[Freeciv-Dev] [bug #25249] First game's tileset sets server topology for ever

2016-11-02 Thread Sveinung Kvilhaugsvik
Update of bug #25249 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #25249] First game's tileset sets server topology for ever

2016-10-31 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: First game's tileset sets server topology for ever
 Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 31 Oct 2016 03:31:06 PM UTC
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Release: TRUNK, 2.6
 Discussion Lock: Any
Operating System: Any
 Planned Release: 3.0.0, 2.6.0
 Contains string changes: No

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Details:

The function client_start_server() sets topology based on tileset. Its
conclusions have ended up in many client setting files.

A stored topology interacts badly with tileset ruleset change, ruleset tileset
change and topology tileset change. It breaks ruleset default topology.

The tileset is already stored in the client setting file.



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File Attachments:


---
Date: Mon 31 Oct 2016 03:31:06 PM UTC  Name:
0001-client-stop-storing-server-topology-choice.patch  Size: 2kB   By:
sveinung



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