[Freeciv-Dev] [patch #3067] Make initial tech/units/buildings information available to client

2011-12-11 Thread Jacob Nevins

URL:
  

 Summary: Make initial tech/units/buildings information
available to client
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun Dec 11 22:07:52 2011
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0,2.5.0

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Details:

It would be useful if the client had access to per-nation and global initial
techs, etc, for documentation purposes:
* For rulesets where different nations are given different techs etc, it
would allow users to evaluate the pros and cons at the point of picking a
nation. (patch #3066)
* For rulesets where technology root_reqs are used, giving "You can't
research this" type messages in the help, it would be useful to then be able
to say "The French start with this advance" to make it less mysterious.

Patch exposes all this sort of information over the network.

I guess this will add >10kbyte to the initial server->client data with our
numerous default nations, and in that case it doesn't carry much useful
information. I'm assuming this isn't a major problem.




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[Freeciv-Dev] [patch #3067] Make initial tech/units/buildings information available to client

2011-12-11 Thread Jacob Nevins

Update of patch #3067 (project freeciv):

  Status: In Progress => Ready For Test 

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Additional Item Attachment:

File name: trunk-client-init-goodies.diff Size:23 KB
File name: S2_4-client-init-goodies.diff  Size:23 KB


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[Freeciv-Dev] [patch #3067] Make initial tech/units/buildings information available to client

2011-12-13 Thread Jacob Nevins

Update of patch #3067 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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