[Freeciv-Dev] [patch #4807] Make unit activity updating more predicable

2014-06-18 Thread pepeto
Update of patch #4807 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #4807] Make unit activity updating more predicable

2014-06-15 Thread pepeto
URL:
  

 Summary: Make unit activity updating more predicable
 Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 15 juin 2014 22:49:58 CEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Working on bug #22136, I remembered that unit activity updating were not
predicable.

For example, when you have 2 workers (in the same stack) connecting with
roads, the first worker contributes to build the road, the second worker
finishes it and moves to next tile. I would have expected that the workers
finish the road and move together.

Attached patch should do it.




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File Attachments:


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Date: dim. 15 juin 2014 22:49:58 CEST  Name:
trunk_update_unit_activities.patch  Size: 6 ko   By: pepeto


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Date: dim. 15 juin 2014 22:49:58 CEST  Name: S2_5_update_unit_activities.patch
 Size: 5 ko   By: pepeto



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