[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs
Follow-up Comment #7, patch #5592 (project freeciv): On balance, I suspect we shouldn't take this to S2_5 (despite Fundamentalism apparently being a bit useless without it), since it perturbs the AI behaviour so much. I agree. If not included, I think Fundamentalism would still be useful, when you no longer need science research, at the end of the tech tree. I think the part of the patch that affects to Federation could be included in 2.5, but not very important either. If the AI always goes for Fundamentalism, isn't it going to be even easier for humans to win the tech race than usual? This was my fear too, and it is surely true, but my tests lead me to think that fundamentalism is not the only problem. If I disable this patch, I see that many AIs keep using monarchy and despotism in modern times (both are similar when railroad is researched), while few of them use republic or democracy, needed to really boost the research. When I enable this patch, it looks like the AIs that used monarchy/despotism, now tend to use fundamentalism, and there is no real decrease of research rate compared to monarchy/despotism, because the increment of gold due to tithes allows to increase the rate of taxes to science, and it compensates the penalty. But I agree the research race would be much more challenging if we get more AIs using republic and democracy. Should we have a new ticket to see if the AI can be tweaked to avoid this before 2.6.0? Sometimes little tweaks to the ruleset can workaround possible flaws of the AI that would be hard to avoid in the AI code. For example, I suspect that the optional setting happyborders=disabled is making hard for the AI to keep a republic or democracy. I'd like to perform more tests with these rules in 2.6. Maybe some little adjustment allows to see the AI using a good variety of governments again. But any possible improvement to the AI is always welcome. ___ Reply to this item at: http://gna.org/patch/?5592 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs
Follow-up Comment #6, patch #5592 (project freeciv): On balance, I suspect we shouldn't take this to S2_5 (despite Fundamentalism apparently being a bit useless without it), since it perturbs the AI behaviour so much. If the AI always goes for Fundamentalism, isn't it going to be even easier for humans to win the tech race than usual? (Untested.) Should we have a new ticket to see if the AI can be tweaked to avoid this before 2.6.0? ___ Reply to this item at: http://gna.org/patch/?5592 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs
Follow-up Comment #5, patch #5592 (project freeciv): I have uploaded my version of the help in a new patch #5691. ___ Reply to this item at: http://gna.org/patch/?5592 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs
Follow-up Comment #4, patch #5592 (project freeciv): I plan to create another patch to add a help text for each government, as you did for experimental rules. I was going to get to this in patch #4936 eventually; but I haven't got to governments yet, and I'll leave them for now in favour of your version. ___ Reply to this item at: http://gna.org/patch/?5592 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs
Follow-up Comment #3, patch #5592 (project freeciv): A side effect of this patch seems to be that Fundamentalism is now the favourite governemnt of the AI in most of my tests. Some AIs still use Democracy, but most of the other governments, like communism and federation, are rarely used by the AI once Fundamentalism is researched. I still like the changes of this patch, and I think Fundamentalism is not that good. But I guess AI likes it because it is easier to make money. ___ Reply to this item at: http://gna.org/patch/?5592 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs
Update of patch #5592 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5592 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs
URL: http://gna.org/patch/?5592 Summary: civ2civ3: adjust Federation and Fundamentalism govs Project: Freeciv Submitted by: bardo Submitted on: Mon 22 Dec 2014 08:24:34 PM UTC Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: This patch gives a little boost to these governments. - Fundamentalism (and Anarchy): -50% to Output_Bonus, instead of Output_Bonus_2. The old penalty halved the entire science production, and this government was only usefull at the end of the tech tree (with tech upkeep, not even then). With this adjustment, I think it is a good government to maximize the production of gold/money, even in the middle of the game. - Federation: +1 luxury per city (placed in the city tile, like other wonders do). It is a minor boost, but it maxes a bit easier to celebrate than other governments. This way, it could be a good alternative to Democracy in some cases, even at small maps. In the future, I'd like to allow the construction of a 2nd palace, as a small wonder, and it will reduce the main advantage of Federation, that is, the lack of corruption by distance to palace. This bonus to luxury could be increased to compensate this, too. ___ File Attachments: --- Date: Mon 22 Dec 2014 08:24:34 PM UTC Name: civ2civ3-governments-Trunk.patch Size: 4kB By: bardo http://gna.org/patch/download.php?file_id=23266 ___ Reply to this item at: http://gna.org/patch/?5592 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs
Follow-up Comment #1, patch #5592 (project freeciv): I plan to create another patch to add a help text for each government, as you did for experimental rules. Until then, let me summarize here my objective while designing the governments. Mainly, to give something unique to each one: - Tribal/Despotism: only ones where units out of cities do not cause unhappiness. - Monarchy: lowest unit upkeep. - Fundamentalism: best to maximize gold (tithes). - Republic/Democracy: best to maximize science. - Federation/Communism: no corruption/waste by distance to palace. Communism better to maximize shield production. Federation now better to maximize happiness (easier to celebrate). ___ Reply to this item at: http://gna.org/patch/?5592 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs
Update of patch #5592 (project freeciv): Status:None = Ready For Test Assigned to:None = sveinung ___ Reply to this item at: http://gna.org/patch/?5592 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs
Update of patch #5592 (project freeciv): Planned Release: = 2.6.0 ___ Reply to this item at: http://gna.org/patch/?5592 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev