Re: [Freeciv-Dev] What's this?
Jason Dorje Short wrote on Jan 30, 19:36 (-0500): > On Jan 29, 2008 9:11 PM, William Allen Simpson > <[EMAIL PROTECTED]> wrote: > > Christian Knoke wrote: > > > #: data/default/script.lua:30 > > > #, fuzzy, c-format > > > msgid "" > > > "The %s have acquired %s from ancient scrolls of > > > wisdom." > > > > > Some months ago, the 2.2 (then trunk) had the hut code moved to lua scripts. > > > > Doesn't it work properly now? > > > > And why the long spaces? > > Properly marking strings in lua scripts for translation needs some > consideration, last I checked. This should probably get (or has > already) its own ticket. data/default/script.lua line 30 notify.embassies(owner, unit.tile, E.HUT_TECH, _("The %s have acquired %s from ancient scrolls of\ wisdom."), owner.nation:plural_translation(), Christian -- Christian Knoke* * *http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] What's this?
On Jan 29, 2008 9:11 PM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > Christian Knoke wrote: > > #: data/default/script.lua:30 > > #, fuzzy, c-format > > msgid "" > > "The %s have acquired %s from ancient scrolls of > > wisdom." > > > Some months ago, the 2.2 (then trunk) had the hut code moved to lua scripts. > > Doesn't it work properly now? > > And why the long spaces? Properly marking strings in lua scripts for translation needs some consideration, last I checked. This should probably get (or has already) its own ticket. There was a similar problem in the (unfinished) tutorial scenario. -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] What's this?
William Allen Simpson wrote on Jan 29, 21:11 (-0500): > Christian Knoke wrote: > > #: data/default/script.lua:30 > > #, fuzzy, c-format > > msgid "" > > "The %s have acquired %s from ancient scrolls of > > wisdom." > > > Some months ago, the 2.2 (then trunk) had the hut code moved to lua scripts. > > Doesn't it work properly now? Not tested. > And why the long spaces? That's why I wrote. The long spaces are in the code. Christian -- Christian Knoke* * *http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] What's this?
Christian Knoke wrote: > #: data/default/script.lua:30 > #, fuzzy, c-format > msgid "" > "The %s have acquired %s from ancient scrolls of wisdom." > Some months ago, the 2.2 (then trunk) had the hut code moved to lua scripts. Doesn't it work properly now? And why the long spaces? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] What's this?
#: data/default/script.lua:30 #, fuzzy, c-format msgid "" "The %s have acquired %s from ancient scrolls of wisdom." -- Christian Knoke* * *http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev