[Freeciv-Dev] [bug #24594] Helpdata about city ZOC effect wrong

2017-05-03 Thread Marko Lindqvist
Update of bug #24594 (project freeciv):

  Status:None => Duplicate  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 

___

Follow-up Comment #1:

Handled at hostedredmine: https://www.hostedredmine.com/issues/657406

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #24594] Helpdata about city ZOC effect wrong

2016-04-14 Thread Marko Lindqvist
URL:
  

 Summary: Helpdata about city ZOC effect wrong
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 14 Apr 2016 03:27:20 PM EEST
Category: docs
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0, 3.0.0

___

Details:

"- An enemy city counts as an enemy occupied tile if there are any units
inside the city, but not if the city is empty. (This is the same rule as for
any other tile.)"

I'm not sure how it behaves at the moment, but that text is certainly wrong as
it contradicts itself:
"ANY units inside" vs "SAME RULE as for any ... tile"

In S2_6 only SOME units generate zoc outside cities.





___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev