[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2016-09-15 Thread Sveinung Kvilhaugsvik
Update of bug #24094 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2016-09-13 Thread Sveinung Kvilhaugsvik
Update of bug #24094 (project freeciv):

  Status: In Progress => Ready For Test 
Operating System:None => Any
 Contains string changes:None => No 


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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2016-08-10 Thread Sveinung Kvilhaugsvik
Follow-up Comment #12, bug #24094 (project freeciv):

updated of trunk version:
 * moved sharing of action not enabled reason to patch #7589

(file #28250)
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Additional Item Attachment:

File name: 0001-AI-near-city-blocking-Found-City-not-an-error.patch Size:1 KB


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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2016-08-09 Thread Sveinung Kvilhaugsvik
Update of bug #24094 (project freeciv):

  Status:None => In Progress


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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2016-04-08 Thread Marko Lindqvist
Update of bug #24094 (project freeciv):

  Status:  Ready For Test => None   
 Assigned to:None => sveinung   

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Follow-up Comment #10:

S2_5/S2_6 patch committed, TRUNK open.

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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2016-04-05 Thread Marko Lindqvist
Update of bug #24094 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #7:

I'm about to commit current S2_5/S2_6 fix to stable branches so that at least
any releases made from those will not be affected by this bug.

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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2016-03-02 Thread Marko Lindqvist
Follow-up Comment #6, bug #24094 (project freeciv):

The error message tries to tell that there has been some internal error in the
logic of AI settler trying to found a city. It has decided to go to found a
city (and there's supposed to be no uncertainty in whether it can do that or
not, as last check aginst changed situation is in the beginning of settlers
own movement), but in the end it failed.
However, when it moved there, another city was found from a hut, and that city
is now too close to the designated spot for the new city -> founding the city
fails due to citymindist rule. City from the hut is not in the very tile new
city was planned to (we check against that situation).
In the older branches solution was to check the exact reason why founding the
new city fails. If it's because of another city too close, above scenario can
explain the situation and that should not be considered internal error in AI
settler logic -> omit the error message.

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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2016-03-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #5, bug #24094 (project freeciv):

> Does sveinung have any idea what would be best approach here in relation to
action enablers work?
Not 100% sure I understand you correctly. Do the ferry find a city in the hut?
In that case: If the build city action is (or may be, given the player's
current knowledge) legal right now can be checked with action_prob_vs_tile().

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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2016-03-01 Thread Marko Lindqvist
Follow-up Comment #4, bug #24094 (project freeciv):

> TRUNK would need something completely different.

Does sveinung have any idea what would be best approach here in relation to
action enablers work?

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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2016-02-07 Thread Marko Lindqvist
Update of bug #24094 (project freeciv):

  Status:None => In Progress

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Follow-up Comment #3:

Attached patch should work for S2_5 and S2_6, but TRUNK would need something
completely different.

(file #26641)
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File name: AcceptableCityBuildFailures-S2_6.patch Size:4 KB


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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2016-02-03 Thread Marko Lindqvist
Update of bug #24094 (project freeciv):

 Planned Release: 2.5.3, 2.6.0, 3.0.0 => 2.5.4, 2.6.0, 3.0.0


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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2015-11-18 Thread Marko Lindqvist
Follow-up Comment #2, bug #24094 (project freeciv):

It's not the settler itself entering a hut while moving, but the ferry it
uses.
So the only problem is that this gives out error message when everything works
correctly.

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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2015-11-17 Thread Marko Lindqvist
Update of bug #24094 (project freeciv):

 Release: => S2_5 r30650

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Follow-up Comment #1:

Autogame for reproducing attached. Warning gets printed turn 109. Ruleset in
use is experimental.

(file #25777)
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File name: citybuildfail.serv Size:0 KB


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[Freeciv-Dev] [bug #24094] ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)

2015-11-16 Thread Marko Lindqvist
URL:
  

 Summary: ai/default/aisettler.c::1251]: Tekun Umam: Failed to
build city at (48, 28)
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 17 Nov 2015 06:37:22 AM EET
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Seen on S2_5 autogame log:
"ai/default/aisettler.c::1251]: Tekun Umam: Failed to build city at (48, 28)"

This is something that needs to be investigated, though I'm not sure this
error message necessarily indicates a bug - maybe it's all legal case of
situation changing the very last moment before AI actually tries to build the
city.




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