[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2015-01-02 Thread Marko Lindqvist
Follow-up Comment #5, patch #4806 (project freeciv):

This is being backported to S2_5 in patch #5564

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[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-07-11 Thread Marko Lindqvist
Update of patch #4806 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-07-05 Thread Marko Lindqvist
Update of patch #4806 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => cazfi  
 Planned Release: => 2.6.0  


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[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-17 Thread David Fernandez
Follow-up Comment #3, patch #4806 (project freeciv):

Updated patch that use mines instead of buoys as requisite to get extra shield
in deep ocean when there is an offshore platform in the city.

I was going to create a different patch, but it would conflit with this one,
and they are related after all.

(file #21068)
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Additional Item Attachment:

File name: civ2civ3-terraforming2.patch   Size:10 KB


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[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-16 Thread David Fernandez
Follow-up Comment #2, patch #4806 (project freeciv):

Changes:

- Readjusted terrain transformations. Designed so all useful alterations can
be finished in 1 or 2 steps, and all effects from Global warming can be
reversibly with terraforming.
- Allowed early transformation from Forest to Grassland, so it is possible to
transform Grass->Forest->Plain, and also Plain->Forest->Grass, with same
working time (25).
- Restored Food output of Deep oceans, so Global warming does not affect
Oceans that much. Now oceans transformed to deep ocean would only lose their
specials.
- Harbors and Offshore Platform can be built adjacent to any oceanic tile
again (same as classic rules), so Global warming does not affect them.
- Reduced irrigation times in Swamps and Jungles. They represent the drainage
of wetlands.
- Re-enabled terraforming from Mountains to Hills, and from Grassland to
Lake.
It is still possible to transform any terrain to Hills by changing them to
Forest first.

They look like a lot of changes, but most of them are restored to classic
values, and the rest will hardly affect the gameplay until the Global warming
is triggered.

(file #21056)
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File name: civ2civ3-terraforming.patchSize:8 KB


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[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-15 Thread David Fernandez
Follow-up Comment #1, patch #4806 (project freeciv):

Before I attach the patch, I'd like to know the opinion of freeciv developers
about the future of civ2civ3 rules.

Now that this ruleset is included in official release, I wonder if I should
try to stop modifing the rules, except when it is important for gameplay
balance.
Or if it is ok that I keep sending patches to continue introducing new
features.

I have seen this patch #4739 where the ruleset is being considered to be the
default one, and I suppose it is a good place to open this debate. 

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[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-15 Thread David Fernandez
URL:
  

 Summary: civ2civ3: terrain transformations
 Project: Freeciv
Submitted by: bardo
Submitted on: dom 15 jun 2014 14:04:01 UTC
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Some players are not liking the restricted terrain transformations available
in this ruleset.

Most limitations were designed to keep the aspect of scenarios based on real
earth maps, specially the restrictions to transform jungles and swamps early
in game.

However, I designed those transformations when it was possible for any
engineer to perform them. Now that transformations have been delayed until the
research of fusion power, I think it is possible to be more permissive without
altering the aspect of earth maps in an unrealistic way.

I have created this patch that other players agree could be an improvement,
even if not exactly what players are used to with default rules:

- Allowed early transformation from Forest to Grassland, so it is possible to
transform Grass->Forest->Plain, and also Plain->Forest->Grass, with same
working time (25).
- Reduced irrigation times in swamps, so they are not that bad.
- Restored food output of Deep oceans, so Global warming does not affect
Oceans that much. Now oceans transformed to deep ocean would only lose their
specials. While all other effects from global warming would be reversible with
terraforming.
- Allowed transformation from Mountain to Hills, and from Grassland to Lake.
It is still possible to transform any terrain to hills by changing them to
forest first.
- Designed so most useful transformations can be finished in 1 or 2 steps.




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