[Freeciv-Dev] [patch #4985] Path-finding better attack handling
Update of patch #4985 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4985 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4985] Path-finding better attack handling
Update of patch #4985 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?4985 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4985] Path-finding better attack handling
URL: http://gna.org/patch/?4985 Summary: Path-finding better attack handling Project: Freeciv Submitted by: pepeto Submitted on: jeu. 24 juil. 2014 16:07:28 CEST Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Two noticeable changes: 0 path-finding is able to handle unit reachability ; 0 when attack is impossible, don't try fall back to ACTION_NONE and try to do a normal move. Note it may need changes, depending of current discussions about combat rules (bug #22381, patch #4984). ___ File Attachments: --- Date: jeu. 24 juil. 2014 16:07:28 CEST Name: pf_better_attack_handling.patch Size: 9 ko By: pepeto http://gna.org/patch/download.php?file_id=21548 ___ Reply to this item at: http://gna.org/patch/?4985 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4985] Path-finding better attack handling
Follow-up Comment #2, patch #4985 (project freeciv): I have thought about that and based by first version of the patch on it. But the process is very different. In combat.c, we test unit/unit (duplicating lot of useless tests) with full data. In path-finding, we want to know (1) if we are able to attack (then if it is useful to test attack at all), (2) if we would be to attack a tile, (3) if we can attack the tile from many tiles. ___ Reply to this item at: http://gna.org/patch/?4985 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev