks to be working as designed, even if it's not immediately
obvious, so closing as Invalid.

(Suggestions welcome in a new ticket for better ways to indicate the different
states of multiple build slot production than obscure punctuation. But
consider *all* the places where city production progress appears.)

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[Freeciv-Dev] [bug #19608] Number of units built

2012-04-04 Thread Michal Mazurek
Follow-up Comment #2, bug #19608 (project freeciv):

But what does the 2 mean?

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[Freeciv-Dev] [bug #19608] Number of units built

2012-04-04 Thread Jacob Nevins
Follow-up Comment #3, bug #19608 (project freeciv):

It's the number of build slots, i.e. the number of units of this type this
city *could* build in a turn under ideal conditions.

If you see X/{2*40} (and remember what the punctuation means) you can infer
that this city is not living up to its potential, and perhaps with a little
attention get it to X/[2*40], meaning that you're getting two units this
turn.

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[Freeciv-Dev] [bug #19608] Number of units built

2012-04-04 Thread Jacob Nevins
Follow-up Comment #4, bug #19608 (project freeciv):

Oh bother.

 'If you see X/{2*40} (and remember what the punctuation means) you can
infer that this city is not living up to its potential, and perhaps with a
little attention get it to X/[2*40], meaning that you're getting two units
this turn.' 

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[Freeciv-Dev] [bug #19608] Number of units built

2012-04-03 Thread Michal Mazurek
URL:
  http://gna.org/bugs/?19608

 Summary: Number of units built
 Project: Freeciv
Submitted by: akfaew
Submitted on: Tue Apr  3 15:19:30 2012
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

I have a city with prod 81 (+70) (11 upkeep). The production reads Riflemen
1/{2*40} even though only 71 shields will be cumulated.




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[Freeciv-Dev] [bug #19608] Number of units built

2012-04-03 Thread Jacob Nevins
Follow-up Comment #1, bug #19608 (project freeciv):

I think this is working as designed, even if it's not very obvious.

The curly brackets in 1/{2*40} indicate that the city will not use all its
slots this turn, and I and (I think) you expect not all slots to be used given
the numbers.

In contrast, if it said 1/[2*40], that would indicate we're getting 2
Riflemen this turn (but would require at least +79 production surplus).

I'm not brilliantly happy about the use of non-obvious punctuation to indicate
this distinction, but I didn't have a better idea (at least not one that was
sufficiently concise to use everywhere this notation is used). Ideas welcome.

(I notice that for some reason I didn't document this notation in the online
help for build slots... perhaps I assumed that people would pick it up if they
cared?)

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