[Freeciv-Dev] [bug #22122] trunk autogames not reproducible
Update of bug #22122 (project freeciv): Assigned to:None = jtn ___ Follow-up Comment #7: gameseed is too high Sigh. It's right there in my log, too, if only I'd thought to look. I'll confirm that autogames with legal settings are fine, then close this. Sorry for the noise. ___ Reply to this item at: http://gna.org/bugs/?22122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22122] trunk autogames not reproducible
Update of bug #22122 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #8: Haven't thoroughly tested yet, but the two games of the test I originally intended to run have started out the same, so I'm going to close this as user error. ___ Reply to this item at: http://gna.org/bugs/?22122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22122] trunk autogames not reproducible
URL: http://gna.org/bugs/?22122 Summary: trunk autogames not reproducible Project: Freeciv Submitted by: jtn Submitted on: Sun 01 Jun 2014 16:06:10 BST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk r24999 Discussion Lock: Any Operating System: GNU/Linux Planned Release: 2.6.0 ___ Details: With same gameseed, mapseed, and settings, I'm getting the same map, but different player nation assignments and starting positions. ___ Reply to this item at: http://gna.org/bugs/?22122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22122] trunk autogames not reproducible
Follow-up Comment #1, bug #22122 (project freeciv): With the same build of the server? ___ Reply to this item at: http://gna.org/bugs/?22122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22122] trunk autogames not reproducible
Follow-up Comment #2, bug #22122 (project freeciv): Two consecutive runs with the same server build, parameters, and seeds; completely different nations selected. For introductory help, type 'help'. -2: Caesar rules the Japanese. -2: Hardeknud rules the Danes. -2: Gustav II Adolf rules the Swedes. -2: Aleksandr Kerensky rules the Russians. -2: Francesco Crispi rules the Italians. -2: Kan Ek' rules the Mayas. -2: Pibul Songgram rules the Thai. +2: Caesar rules the Turks. +2: Haile Selassie rules the Ethiopians. +2: Rama Thibodi rules the Thai. +2: Felipe V rules the Spanish. +2: Yi Song-gye rules the Koreans. +2: Guyasuta rules the Iroquois. +2: Chandragupta rules the Indians. 2: Creating a map of size 54 x 72 = 3888 tiles (4000 requested). ___ Reply to this item at: http://gna.org/bugs/?22122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22122] trunk autogames not reproducible
Follow-up Comment #3, bug #22122 (project freeciv): My .serv file, in case something in here is triggering it: set gameseed 3473287642 set mapseed 123676138 set savename=autogame set timeout -1 set ec_turns 0 set aifill 7 set saveturns 1 set minplayers 0 mapimg define zoom=1:show=all:turns=1:map=bcut hard create Caesar start ___ Reply to this item at: http://gna.org/bugs/?22122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22122] trunk autogames not reproducible
Follow-up Comment #4, bug #22122 (project freeciv): create Caesar Interesting. You're not getting bug #22121 crash with this? ___ Reply to this item at: http://gna.org/bugs/?22122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22122] trunk autogames not reproducible
Follow-up Comment #5, bug #22122 (project freeciv): create Caesar Interesting. You're not getting bug #22121 crash with this? No, but neither am I getting the Romans. roman.ruleset was redone a while back and he's now called Gaius Iulius Caesar, so I get a random nation; I just haven't cleared out my autogame script. ___ Reply to this item at: http://gna.org/bugs/?22122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev