Re: [Freeciv-Dev] Experimental ruleset (was: RFC civ3-like land support)

2007-10-26 Thread Egor Vyscrebentsov
On Fri, 26 Oct 2007 14:21:50 +0900 Daniel Markstedt wrote:

 On this topic, but not for this ticket: I'd like to have an
 'experimental' ruleset in svn, where all newly implemented features in
 the code are put to use! If a feature is not visibile in any ruleset,
 it will be forgotten just like bombardment.

+100. I wonder why this wasn't done years ago...

-- 
Thanks, evyscr

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[Freeciv-Dev] Experimental ruleset (was: RFC civ3-like land support)

2007-10-25 Thread Daniel Markstedt
On 10/26/07, William Allen Simpson [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39793 

 Now that it looks like the long years of effort on 2.1 have reached
 fruition, it's time for my work from last May on civ3-like terrain
 for the editor!

 I've already integrated the water (PR#39381), as there had been
 several previous and partial attempts.

 I've had to cleanup a lot of other functions along the way.

 Here's my re-integration to current source.  It attempts to harmonize
 the existing civ1-like and civ2-like rulesets, that inexplicably use
 different identifiers in savegames.  Mismatched identifiers are
 automatically converted.

 All the rulesets were read in 4 passes.  This gets the terrain.ruleset
 down to 3 passes, by saving the section names between passes.

 For some odd reason, there's a color for each terrain.  Not knowing why,
 I've left that for another ticket.  This one will cause the client to
 issue error/warnings.  They don't seem to have any ill effect.

 Also, the generator will need more work.  I've left the current system
 in place.  Updating that is left for another time.

 Note that the use of graphics_alt means that none of the new terrain
 will actually show up, until there are more graphics.  But this has to
 commit first, so that artists can work on the graphics



On this topic, but not for this ticket: I'd like to have an
'experimental' ruleset in svn, where all newly implemented features in
the code are put to use! If a feature is not visibile in any ruleset,
it will be forgotten just like bombardment.

Nothing that goes into 'experimental' need to be balanced, fully
implemented, or even completely stable. It'll be a testbed for those
not weak of heart. =)

Thoughts?

 ~Daniel

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