[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-25 Thread Jacob Nevins
Update of patch #5681 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-23 Thread Jacob Nevins
Additional Item Attachment, patch #5681 (project freeciv):

File name: isophex-terrain1.png   Size:72 KB
File name: isotrident-terrain1.pngSize:67 KB
File name: trident-tiles.png  Size:131 KB


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[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-23 Thread Jacob Nevins
Additional Item Attachment, patch #5681 (project freeciv):

File name: amplio2-terrain1.png   Size:264 KB
File name: amplio-terrain1.pngSize:135 KB
File name: hex2t-tiles.pngSize:60 KB
File name: hexemplio-terrain1.png Size:184 KB


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[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-23 Thread Jacob Nevins
Follow-up Comment #4, patch #5681 (project freeciv):

All tilesets covered:
* amplio2 => cimpletoon
* amplio
* trident
* isotrident
* hex2t
* isophex
* hexemplio => alio, toonhex

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[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-23 Thread Jacob Nevins
Update of patch #5681 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => jtn

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Follow-up Comment #3:

Since nothing better has turned up despite requests
, here's
something that will do for now. It's similar but not quite the same to what I
posted before.

(file #26443)
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Additional Item Attachment:

File name: trunk-S2_6-goto-sprites-art.patch Size:4 KB


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[Freeciv-Dev] [patch #5681] Client goto turn number art

2015-11-09 Thread Jacob Nevins
Follow-up Comment #2, patch #5681 (project freeciv):

I've attached an example of use of the new sprites path.normal, path.step,
path.exhausted_mp, path.waypoint (but not the numbers) and an animated GIF of
the result.

This isn't a commit candidate, just an illustration of what this is about.

Some more notes:
* "path.normal" and "path.exhausted_mp" are only for the end of a path (under
the cursor), I think
* "path.step" is for the middle of a path
* "path.waypoint" can appear anywhere on the path (where the user sets an
explicit waypoint)

(file #25696, file #25697, file #25698)
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Additional Item Attachment:

File name: terrain1.png   Size:264 KB
File name: terrain1.spec  Size:2 KB
File name: goto-anim.gif  Size:115 KB


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[Freeciv-Dev] [patch #5681] Client goto turn number art

2015-01-28 Thread pepeto
Follow-up Comment #1, patch #5681 (project freeciv):

About missing sprites:
There is a missing sprite for way points named path.waypoint.

After that, goto sprites are displayed in 3 modes. For each mode, it is
possible to define a specific global sprite or/and a set of sprites for each
turn number (allowing to change font shape, color etc.).
* the unit will stop at this tile at the end of a turn (global sprite is named
path.step and other sprites named path.step_0, path.step_1 [...],
path.step_00, path.step_10 etc.);
* the unit will stop at this tile at the end of the path, with no remaining
moves (global sprite is named path.exhausted_mp and other sprites named
path.exhausted_mp_0, path.exhausted_mp_1 [...], path.exhausted_mp_00,
path.exhausted_mp_10 etc.);
* the unit won't stop at this tile (global sprite is named path.normal and
other sprites named path.turns_0, path.turns_1 [...], path.turns_00,
path.turns_10 etc.).


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[Freeciv-Dev] [patch #5681] Client goto turn number art

2015-01-26 Thread pepeto
Update of patch #5681 (project freeciv):

  Depends on: = patch #5233


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[Freeciv-Dev] [patch #5681] Client goto turn number art

2015-01-25 Thread Marko Lindqvist
Update of patch #5681 (project freeciv):

 Planned Release:   3.0.0 = 2.6.0, 3.0.0   


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[Freeciv-Dev] [patch #5681] Client goto turn number art

2015-01-09 Thread Marko Lindqvist
Update of patch #5681 (project freeciv):

 Planned Release: = 3.0.0  


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[Freeciv-Dev] [patch #5681] Client goto turn number art

2015-01-05 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5681

 Summary: Client goto turn number art
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 06 Jan 2015 08:30:59 AM EET
Category: art
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Ticket for getting proper sprites for patch #5233




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