[Freeciv-Dev] [patch #8103] Subsurface vision layer

2017-05-03 Thread Marko Lindqvist
Update of patch #8103 (project freeciv):

  Status:  Ready For Test => Duplicate  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 

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Follow-up Comment #1:

Handled at hostedredmine: https://www.hostedredmine.com/issues/657363

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[Freeciv-Dev] [patch #8103] Subsurface vision layer

2017-02-02 Thread Marko Lindqvist
URL:
  

 Summary: Subsurface vision layer
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 02 Feb 2017 10:01:51 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.1.0
 Contains string changes: None

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Details:

Add V_SUBSURFACE vision layer. This is just the minimum addition to get it
into list of layers - no units can be visible on that layer nor is there any
special handling for the layer implemented.

The idea is to split old Partial_Invis stuff to separate Stealth and
Subsurface cases so that their behavior can differ from each other (possible
to implement sonar that detects submarines but not stealth bombers)



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File Attachments:


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Date: Thu 02 Feb 2017 10:01:51 AM EET  Name: Subsurface.patch  Size: 12kB  
By: cazfi



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