[Freeciv-Dev] [bug #20758] Buoys getting vision twice
Update of bug #20758 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20758 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20758] Buoys getting vision twice
Update of bug #20758 (project freeciv): Status: In Progress = Ready For Test Operating System:None = Any Planned Release: 2.6.0 = 2.6.0, 3.0.0 ___ Follow-up Comment #5: I have found the cause of the bug. It is clearly not the same as originally reported (probably invalid, see comment #1). It was due to a typo in patch #3873. Fix attached. (file #23599) ___ Additional Item Attachment: File name: create_base_old_claim.patchSize:0 KB ___ Reply to this item at: http://gna.org/bugs/?20758 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20758] Buoys getting vision twice
Update of bug #20758 (project freeciv): Category:None = general Status: Invalid = In Progress Assigned to:None = pepeto Open/Closed: Closed = Open Release: = trunk r27025 Planned Release: = 2.6.0 ___ Follow-up Comment #4: I have reproduced on TRUNK HEAD. Only occurs when building the buoys. If the game is reloaded, the seen count of the tiles is right. ___ Reply to this item at: http://gna.org/bugs/?20758 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20758] Buoys getting vision twice
Update of bug #20758 (project freeciv): Status:None = Need Info ___ Follow-up Comment #2: I fail to reproduce. ___ Reply to this item at: http://gna.org/bugs/?20758 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20758] Buoys getting vision twice
URL: http://gna.org/bugs/?20758 Summary: Buoys getting vision twice Project: Freeciv Submitted by: cazfi Submitted on: Mon 22 Apr 2013 05:15:54 PM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0 ___ Details: I have not yet tried to reproduce, but I've got indications that vision bases get vision assigned twice in S2_5 (current TRUNK, but 2.6 related base ownership rework will fix this in TRUNK after S2_5 has been branched). As in earlier branches, vision base get vision explicitly assigned upon its creation. But in S2_5 base creation is reworked so that map_claim_base() handles all the effects of the base ownership changes - this includes giving vision to player who gets vision base. Duoble vision could manifest itself when base gets removed - vision gets removed only once, leaving player with positive vision counter of the tiles (s)he should no longer see. ___ Reply to this item at: http://gna.org/bugs/?20758 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20758] Buoys getting vision twice
Follow-up Comment #1, bug #20758 (project freeciv): This report is probably invalid. What I thought to be A B is in fact if (x) { A } else { B } ___ Reply to this item at: http://gna.org/bugs/?20758 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev