[Freeciv-Dev] [patch #6363] Save unit order targets as a vector

2015-09-22 Thread Sveinung Kvilhaugsvik
Update of patch #6363 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6363] Save unit order targets as a vector

2015-09-20 Thread Sveinung Kvilhaugsvik
Update of patch #6363 (project freeciv):

  Status: In Progress => Ready For Test 

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Additional Item Attachment:

File name: unit_order_target_vector.patch Size:10 KB


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[Freeciv-Dev] [patch #6363] Save unit order targets as a vector

2015-09-18 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: Save unit order targets as a vector
 Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 18 Sep 2015 05:19:47 PM UTC
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

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Details:

so its value can be outside what char2num can represent.

I intend to use it to store other targets than extras.

I plan to add filler values to avoid breaking the tabular format of units in
the save games.




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[Freeciv-Dev] [patch #6363] Save unit order targets as a vector

2015-09-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #6363 (project freeciv):

> so its value can be outside what char2num can represent.

Is that a previously unknown limitation to number of extras in S2_6?

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[Freeciv-Dev] [patch #6363] Save unit order targets as a vector

2015-09-18 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #6363 (project freeciv):

MAX_EXTRA_TYPES is currently 64. We are fine as long as it doesn't increase.

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[Freeciv-Dev] [patch #6363] Save unit order targets as a vector

2015-09-18 Thread Marko Lindqvist
Follow-up Comment #3, patch #6363 (project freeciv):

> MAX_EXTRA_TYPES is currently 64. We are fine as long as it
> doesn't increase.

Add a comment next to where MAX_EXTRA_TYPES is defined pointing out this
problem if someone is going to increase it.

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