1) I missed this one big time in my super game a year or 2 ago. I'm big on 
trading weapons with all the tribes and turning them into mercenary forces to 
harass other European powers in all my Col games. Knowing the tribe weapon & 
horse supply levels like in Col1 would have been useful but I forgot to add it 
to the suggestions/wishlist area back back when I gave the guys feedback. So I 
like this idea!
3) They exist.. admittedly it took a lot longer for them to appear in FreeCol 
then they did in Col1 but after drenching the tribes in weapons and horses I 
had armed braves and armed mounted brave units hoping about the map just fine, 
but not many per tribe. Maybe their old basic brave units need to be killed off 
before they considering building armed and mounted versions.

    On Thursday, 6 August 2020, 07:40:53 am ACST, Mr. Pavel Koterniak 
<teachermr...@gmail.com> wrote:  
 
 Hi wintertime,
Thank you for your response.
I was thinking of adding the following functionalities to be closer to 
Colonization 1:
(In regards to Indians and Indian Report)1) Add the amount (number) of muskets 
and horse herds each tribe has.2) Keeping all the tribes in the report even 
though they are extinct.3) I looked through the variety of units and didn't see 
Warriors (Braves armed with muskets), Mounted Braves or Mounted Warriors.
I am wondering if these functionalities are possible with the current engine?
Thank you,Pavel

On Tue, Aug 4, 2020, 6:13 PM , <win...@genial.ms> wrote:

Hi, sorry I did not answer earlier. It is because Mike knows better about 
current tasks, but since he got a long todo list he also seems to not having 
had time until now for this. As this is a volunteer preject, you are free to 
choose any task you would like. You could find some on the bugtrackers and on 
the feature 
tracker:https://sourceforge.net/p/freecol/bugs/https://github.com/freecol/freecol/issueshttps://sourceforge.net/p/freecol/pending-features-for-freecol/If
 it is a bug you'd like to fix, just comment in the ticket that you start 
working on it and then make a pull request.If it is a feature, some other 
change for any new idea you got or anything bigger, it would be a good idea for 
you to ask beforehand for advice. It is also safer to ask if it is a useful 
change beforehand, so as not to be surprised if there is some reason such a 
change could not be merged or if some other approach to it could be better. 
Welcome and hf wintertime   Gesendet: Freitag, 24. Juli 2020 um 11:48 Uhr
Von: "D Blakeley via Freecol-developers" 
<freecol-developers@lists.sourceforge.net>
An: freecol-developers@lists.sourceforge.net, "Mr. Paul" 
<teachermr...@gmail.com>
Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content 
Writing Welcome to the team Pavel! You are most welcome! I'm not part of the 
programming team (I help out more with 'customer service' and social media lol) 
but hopefully Michael or Winter can get back to you in the days to come with 
their thoughts on the best ways new programming talent can help out. If I had 
to guess though they'll probably give you some info on the programming and 
software they use and then tell you to take a look at the bug ticket area lol! 
Regards Blake On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul 
<teachermr...@gmail.com> wrote:  Hi FreeCol Developers’ Team, I am currently a 
Computer Science student with focus on Java programming. I am also a huge fan 
of original Colonization and FreeCol.I am excited to have a chance to 
contribute for the programming part (bug fixes, new functionality) and 
historical content writing (I am big gan of history!). Please let me know how 
would be the best to help. Thanks,Pavel  
  
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