[Freeciv-Dev] [patch #4954] Build threaded AI to Windows Installer build

2016-09-18 Thread Marko Lindqvist
Update of patch #4954 (project freeciv):

  Status:None => Duplicate  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 

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Follow-up Comment #3:

Implemented in patch #7503

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[Freeciv-Dev] [patch #4954] Build threaded AI to Windows Installer build

2016-01-21 Thread Marko Lindqvist
Update of patch #4954 (project freeciv):

  Status:   Postponed => None   
 Planned Release:   2.6.0 => 3.0.0  


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[Freeciv-Dev] [patch #4954] Build threaded AI to Windows Installer build

2015-04-21 Thread Marko Lindqvist
Follow-up Comment #2, patch #4954 (project freeciv):

In 3.0, tinycthreads implementation could be used.

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[Freeciv-Dev] [patch #4954] Build threaded AI to Windows Installer build

2014-07-19 Thread Marko Lindqvist
Update of patch #4954 (project freeciv):

  Status:Done = Postponed  


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[Freeciv-Dev] [patch #4954] Build threaded AI to Windows Installer build

2014-07-18 Thread Marko Lindqvist
Update of patch #4954 (project freeciv):

  Status:  Ready For Test = Done   

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Follow-up Comment #1:

 so the support should be sufficient for threaded AI

Doesn't look like that in actual testing. Loading threaded AI fails.


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[Freeciv-Dev] [patch #4954] Build threaded AI to Windows Installer build

2014-07-14 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4954

 Summary: Build threaded AI to Windows Installer build
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Jul 2014 05:39:52 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

I think we could add threaded AI to Windows Installer builds in 2.6. Attached
patch is still untested to confirm the fact, but I've seen Installer builds to
use pthread implementation instead of windows threads for metaserver
communication already, so the support should be sufficient for threaded AI.

- As classic AI still remains the default, just the availability of the
threaded AI should not break anything (in fact, getting it to use is somewhat
involved process at the moment, so it won't cause any problems by getting used
by accident)
- It should not take up too much resources when dormant (this could be still
improved so that while it's built in to the binary, server could still be
started so that it's not included to the list of AI types at all)
- With the changes I have in pipe already, it does differ from classic AI
enough to be considered more than redundant copy




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File Attachments:


---
Date: Tue 15 Jul 2014 05:39:52 AM EEST  Name: WinThreaded.patch  Size: 693B  
By: cazfi

http://gna.org/patch/download.php?file_id=21429

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