[Freeciv-Dev] [patch #4768] Pathfinding: node behavior optimization
Update of patch #4768 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4768 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4768] Pathfinding: node behavior optimization
Follow-up Comment #1, patch #4768 (project freeciv): Second version: * handle the case where the start tile would be ignored ; * PF_IMPOSSIBLE_MC for fuel node required moves left also overwrite node behavior to TB_IGNORE. (file #21026) ___ Additional Item Attachment: File name: pf_node_init2.patchSize:18 KB ___ Reply to this item at: http://gna.org/patch/?4768 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4768] Pathfinding: node behavior optimization
URL: http://gna.org/patch/?4768 Summary: Pathfinding: node behavior optimization Project: Freeciv Submitted by: pepeto Submitted on: Mon 02 Jun 2014 11:48:15 AM CEST Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: * TB_NORMAL is set to zero ; * can_invade is suppressed. If the can_invade_tile callback returns FALSE, then the behavior is overwritten with TB_IGNORE ; * in pf_XXX_node_init(), returns immediately if we cannot enter the node at all. ___ File Attachments: --- Date: Mon 02 Jun 2014 11:48:15 AM CEST Name: pf_node_init.patch Size: 12kB By: pepeto http://gna.org/patch/download.php?file_id=20908 ___ Reply to this item at: http://gna.org/patch/?4768 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev