[Freeciv-Dev] (PR#39318) Test from RT
http://bugs.freeciv.org/Ticket/Display.html?id=39318 > Ignore me. - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39319) Test of new report interface 2
http://bugs.freeciv.org/Ticket/Display.html?id=39319 > Perhaps if we use bugs.freeciv.org? - Per "Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." - Brian W. Kernighan ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39317) Server crash
http://bugs.freeciv.org/Ticket/Display.html?id=39317 > Hello. My 2.1.0-beta1 server crashed. Here's output: //--- Гравець 'Urho Kekkonen' тепер має рівень комп'ютерного гравця 'hard'. civserver: unithand.c:315: real_unit_change_homecity: Assertion `unit_owner(punit) == city_owner(new_pcity)' failed. /home/taras/bin/fcv: line 3: 5982 Aborted /opt1/f3/prg/freeciv/2.1.0-beta1/bin/civserver -f $@ //--- Bye. Taras. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] web forum down
The web forum (forum.freeciv.org) is unavailable at the time of writing. I recall checking it just one or two hours ago, so it's a recent problem. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] New bug submission address
In an attempt to stem the tide of spam that is making RT near unusable, I have changed the submission address for tickets to RT to [EMAIL PROTECTED] instead of [EMAIL PROTECTED] Please do not post this new address anywhere in plain text where spam bots can find it. It does not work yet, so if you need to create new tickets or respond to older ones, do it through the web interface for now. - Per "Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." - Brian W. Kernighan ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39317) Server crash
http://bugs.freeciv.org/Ticket/Display.html?id=39317 > Can you reproduce this? What were you doing when it happened? Can you send a full backtrace? -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#22208) PATCH - traderoute drawing
http://bugs.freeciv.org/Ticket/Display.html?id=22208 > > [jdorje - Tue Nov 07 09:00:38 2006]: > > > [book - Sat Oct 14 14:50:35 2006]: > > > > Traderoutes can be drawn on the map, if the user wants. > > > > Changes: > > - 3 new color definitions added for traderoute number display > > (i.e. red, yellow, green). > > - drawing of traderoutes can be toggled in the view menu (shortcut > > ctrl-t; 't' shortcut for workers still works as expected). > > - if traderoute drawing is enabled and two cities have a traderoute > > between them, a dotted green line is drawn from one city center to > > the other in LAYER_GRID1. > > - if traderoute drawing is enabled a number is shown in the simple > > city description (beside the turns-to-grow) of how many traderoutes > > that city has (e.g. [1/4]). If zero, this text is colored red, if > > all, then green, else yellow. > > http://bugs.freeciv.org/Ticket/Attachment/147855/96567/trade.jpg > > Hmm. Clever idea but is it actually useful? In the screenshot it just > seems confusing... > > -jason > > Unfortunately it would not be very useful with that tileset, or I suppose iso tilesets in general as you don't see a large enough area of the map (I tend to use trident exclusively). The number of traderoutes beside the city name is only implemented for the plain city descriptions not the city bar. I agree that it adds much clutter to the mapview, though players tend to only use it when making traderoutes and can easily toggle it with ctrl-t. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#12100) show trade routes better
http://bugs.freeciv.org/Ticket/Display.html?id=12100 > > [EMAIL PROTECTED] - Thu Mar 29 07:46:12 2007]: > > The warclient shows trade routes as graphed lines, pepclient also > shows caravans moving. > Maybe its time to backport some stuff from the warclients. I already did this a while ago: PR#22208. If you want it done differently it would be easy for me to change. > > On 3/29/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=12100 > > > > > Kevin Benton wrote: > > > http://bugs.freeciv.org/Ticket/Display.html?id=12100 > > > > > > >> [jdorje - Fri Feb 04 00:14:50 2005]: > > >> > > >> Here's a version that actually works. > > >> > > >> -jason > > > > > > jdorje - I have been trying to figure out how to see trade routes since > > > this patch, but have not been able to see it since 2.1b2 (possibly > > > 2.1b1). 12104 removes trade route displays from the city screen. Where > > > does this tool tip appear? I just don't see it and I've had to revert > > > to using index cards to track my trade routes. Please note that I'm > > > using 2.1.0b3 gtk+ (win32) and it's on my laptop with my resolution set > > > to 1200x768, so I can't even see the bottom of the message window with > > > the map size up at 29. If you're saying they appear in the status area > > > below the message window, I flat-out can't see that part of the display > > > with the default tile set. > > > > Click on the trade for the city and you'll see how it adds up. This is > > based on the MoM/MoO interface. However I realize it's unintuitive: > > something to draw the eye to that particular field needs to be added. > > > > Trade routes should also be visible on the mapview I'd say. Possibly > > there should be an option to show the number of trade routes for a city > > in the citybox. Or maybe the routes themselves can even be shown via > > graphed lines. (Either would be an option you'd turn on only when you > > had caravans active, or that would be automatically activated when you > > select a caravan.) > > > > -jason > > > > > > > > ___ > > Freeciv-dev mailing list > > Freeciv-dev@gna.org > > https://mail.gna.org/listinfo/freeciv-dev > > > > > ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev