[Freeciv-Dev] [bug #22062] Cannot see the real cost of the technologies with some values of tech_leakage

2014-07-09 Thread pepeto
Update of bug #22062 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #22062] Cannot see the real cost of the technologies with some values of tech_leakage

2014-07-06 Thread pepeto
Update of bug #22062 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => pepeto 
 Planned Release: => 2.6.0  

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Follow-up Comment #1:

Fix attached. It needs network capability string change.


(file #21303)
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Additional Item Attachment:

File name: researching_cost_info.patchSize:16 KB


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[Freeciv-Dev] [bug #22062] Cannot see the real cost of the technologies with some values of tech_leakage

2014-05-20 Thread pepeto
URL:
  

 Summary: Cannot see the real cost of the technologies with
some values of tech_leakage
 Project: Freeciv
Submitted by: pepeto
Submitted on: Tue 20 May 2014 08:51:21 PM CEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

Client cannot see the real cost of the technologies, notably when tech_leakage
is 2 or 3:

2 - Technology cost is reduced depending on the number of all players
(human, AI and barbarians) which already know the tech.
3 - Technology cost is reduced depending on the number of normal
players (human and AI) which already know the tech.


I remember having fixed that on warclient for that a long time ago, but I
can't remember how.





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