[Freeciv-Dev] [patch #4967] civ2civ3: do not allow holes in tech tree

2014-07-20 Thread Marko Lindqvist
Update of patch #4967 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.6.0  


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[Freeciv-Dev] [patch #4967] civ2civ3: do not allow holes in tech tree

2014-07-19 Thread David Fernandez
URL:
  http://gna.org/patch/?4967

 Summary: civ2civ3: do not allow holes in tech tree
 Project: Freeciv
Submitted by: bardo
Submitted on: dom 20 jul 2014 02:58:12 UTC
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Enabled all available game options to disallow holes in the tech tree.

It is something that I was looking forward for some time. I find specially
important the one to disallow holes when losing technologies due to tech
upkeep.

I just realized that my latest patches do not include the changes to the
readme. I'll create later a metapatch with all the needed updates to civ2civ3
readme file if you agree.



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File Attachments:


---
Date: dom 20 jul 2014 02:58:12 UTC  Name: civ2civ3-techtreeholes.patch  Size:
1kB   By: bardo

http://gna.org/patch/download.php?file_id=21476

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