[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places
Update of bug #22171 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places
Update of bug #22171 (project freeciv): Status: Fixed = In Progress Open/Closed: Closed = Open Depends on: = bugs #22425 ___ Follow-up Comment #9: transform_unit() drops all veteran levels if on e.g. upgrade if new unit is NoVeteran. I seem to have neglected to fix this. ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places
Update of bug #22171 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places
Follow-up Comment #7, bug #22171 (project freeciv): I know the classic ruleset has had work_raise_chance set in the past, but has it ever been the case that it's had that and any units that weren't NoVeteran? If not, we won't have any veteran workers in savegames via that route. That needs to be checked (I guess checking HEAD of each branch is sufficient). I think we used to have veteran settlers/workers that got movement bonus in supplied rulesets too, but it's possible that it has been the case in custom rulesets only. When was NoVeteran itself introduced? There might be savegames originally created when settlers lacked the NoVeteran flag simply because the freeciv engine didn't support it. I also think that in distant past settlers did gain veterancy by winning combat (as defender) like any other unit. ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places
Follow-up Comment #8, bug #22171 (project freeciv): I hope it's all moot now that I've deferred fixing bug #22203 to 2.5.0-beta1, hiding it behind a format change -- to a first approximation, no-one should see a ruleset reduce the number of veteran levels without also getting a fix for bug #22172, rendering the reduction harmless. Or have I missed something? ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places
Update of bug #22171 (project freeciv): Status:None = In Progress Planned Release: = 2.4.3, 2.5.0, 2.6.0 Summary: NoVeteran flag: can never be veteran, or can't gain it through combat? = [metaticket] NoVeteran flag misinterpreted in various places ___ Follow-up Comment #6: My plan: * Settle on the NoVeteran prevents veterancy through experience interpretation. * Fix all noted engine bugs in 2.4 and later, including help. ** Except transform_unit() which is 2.5+ only. * Only add custom veteran systems to Settlers etc in supplied rulesets from 2.5. ** This means that the help will be a misleading on 2.4 after these fixes, implying that Settlers can get bonuses which are in fact unreachable. Live with this. * Fix up civ1/civ2 rulesets from 2.4. ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places
Update of bug #22171 (project freeciv): Depends on: = bugs #22198 ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places
Update of bug #22171 (project freeciv): Depends on: = bugs #22199 ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places
Update of bug #22171 (project freeciv): Depends on: = bugs #22200 ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places
Update of bug #22171 (project freeciv): Depends on: = bugs #22201 ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places
Update of bug #22171 (project freeciv): Depends on: = bugs #22202 ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22171] [metaticket] NoVeteran flag misinterpreted in various places
Update of bug #22171 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?22171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev