Re: [Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-09-08 Thread Karl-Ingo Friese

URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854 

 Check the top/left corner of the page.

If that would have worked, I wouldnt have asked ;)

Ingo



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Re: [Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-09-08 Thread Marko Lindqvist

URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854 

On 05/09/07, Pepeto _  wrote:

 It occurs when the server wake up an unit (which was sentried) whereas
 you are selecting a destination for an other unit.

 Patch

 The client crashes every time a enemy unit moves.

 Most enemy moves are not causing focus changes...
 Still, how usable goto is if hover is often automatically canceled
when you try to setup it? I don't see better solution available soon,
so this just replaces crash with hover cancel.


 - ML

diff -Nurd -X.diff_ignore freeciv/client/control.c freeciv/client/control.c
--- freeciv/client/control.c	2007-09-02 05:15:11.0 +0300
+++ freeciv/client/control.c	2007-09-09 01:36:49.0 +0300
@@ -255,6 +255,8 @@
 **/
 void set_unit_focus(struct unit *punit)
 {
+  bool focus_changed = FALSE;
+
   if (punit  game.player_ptr  punit-owner != game.player_ptr) {
 /* Callers should make sure this never happens. */
 return;
@@ -266,6 +268,7 @@
   if (!(get_num_units_in_focus() == 1
 	 punit == unit_list_get(get_units_in_focus(), 0))) {
 store_focus();
+focus_changed = TRUE;
   }
 
   /* Redraw the old focus unit (to fix blinking or remove the selection
@@ -302,6 +305,10 @@
 }
   }
 
+  if (focus_changed) {
+set_hover_state(NULL, HOVER_NONE, ACTIVITY_LAST, ORDER_LAST);
+  }
+
   update_unit_info_label(pfocus_units);
   update_menus();
 }
@@ -322,6 +329,13 @@
 return;
   }
 
+  /* Can't change list of focused units when there is already
+   * set of goto lines calculated. */
+  assert(hover_state == HOVER_NONE);
+  if (hover_state != HOVER_NONE) {
+return;
+  }
+
   unit_list_append(pfocus_units, punit);
   punit-focus_status = FOCUS_AVAIL;
   refresh_unit_mapcanvas(punit, punit-tile, TRUE, FALSE);
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Re: [Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-09-08 Thread Marko Lindqvist

URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854 

On 09/09/07, Marko Lindqvist wrote:
 On 05/09/07, Pepeto _  wrote:
 
  It occurs when the server wake up an unit (which was sentried) whereas
  you are selecting a destination for an other unit.

  Patch

 Ok, it *is* possible to add focus units when goto is active. Replaced
assert() with hover cancel. This is all that S2_1 needs. For trunk we
may consider adding new goto_map for additional units in focus (if
they are allowed to ignore already set waypoints, this should not be
hard)


 - ML

diff -Nurd -X.diff_ignore freeciv/client/control.c freeciv/client/control.c
--- freeciv/client/control.c	2007-09-02 05:15:11.0 +0300
+++ freeciv/client/control.c	2007-09-09 02:45:11.0 +0300
@@ -255,6 +255,8 @@
 **/
 void set_unit_focus(struct unit *punit)
 {
+  bool focus_changed = FALSE;
+
   if (punit  game.player_ptr  punit-owner != game.player_ptr) {
 /* Callers should make sure this never happens. */
 return;
@@ -266,6 +268,7 @@
   if (!(get_num_units_in_focus() == 1
 	 punit == unit_list_get(get_units_in_focus(), 0))) {
 store_focus();
+focus_changed = TRUE;
   }
 
   /* Redraw the old focus unit (to fix blinking or remove the selection
@@ -302,6 +305,10 @@
 }
   }
 
+  if (focus_changed) {
+set_hover_state(NULL, HOVER_NONE, ACTIVITY_LAST, ORDER_LAST);
+  }
+
   update_unit_info_label(pfocus_units);
   update_menus();
 }
@@ -322,6 +329,12 @@
 return;
   }
 
+  if (hover_state != HOVER_NONE) {
+/* Can't continue with current goto if set of focus units
+ * change. Cancel it. */
+set_hover_state(NULL, HOVER_NONE, ACTIVITY_LAST, ORDER_LAST);
+  }
+
   unit_list_append(pfocus_units, punit);
   punit-focus_status = FOCUS_AVAIL;
   refresh_unit_mapcanvas(punit, punit-tile, TRUE, FALSE);
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Re: [Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-09-05 Thread Karl-Ingo Friese

URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854 

Hello again,

On Tue, 4 Sep 2007, Pepeto _ wrote:

 It doesn't work. I got it yesterday. But now, I know exactly how
 reproduce the crash.

 It occurs when the server wake up an unit (which was sentried) whereas
 you are selecting a destination for an other unit. This makes Freeciv
 totally unplayable for multi-player games. The client crashes every time
 a enemy unit moves.

I can approve that the beta client crashes about 5-10 times
during our weekly lan sessions. Often (but not always) when
planing gotos. We were already getting used to it ;)

Ingo

PS: Is the guest web login for the bug reporting page broken?

-- 

Dipl.-Math. Karl-Ingo Friese
Wissenschaftlicher Mitarbeiter
FG Graphische Datenverarbeitung
Institut für Mensch-Maschine-Kommunikation
Universität Hannover, Welfengarten 1, D-30167 Hannover
http://www.gdv.uni-hannover.de

Tel.: +49 (0)511-762 2913Fax.: +49 (0)511-762 2911
email: [EMAIL PROTECTED]

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