[Freeciv-Dev] [patch #5997] civ2civ3: allow missiles to attack air units

2015-04-29 Thread Marko Lindqvist
Update of patch #5997 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5997] civ2civ3: allow missiles to attack air units

2015-04-26 Thread Marko Lindqvist
Update of patch #5997 (project freeciv):

 Assigned to:None => cazfi  


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[Freeciv-Dev] [patch #5997] civ2civ3: allow missiles to attack air units

2015-04-21 Thread Marko Lindqvist
Update of patch #5997 (project freeciv):

  Status:None => Ready For Test 
 Planned Release: => 2.6.0, 3.0.0   


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[Freeciv-Dev] [patch #5997] civ2civ3: allow missiles to attack air units

2015-04-14 Thread David Fernandez
URL:
  

 Summary: civ2civ3: allow missiles to attack air units
 Project: Freeciv
Submitted by: bardo
Submitted on: mar 14 abr 2015 20:54:03 UTC
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Cruise missiles have stats similar to stealth fighters, so the balance of air
combat won't change much.
The main reason is to create an alternative counter against air attacks,
because AI does not seem to use fighters, while they do use missiles, at least
in my tests with v2.5.



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File Attachments:


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Date: mar 14 abr 2015 20:54:03 UTC  Name: civ2civ3-air_missiles-S2_6.patch 
Size: 2kB   By: bardo



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