[Freeciv-Dev] [patch #1968] add players_iterate_alive()
Update of patch #1968 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1968 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1968] add players_iterate_alive()
Update of patch #1968 (project freeciv): Status: Ready For Test = Done Assigned to: cazfi = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1968 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1968] add players_iterate_alive()
Update of patch #1968 (project freeciv): Status:Done = Ready For Test Open/Closed: Closed = Open ___ Follow-up Comment #4: found one bug in the patch - in check_for_game_over() I was to enthusiastic at the time I seached for more user of the new macro: dead players must be iterated there too to define game victory. Fix attached. ___ Reply to this item at: http://gna.org/patch/?1968 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1968] add players_iterate_alive()
Update of patch #1968 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?1968 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1968] add players_iterate_alive()
Update of patch #1968 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.0 ___ Follow-up Comment #2: updated patch: add players_iterate_alive() * update iteration macro to use players_iterate(_end) * check for more possible users Please check the logic ... (file #11454) ___ Additional Item Attachment: File name: 20101203-trunk-add-players_iterate_alive.patch Size:31 KB ___ Reply to this item at: http://gna.org/patch/?1968 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1968] add players_iterate_alive()
URL: http://gna.org/patch/?1968 Summary: add players_iterate_alive() Project: Freeciv Submitted by: akfaew Submitted on: Wednesday 09/15/2010 at 12:22 Category: general Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: significant amounts of code uses players_iterate ... if (pplayer-is_alive) ___ File Attachments: --- Date: Wednesday 09/15/2010 at 12:22 Name: iterate_alive.diff Size: 10kB By: akfaew http://gna.org/patch/download.php?file_id=10354 ___ Reply to this item at: http://gna.org/patch/?1968 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1968] add players_iterate_alive()
Follow-up Comment #1, patch #1968 (project freeciv): The definition of players_iterate_alive() mostly duplicate players_iterate(). Isn't a way to use players_iterate() inside players_iterate_alive()? ___ Reply to this item at: http://gna.org/patch/?1968 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev