[Freeciv-Dev] [bug #19962] Lua Tile:set_label() does not update clients

2014-10-24 Thread pepeto
Update of bug #19962 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #19962] Lua Tile:set_label() does not update clients

2014-10-22 Thread pepeto
Update of bug #19962 (project freeciv):

Category:None = general
  Status:None = Ready For Test 
 Assigned to:None = pepeto 
Operating System:None = Any
 Planned Release:   2.5.0 = 2.5.0, 2.6.0   

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Follow-up Comment #1:

Fix ready.


(file #22713)
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Additional Item Attachment:

File name: send_tile_label.patch  Size:0 KB


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[Freeciv-Dev] [bug #19962] Lua Tile:set_label() does not update clients

2012-07-20 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?19962

 Summary: Lua Tile:set_label() does not update clients
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat Jul 21 01:28:29 2012
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r21593
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0

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Details:

The tile_label() function added in patch #3136 and modified in bug #19957
doesn't do anything to push the updated tile to clients, so it's left until
the next time the tile gets updated for another reason.

However, the obvious code fix causes trouble in the form of assertion failures
when the script that assigns labels on the map_generated signal runs.




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