[Freeciv-Dev] [patch #4893] Make requirement types that check unit state possible

2014-07-04 Thread Sveinung Kvilhaugsvik
Update of patch #4893 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4893] Make requirement types that check unit state possible

2014-07-02 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4893

 Summary: Make requirement types that check unit state
possible
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 02 Jul 2014 08:47:39 PM UTC
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Forward unit to is_req_active(), the requirement evaluation function. No new
requirement type is added. The unit argument can't replace the unit type
argument since some users don't have a specific unit in mind.

Related to patch #4671. Posted separately since:
- it can be used for many requirement types (like tile nativity, veteran
level, hi, mp etc)
- it adds noise to the requirement type patch
- most of the effort when running git rebase is in it



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File Attachments:


---
Date: Wed 02 Jul 2014 08:47:39 PM UTC  Name:
0001-Make-requirement-types-that-check-unit-state-possibl.patch  Size: 42kB  
By: sveinung

http://gna.org/patch/download.php?file_id=21246

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[Freeciv-Dev] [patch #4893] Make requirement types that check unit state possible

2014-07-02 Thread Emmet Hikory
Follow-up Comment #1, patch #4893 (project freeciv):

This looks like it is only an API change.  Would it make sense to add a
preface in is_req_active that sets target_unittype in the event that
target_unit != NULL  target_unittype == NULL?  If not, perhaps at least a
sanity assertion that unit_type(target_unit) == target_unittype?

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[Freeciv-Dev] [patch #4893] Make requirement types that check unit state possible

2014-07-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #4893 (project freeciv):

_This looks like it is only an API change._
Correct.

_Would it make sense to add a preface in is_req_active that sets
target_unittype in the event that target_unit != NULL  target_unittype ==
NULL?_
Great idea. Added.

(file #21257)
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Additional Item Attachment:

File name: 0001-Make-requirement-types-that-check-unit-state-possibl.patch
Size:42 KB


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