[Freeciv-Dev] [bug #20758] Buoys getting vision twice

2015-01-26 Thread pepeto
Update of bug #20758 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?20758

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #20758] Buoys getting vision twice

2015-01-24 Thread pepeto
Update of bug #20758 (project freeciv):

  Status: In Progress = Ready For Test 
Operating System:None = Any
 Planned Release:   2.6.0 = 2.6.0, 3.0.0   

___

Follow-up Comment #5:

I have found the cause of the bug. It is clearly not the same as originally
reported (probably invalid, see comment #1). It was due to a typo in patch
#3873. Fix attached.


(file #23599)
___

Additional Item Attachment:

File name: create_base_old_claim.patchSize:0 KB


___

Reply to this item at:

  http://gna.org/bugs/?20758

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #20758] Buoys getting vision twice

2014-11-11 Thread pepeto
Update of bug #20758 (project freeciv):

Category:None = general
  Status: Invalid = In Progress
 Assigned to:None = pepeto 
 Open/Closed:  Closed = Open   
 Release: = trunk r27025   
 Planned Release: = 2.6.0  

___

Follow-up Comment #4:

I have reproduced on TRUNK HEAD. Only occurs when building the buoys. If the
game is reloaded, the seen count of the tiles is right.


___

Reply to this item at:

  http://gna.org/bugs/?20758

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #20758] Buoys getting vision twice

2014-07-19 Thread pepeto
Update of bug #20758 (project freeciv):

  Status:None = Need Info  

___

Follow-up Comment #2:

I fail to reproduce.


___

Reply to this item at:

  http://gna.org/bugs/?20758

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #20758] Buoys getting vision twice

2013-04-22 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20758

 Summary: Buoys getting vision twice
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 22 Apr 2013 05:15:54 PM EEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0

___

Details:

I have not yet tried to reproduce, but I've got indications that vision bases
get vision assigned twice in S2_5 (current TRUNK, but 2.6 related base
ownership rework will fix this in TRUNK after S2_5 has been branched). As in
earlier branches, vision base get vision explicitly assigned upon its
creation. But in S2_5 base creation is reworked so that map_claim_base()
handles all the effects of the base ownership changes - this includes giving
vision to player who gets vision base.

Duoble vision could manifest itself when base gets removed - vision gets
removed only once, leaving player with positive vision counter of the tiles
(s)he should no longer see.




___

Reply to this item at:

  http://gna.org/bugs/?20758

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #20758] Buoys getting vision twice

2013-04-22 Thread Marko Lindqvist
Follow-up Comment #1, bug #20758 (project freeciv):

This report is probably invalid. What I thought to be A  B is in fact if
(x) { A } else { B }

___

Reply to this item at:

  http://gna.org/bugs/?20758

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev