[Freeciv-Dev] [bug #21693] server crash

2014-02-25 Thread Marko Lindqvist
Update of bug #21693 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21693] server crash

2014-02-23 Thread Marko Lindqvist
Follow-up Comment #6, bug #21693 (project freeciv):

 Think this might have been caused by patch #4445 (post 2.4.2):
 when building the autoattack list, unit_survive_autoattack()
 treats return from can_unit_attack_unit_at_tile() as boolean,
 but it's now an enum.

That's certainly a bug, and almost certainly cause of this particular crash.
Checking now, it seems I missed also some other can_unit_attack_unit_at_tile()
callers (several in AI) when making patch #4445. File under grepping
failures.


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[Freeciv-Dev] [bug #21693] server crash

2014-02-23 Thread Marko Lindqvist
Update of bug #21693 (project freeciv):

  Status:   Confirmed = Ready For Test 

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Follow-up Comment #7:

Attached patches fix all the reversed can_unit_attack_...() callers (expecting
true (anything but 0) instead of ATT_OK (0))
file #20117 no longer crashes.

(file #20164, file #20165)
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Additional Item Attachment:

File name: AttOk.patchSize:6 KB
File name: AttOk-S2_4.patch   Size:6 KB


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[Freeciv-Dev] [bug #21693] server crash

2014-02-22 Thread Jacob Nevins
Update of bug #21693 (project freeciv):

  Status:None = Confirmed  
 Planned Release: = 2.4.3,2.5.0,2.6.0  


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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Christian Knoke
URL:
  http://gna.org/bugs/?21693

 Summary: server crash
 Project: Freeciv
Submitted by: chrisk
Submitted on: Mi 19 Feb 2014 12:46:05 CET
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.2+
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Core was generated by `freeciv-server --debug 0 -f
bigger-T0063-Y-0925-auto.sav.bz2'.
Program terminated with signal 11, Segmentation fault.
#0  get_total_defense_power (attacker=0xa3b64a8, defender=0x0) at
combat.c:594
594   return defense_multiplication(unit_type(attacker), 
unit_type(defender),
(gdb) bt
#0  get_total_defense_power (attacker=0xa3b64a8, defender=0x0) at
combat.c:594
#1  0x0818d621 in unit_win_chance (attacker=0xa3b64a8, defender=0x0) at
combat.c:375
#2  0x080941be in compare_units (p1=0xb39c464, q1=0xb39c468) at
unittools.c:2715
#3  0xb6ae13bb in ?? () from /lib/i686/cmov/libc.so.6
#4  0xb6ae134a in ?? () from /lib/i686/cmov/libc.so.6
#5  0xb6ae18d1 in qsort_r () from /lib/i686/cmov/libc.so.6
#6  0xb6ae19ce in qsort () from /lib/i686/cmov/libc.so.6
#7  0x08278804 in genlist_sort (pgenlist=0xb4376a8, compar=0x8094170
compare_units) at genlist.c:640
#8  0x08096a86 in unit_list_sort (punit=0xa36c620) at
../utility/speclist.h:471
#9  unit_survive_autoattack (punit=0xa36c620) at unittools.c:2773
#10 0x0809a466 in unit_move (punit=0xa36c620, pdesttile=0x9f02088,
move_cost=1) at unittools.c:3285
#11 0x08125305 in unit_move_handling (punit=0xa36c620, pdesttile=0x9f02088,
igzoc=value optimized out, 
move_diplomat_city=false) at unithand.c:1602
#12 0x080978e3 in execute_orders (punit=0xa36c620) at unittools.c:3567
#13 0x080989f8 in update_unit_activity (pplayer=0xa1f4208) at unittools.c:904
#14 update_unit_activities (pplayer=0xa1f4208) at unittools.c:571
#15 0x0807ea4b in begin_phase () at srv_main.c:905
#16 srv_running () at srv_main.c:2254
#17 0x0807f3d0 in srv_main () at srv_main.c:2770
#18 0x0807520f in main (argc=5, argv=0xbf876384) at civserver.c:453





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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Christian Knoke
Follow-up Comment #1, bug #21693 (project freeciv):

reproducible, savegame attached. press turn done

platform: i386

compile options:
./autogen.sh --enable-debug=yes --enable-svnrev --enable-client=all
--enable-fcmp=yes --with-readline --with-efence --with-ggz-client
--with-ggzconfig=/usr/bin/ggz-config --enable-fcdb=all --enable-ipv6=yes
--with-xawrd --enable-mapimg=magickwand

run opts: --debug 0

$ freeciv-server -v
Encodings: Data=UTF-8, Local=UTF-8, Internal=UTF-8
Freeciv Version 2.4.2+ (modified r24482) 

Christian


(file #20117)
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Additional Item Attachment:

File name: bigger-T0074-Y-0650-test1.sav.bz2 Size:59 KB


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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread anonymous
Follow-up Comment #2, bug #21693 (project freeciv):

another backtrace, think this is the same bug get_total_defense_power
todays svn w/o options
two savegames

Christian

Spiel begonnen.
 
Der Spieler 'Wang Guangmei' hat jetzt die KI-Spielstärke 'Mogeln'.
Der Spieler 'Oscar II' hat jetzt die KI-Spielstärke 'Mogeln'.
Der Spieler 'İsmail Enver' hat jetzt die KI-Spielstärke 'Mogeln'.
Der Spieler 'Sukarno' hat jetzt die KI-Spielstärke 'Mogeln'.
Der Spieler 'Henry Morgan' hat jetzt die KI-Spielstärke 'Mogeln'.
Der Spieler 'Genseric' hat jetzt die KI-Spielstärke 'Mogeln'.
 
1: [freeciv-score.log:6] IDs don't match!
game='FA8N21xrzZzWSIJfWJfZCOptv0Oxarvv'
scorelog='OpVzBfh003llwWNopibNhf6eRoVA4ZUu'
Spiel gespeichert als 'bigger-T0075-Y-0625-auto.sav.bz2'
 

1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
Spiel gespeichert als 'bigger-T0076-Y-0600-auto.sav.bz2'
 
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
Spiel gespeichert als 'bigger-T0077-Y-0575-auto.sav.bz2'
 Speicherzugriffsfehler (Speicherabzug geschrieben)



chris@leo:~/freeciv/play$ gdb freeciv-server -core core
GNU gdb (GDB) 7.0.1-debian


warning: Can't read pathname for load map: Eingabe-/Ausgabefehler.

Core was generated by `freeciv-server -f bigger-T0074-Y-0650-manual.sav.bz2'.
Program terminated with signal 11, Segmentation fault.
#0  get_total_defense_power (attacker=0xab50a68, defender=0x0) at
combat.c:594
594   return defense_multiplication(unit_type(attacker), 
unit_type(defender),
(gdb) bt
#0  get_total_defense_power (attacker=0xab50a68, defender=0x0) at
combat.c:594
#1  0x08137751 in unit_win_chance (attacker=0xab50a68, defender=0x0) at
combat.c:375
#2  0x08067fbe in compare_units (p1=0xae16650, q1=0xae16654) at
unittools.c:2715
#3  0xb6e703bb in ?? () from /lib/i686/cmov/libc.so.6
#4  0xb6e708d1 in qsort_r () from /lib/i686/cmov/libc.so.6
#5  0xb6e709ce in qsort () from /lib/i686/cmov/libc.so.6
#6  0x081d58c4 in genlist_sort (pgenlist=0xadea730, compar=0x8067f70
compare_units) at genlist.c:640
#7  0x0806c326 in unit_list_sort (punit=0xadd1c88) at
../utility/speclist.h:471
#8  unit_survive_autoattack (punit=0xadd1c88) at unittools.c:2773
#9  0x0806cc33 in unit_move (punit=0xadd1c88, pdesttile=0xa9ec96c,
move_cost=1) at unittools.c:3285
#10 0x080ddbcd in unit_move_handling (punit=0xadd1c88, pdesttile=0xa9ec96c,
igzoc=value optimized out, 
move_diplomat_city=true) at unithand.c:1602
#11 0x080e0d65 in ai_unit_move (punit=0xadd1c88, ptile=0xa9ec96c) at
aitools.c:982
#12 0x0807596c in adv_unit_execute_path (punit=0xadd1c88, path=0xbc03b70) at
advgoto.c:102
#13 0x08075d09 in adv_follow_path (punit=0xadd1c88, path=0xbc03b70,
ptile=0xa9ea738) at advgoto.c:59
#14 0x080e1729 in ai_unit_goto_constrained (punit=0xadd1c88, ptile=0xa9ea738,
parameter=0xbf95edc8)
at aitools.c:419
#15 0x080e1a47 in ai_unit_goto (punit=0xadd1c88, ptile=0xa9ea738) at
aitools.c:690
#16 0x080e2759 in ai_gothere (pplayer=0xa865990, punit=0xadd1c88,
dest_tile=0xa9ea738) at aitools.c:282
#17 0x0812164d in dai_auto_settler_run (pplayer=0xa865990, punit=0xadd1c88,
state=0xbd0e520)
at aisettler.c:1016
#18 0x08074618 in auto_settlers_player (pplayer=0xa865990) at
autosettlers.c:715
#19 0x0804f564 in end_phase () at srv_main.c:1007
#20 

[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Christian Knoke
Update of bug #21693 (project freeciv):

Category:None = general
Priority:  5 - Normal = 7 - High   
 Release:  2.4.2+ = 2.4.2+,2.5.99  


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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Marko Lindqvist
Follow-up Comment #3, bug #21693 (project freeciv):

Both backtraces show unit_survive_autoattack() so I take it you have
autoattack enabled, and that's relevant.

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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread anonymous
Follow-up Comment #4, bug #21693 (project freeciv):

So. I can continue my game. Yes.

Christian


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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Jacob Nevins
Follow-up Comment #5, bug #21693 (project freeciv):

Reproduced with S2_4 r24519 from file #20117 (haven't tried the others).

Moving unit is Willy Brandt's Archers [l tgt=unit id=274/], into Dortmund.
Server is considering autoattack from pirates in boat adjacent to city.

In my case it's trying to work out which of Musketeers [l tgt=unit id=393/]
and Barbarian Leader [l tgt=unit id=394/] is the better attacker. But
neither can attack from boats so get_defender() returns NULL, which
compare_units() isn't prepared for.

Think this might have been caused by patch #4445 (post 2.4.2): when building
the autoattack list, unit_survive_autoattack() treats return from
can_unit_attack_unit_at_tile() as boolean, but it's now an enum.

(In passing: I think the return from can_unit_attack_any_at_tile() is now
different if passed the empty list?)

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