[Freeciv-Dev] [bug #19962] Lua Tile:set_label() does not update clients
Update of bug #19962 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19962 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19962] Lua Tile:set_label() does not update clients
Update of bug #19962 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto Operating System:None = Any Planned Release: 2.5.0 = 2.5.0, 2.6.0 ___ Follow-up Comment #1: Fix ready. (file #22713) ___ Additional Item Attachment: File name: send_tile_label.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?19962 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19962] Lua Tile:set_label() does not update clients
URL: http://gna.org/bugs/?19962 Summary: Lua Tile:set_label() does not update clients Project: Freeciv Submitted by: jtn Submitted on: Sat Jul 21 01:28:29 2012 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk r21593 Discussion Lock: Any Operating System: None Planned Release: 2.5.0 ___ Details: The tile_label() function added in patch #3136 and modified in bug #19957 doesn't do anything to push the updated tile to clients, so it's left until the next time the tile gets updated for another reason. However, the obvious code fix causes trouble in the form of assertion failures when the script that assigns labels on the map_generated signal runs. ___ Reply to this item at: http://gna.org/bugs/?19962 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev