[Freeciv-Dev] [bug #20543] lua error: Execution time limit exceeded in script

2014-08-26 Thread pepeto
Update of bug #20543 (project freeciv):

 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #20543] lua error: Execution time limit exceeded in script

2014-08-26 Thread pepeto
Update of bug #20543 (project freeciv):

  Status:None => Fixed  
 Assigned to:None => cazfi  
Operating System:None => Any

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Follow-up Comment #8:

I am not able to reproduce anymore. I think I got this error running very deep
valgrind introspection. I doubt something more could be done.


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[Freeciv-Dev] [bug #20543] lua error: Execution time limit exceeded in script

2013-04-01 Thread Jacob Nevins
Update of bug #20543 (project freeciv):

 Planned Release: => 2.5.0  


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[Freeciv-Dev] [bug #20543] lua error: Execution time limit exceeded in script

2013-03-07 Thread Marko Lindqvist
Update of bug #20543 (project freeciv):

  Status:  Ready For Test => None   

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Follow-up Comment #7:

I've committed the patch, but given the parameters Pepeto had, there might be
more than inefficiency to this issue (or problems with bug maps even after
this patch), so leaving ticket open for now.

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[Freeciv-Dev] [bug #20543] lua error: Execution time limit exceeded in script

2013-02-28 Thread Marko Lindqvist
Follow-up Comment #5, bug #20543 (project freeciv):

Randomness issue seems to be there regardless of the patch, so I'm about to
commit it.

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[Freeciv-Dev] [bug #20543] lua error: Execution time limit exceeded in script

2013-02-26 Thread Marko Lindqvist
Follow-up Comment #4, bug #20543 (project freeciv):

Testing my patch I've noticed that there's something wrong with the supposed
randomness of it. Every map I create has "Scorched Spot" and "Deep Trench" and
no other labels while each label should appear with same probability.

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[Freeciv-Dev] [bug #20543] lua error: Execution time limit exceeded in script

2013-02-21 Thread pepeto
Follow-up Comment #3, bug #20543 (project freeciv):

> Starting game with big map?

It was on a map of size=5, landmass=30 for 10 players.


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[Freeciv-Dev] [bug #20543] lua error: Execution time limit exceeded in script

2013-02-21 Thread Marko Lindqvist
Update of bug #20543 (project freeciv):

Category:None => rulesets   
  Status:None => Ready For Test 

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Follow-up Comment #2:

Attached patch should be much more efficient way to place labels on map.

Place all the labels in one whole_map_iterate instead of separate
whole_map_iterate for each terrain type to be labeled.

(file #17303)
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Additional Item Attachment:

File name: MapLabelingSpeedup.patch   Size:3 KB


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[Freeciv-Dev] [bug #20543] lua error: Execution time limit exceeded in script

2013-02-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #20543 (project freeciv):

Starting game with big map?

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[Freeciv-Dev] [bug #20543] lua error: Execution time limit exceeded in script

2013-02-20 Thread pepeto
URL:
  

 Summary: lua error: Execution time limit exceeded in script
 Project: Freeciv
Submitted by: pepeto
Submitted on: mer. 20 févr. 2013 16:13:33 CET
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r22403
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Got it with classic ruleset:

4: [T000 - 2013/02/20 13:50:19] in luascript_log_vargs() [luascript.c::413]:
lua callback: 'place_map_labels'
4: [T000 - 2013/02/20 13:50:21] in fc_rand_debug() [rand.c::129]:
fc_rand(4294967295) = 1672392544 at api_common_utilities.c:41
4: [T000 - 2013/02/20 13:50:21] in fc_rand_debug() [rand.c::129]:
fc_rand(4294967295) = 2592976028 at api_common_utilities.c:41
4: [T000 - 2013/02/20 13:50:22] in fc_rand_debug() [rand.c::129]:
fc_rand(4294967295) = 3060075665 at api_common_utilities.c:41
4: [T000 - 2013/02/20 13:50:22] in fc_rand_debug() [rand.c::129]:
fc_rand(4294967295) = 2161002421 at api_common_utilities.c:41
4: [T000 - 2013/02/20 13:50:24] in fc_rand_debug() [rand.c::129]:
fc_rand(4294967295) = 261018728 at api_common_utilities.c:41
4: [T000 - 2013/02/20 13:50:24] in fc_rand_debug() [rand.c::129]:
fc_rand(4294967295) = 2141150283 at api_common_utilities.c:41
1: [T000 - 2013/02/20 13:50:25] in luascript_log_vargs() [luascript.c::413]:
lua error:
data/classic/script.lua:77: Execution time limit exceeded in script
stack traceback:
[string "tolua: embedded Lua code"]:43: in function <[string "tolua: 
embedded
Lua code"]:42>
data/classic/script.lua:77: in function 
2: [T000 - 2013/02/20 13:50:25] (null)Backtrace:
2: [T000 - 2013/02/20 13:50:25] (null)0: server/freeciv-server()
[0x827b09d]
2: [T000 - 2013/02/20 13:50:25] (null)1:
server/freeciv-server(vdo_log+0xca) [0x827efea]
2: [T000 - 2013/02/20 13:50:25] (null)2:
server/freeciv-server(do_log+0x40) [0x827f070]
2: [T000 - 2013/02/20 13:50:25] (null)3:
server/freeciv-server(luascript_log_vargs+0x14c) [0x829ddbc]
2: [T000 - 2013/02/20 13:50:25] (null)4:
server/freeciv-server(luascript_log+0x27) [0x829de37]
2: [T000 - 2013/02/20 13:50:25] (null)5: server/freeciv-server()
[0x829df31]
2: [T000 - 2013/02/20 13:50:25] (null)6:
server/freeciv-server(luascript_call+0x135) [0x829e495]
2: [T000 - 2013/02/20 13:50:25] (null)7:
server/freeciv-server(luascript_callback_invoke+0xf2) [0x829e7f2]
2: [T000 - 2013/02/20 13:50:25] (null)8:
server/freeciv-server(luascript_signal_emit_valist+0xa1) [0x829f711]
2: [T000 - 2013/02/20 13:50:25] (null)9:
server/freeciv-server(script_server_signal_emit+0x28) [0x80b5218]
2: [T000 - 2013/02/20 13:50:25] (null)   10:
server/freeciv-server(srv_main+0x21f) [0x80797ef]
2: [T000 - 2013/02/20 13:50:25] (null)   11: server/freeciv-server(main+0x90d)
[0x8071d2d]
2: [T000 - 2013/02/20 13:50:25] (null)   12:
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x411e4d3]
2: [T000 - 2013/02/20 13:50:25] (null)   13: server/freeciv-server()
[0x80723b5]






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