[Freeciv-Dev] [patch #5756] Make Amplio2 maglevs more distinct
Update of patch #5756 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5756 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5756] Make Amplio2 maglevs more distinct
Update of patch #5756 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #4: I'm going to commit this version from GriffonSpade after 36h: http://forum.freeciv.org/f/viewtopic.php?f=12t=7start=107 ___ Reply to this item at: http://gna.org/patch/?5756 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5756] Make Amplio2 maglevs more distinct
Update of patch #5756 (project freeciv): Planned Release: 2.5.0, 2.6.0, 3.0.0 = 2.5.1, 2.6.0, 3.0.0 ___ Follow-up Comment #3: This is not a blocker as we already have something for Amplio2 ___ Reply to this item at: http://gna.org/patch/?5756 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5756] Make Amplio2 maglevs more distinct
Update of patch #5756 (project freeciv): Status: Need Info = In Progress Planned Release: = 2.5.0, 2.6.0, 3.0.0 ___ Reply to this item at: http://gna.org/patch/?5756 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5756] Make Amplio2 maglevs more distinct
Follow-up Comment #2, patch #5756 (project freeciv): GriffonSpade too is working on new maglev gfx: http://forum.freeciv.org/f/viewtopic.php?f=12t=7start=76 I would rather take that (something actually designed as Maglev) rather than just rerecoloring of the Railroad (recolored Railroad was just a spaceholder to begin with) ___ Reply to this item at: http://gna.org/patch/?5756 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5756] Make Amplio2 maglevs more distinct
Follow-up Comment #1, patch #5756 (project freeciv): Thoughts: * Could become confused with water, especially if tilesets get straight Canals in future (eg for variant2 ruleset) * Bit hard to see through fog of war * Bit speckly (high/low contrast), might need some hand touching up after the Python script (file #23621, file #23622) ___ Additional Item Attachment: File name: screenshot-nofog-old.png Size:489 KB File name: screenshot-fog-old.png Size:438 KB ___ Reply to this item at: http://gna.org/patch/?5756 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5756] Make Amplio2 maglevs more distinct
Additional Item Attachment, patch #5756 (project freeciv): File name: screenshot-nofog-new.png Size:497 KB File name: screenshot-fog-new.png Size:423 KB ___ Reply to this item at: http://gna.org/patch/?5756 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5756] Make Amplio2 maglevs more distinct
URL: http://gna.org/patch/?5756 Summary: Make Amplio2 maglevs more distinct Project: Freeciv Submitted by: jtn Submitted on: Sun 25 Jan 2015 11:03:04 UTC Category: art Priority: 5 - Normal Status: Need Info Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: The Amplio2 maglevs and railroads can be a bit hard to tell apart (pale blue vs grey). Suggestion by aloril_ on IRC: 11:12 aloril_ changed locally maglev tiles using python script (edits maglev.png in place): http://pastebin.com/qNmnMK4C 11:13 aloril_ easier to see than what is in beta2 11:22 jtn aloril_: which tileset is that aimed at? (makes grey pixels bluer AFAICT) 12:12 aloril_ jtn: yeah, makes light blue, amplio2/maglev.png 12:13 aloril_ it has already very light blue at middle, does not change that, but that alone is a bit hard to see compared to railroad Copy of Python script and results attached to gather opinions. ___ File Attachments: --- Date: Sun 25 Jan 2015 11:03:04 UTC Name: bluify.py Size: 290B By: jtn aloril's script and result with S2_5 r27837 http://gna.org/patch/download.php?file_id=23619 --- Date: Sun 25 Jan 2015 11:03:04 UTC Name: maglev.png Size: 4kB By: jtn aloril's script and result with S2_5 r27837 http://gna.org/patch/download.php?file_id=23620 ___ Reply to this item at: http://gna.org/patch/?5756 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev