[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2011-09-12 Thread Matthias Pfafferodt

Update of patch #1968 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?1968

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2011-09-11 Thread Matthias Pfafferodt

Update of patch #1968 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:   cazfi = syntron
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?1968

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2011-09-11 Thread Matthias Pfafferodt

Update of patch #1968 (project freeciv):

  Status:Done = Ready For Test 
 Open/Closed:  Closed = Open   

___

Follow-up Comment #4:

found one bug in the patch - in check_for_game_over() I was to enthusiastic
at the time I seached for more user of the new macro: dead players must be
iterated there too to define game victory. Fix attached.

___

Reply to this item at:

  http://gna.org/patch/?1968

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2011-06-14 Thread Marko Lindqvist

Update of patch #1968 (project freeciv):

 Assigned to:None = cazfi  


___

Reply to this item at:

  http://gna.org/patch/?1968

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2010-12-03 Thread Matthias Pfafferodt

Update of patch #1968 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.4.0  

___

Follow-up Comment #2:

updated patch:

add players_iterate_alive()

* update iteration macro to use players_iterate(_end)
* check for more possible users

Please check the logic ...

(file #11454)
___

Additional Item Attachment:

File name: 20101203-trunk-add-players_iterate_alive.patch Size:31 KB


___

Reply to this item at:

  http://gna.org/patch/?1968

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2010-09-15 Thread m

URL:
  http://gna.org/patch/?1968

 Summary: add players_iterate_alive()
 Project: Freeciv
Submitted by: akfaew
Submitted on: Wednesday 09/15/2010 at 12:22
Category: general
Priority: 3 - Low
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

significant amounts of code uses players_iterate ... if (pplayer-is_alive)



___

File Attachments:


---
Date: Wednesday 09/15/2010 at 12:22  Name: iterate_alive.diff  Size: 10kB  
By: akfaew

http://gna.org/patch/download.php?file_id=10354

___

Reply to this item at:

  http://gna.org/patch/?1968

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2010-09-15 Thread pepeto

Follow-up Comment #1, patch #1968 (project freeciv):

The definition of players_iterate_alive() mostly duplicate players_iterate().
Isn't a way to use players_iterate() inside players_iterate_alive()?


___

Reply to this item at:

  http://gna.org/patch/?1968

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev