[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-23 Thread Jacob Nevins
Update of patch #6921 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-21 Thread Jacob Nevins
Update of patch #6921 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #2:

Attached commit candidate patch for the code, plus expanded example ruleset
(which is not a candidate for commit).

Relative to the last code patch:
* Island generators supported
* Ocean flooding, climate change etc dealt with

Changes to the ruleset (now based on 'sandbox'):
* Added Icebreaker unit (can 'transport' two boats), and allowed Submarine to
travel through ice too, both at reduced speed
* Other corrections to water ice terrains

(file #26803, file #26804)
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Additional Item Attachment:

File name: trunk-S2_6-mapgen-sea-ice.patch Size:27 KB
File name: trunk-S2_6-mapgen-sea-ice-ruleset-bis.patch Size:11 KB


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[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-21 Thread Jacob Nevins
Update of patch #6921 (project freeciv):

  Status:  Ready For Test => In Progress


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[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-20 Thread Jacob Nevins
Update of patch #6921 (project freeciv):

  Status: In Progress => Ready For Test 

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Additional Item Attachment:

File name: trunk-frozen-terrain-control.patch Size:25 KB
File name: S2_6-frozen-terrain-control.patch Size:25 KB


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[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-20 Thread Jacob Nevins
Update of patch #6921 (project freeciv):

  Depends on: => patch #6988


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[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-07 Thread Jacob Nevins
Follow-up Comment #1, patch #6921 (project freeciv):

> the poles get a mix of
...frozen land and *water*.

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[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-07 Thread Jacob Nevins
URL:
  

 Summary: Map generator changes to enable sea ice
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun 07 Feb 2016 04:07:33 PM UTC
Category: None
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0.0

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Details:

As discussed in the forum
, I and some others would
like to be able to make rulesets with sea ice.

The basic idea is to generate water terrain with the new "Frozen" tag near the
poles, if it exists, and remove some of the other special-casing so that the
poles get a mix of frozen land and terrain. Existing rulesets will continue to
generate maps more or less as previously.

Attached my work in progress (trunk only), plus some ruleset and hacky tileset
changes to demonstrate it. It only has any effect with RANDOM and FRACTAL
generators at the moment.

There's still some work to do; apart from the other generators, there's
corner-cases to do with terrain transformation, climate change, flooding and
so on, all of which I more or less have plans for.



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File Attachments:


---
Date: Sun 07 Feb 2016 04:07:33 PM UTC  Name: trunk-mapgen-sea-ice-wip.patch 
Size: 9kB   By: jtn
trunk/S2_6 r31802 + patch #6918 + patch #6920

---
Date: Sun 07 Feb 2016 04:07:33 PM UTC  Name:
trunk-mapgen-sea-ice-ruleset.patch  Size: 5kB   By: jtn
trunk/S2_6 r31802 + patch #6918 + patch #6920

---
Date: Sun 07 Feb 2016 04:07:33 PM UTC  Name: tiles.png  Size: 138kB   By: jtn
trunk/S2_6 r31802 + patch #6918 + patch #6920


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[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-07 Thread Jacob Nevins
Update of patch #6921 (project freeciv):

  Depends on: => patch #6918


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[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-07 Thread Jacob Nevins
Update of patch #6921 (project freeciv):

  Depends on: => patch #6920


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