Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-08 Thread winter
Hi,

 

I remember this being asked a few years ago already.

IIRC the discussion back then got to, that knowing such numbers is basically a cheat (same as knowing settlement defenders, which is also intentionally not possible, even though Col1 had it). Then there had been the suggestion to only have a yes/no icon in advisor for when you gave the horses/guns yourself or you saw a unit using them, but noone cared to implement that non-cheat-version, because it was not giving enough cheat-like information for the person to bother.

As for 2: I guess, there had been a reason to have it like it is (maybe less menu clutter), but that is from before the time I was interested in FreeCol. I do not know, if it would help to have that and more people would like that?

As said, 3 is already there. It might not be in Colopedia, as it would be a game spoiler?


 

Greetings

 

wintertime

 

 

Gesendet: Samstag, 08. August 2020 um 10:42 Uhr
Von: "D Blakeley via Freecol-developers" 
An: freecol-developers@lists.sourceforge.net, "Michael T. Pope" 
Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing



 

In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. Here's a picture of what it looked like.

 

https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png

 

Was useful but far from perfect. Others can correct me on this as I'm going by memory here but I'm pretty sure figures were rounded down to groups of 50 so if a tribe had 178 muskets it would display 150. 127 horses would be "2 herds" of 50. Personally I'd rather just a flat out true number and nothing fancy like they did lol! Once again others can correct me on this but I was never quite sure if the Col1 Indian Advisor weapon/horse numbers updated properly when a tribe used/spent 50 of either to arm a unit. I remember it used to annoy me when the Indian advisor would tell me a tribe had bugger all horses & guns plus hardly any armed units on the map yet all their towns would refuse my trade carts with them saying they had more then enough lol.

 

I remember being pleased in FreeCol that the tribes were more interested in buying weapons and horses off me than in Col1 even if I didn't see them using them in FreeCol as much as they do in Col1 sadly. In my big game a while back I saw quite a few mounted braves but armed braves were rare and armed mounted braves were super rare but yup they are definitely there and not missing Pavel.

 

No native settlement population figures in Col1 that I can recall. The advisor just gave a general settlement count.

 

 

Regards

 

Blake

 

 




On Saturday, 8 August 2020, 09:51:18 am ACST, Michael T. Pope  wrote:

 

 


On Wed, 5 Aug 2020 17:17:01 -0400
"Mr. Pavel Koterniak"  wrote:
> (In regards to Indians and Indian Report)
> 1) Add the amount (number) of muskets and horse herds each tribe has.

Where did this information appear in Col1?  I have always been dubious
about for example revealing that information on the native settlement
popup, because unless you gave the natives the required horses and
muskets or have a friendly missionary in the settlement, there is no
obvious way you can tell the exact composition of their military.
Currently you can not even tell the settlement population[1].  OTOH, if you
want to add that information at the tribe level in the aggregated native
relations report, that is more defensible.  We have a lot of complaints,
which I agree with, that the natives are too weak.


> 3) I looked through the variety of units and didn't see Warriors (Braves
> armed with muskets), Mounted Braves or Mounted Warriors.


You are right that there are no such dedicated unit types.  But there
certainly are Mounted Braves et al.  You need to understand Role.java.

Cheers,
Mike Pope

[1] Did Col1 reveal native settlement population?
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Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-08 Thread D Blakeley via Freecol-developers
 In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. Here's 
a picture of what it looked like.
https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png

Was useful but far from perfect. Others can correct me on this as I'm going by 
memory here but I'm pretty sure figures were rounded down to groups of 50 so if 
a tribe had 178 muskets it would display 150. 127 horses would be "2 herds" of 
50. Personally I'd rather just a flat out true number and nothing fancy like 
they did lol! Once again others can correct me on this but I was never quite 
sure if the Col1 Indian Advisor weapon/horse numbers updated properly when a 
tribe used/spent 50 of either to arm a unit. I remember it used to annoy me 
when the Indian advisor would tell me a tribe had bugger all horses & guns plus 
hardly any armed units on the map yet all their towns would refuse my trade 
carts with them saying they had more then enough lol.
I remember being pleased in FreeCol that the tribes were more interested in 
buying weapons and horses off me than in Col1 even if I didn't see them using 
them in FreeCol as much as they do in Col1 sadly. In my big game a while back I 
saw quite a few mounted braves but armed braves were rare and armed mounted 
braves were super rare but yup they are definitely there and not missing Pavel.
No native settlement population figures in Col1 that I can recall. The advisor 
just gave a general settlement count.

Regards
Blake

On Saturday, 8 August 2020, 09:51:18 am ACST, Michael T. Pope 
 wrote:  
 
 On Wed, 5 Aug 2020 17:17:01 -0400
"Mr. Pavel Koterniak"  wrote:
> (In regards to Indians and Indian Report)
> 1) Add the amount (number) of muskets and horse herds each tribe has.

Where did this information appear in Col1?  I have always been dubious
about for example revealing that information on the native settlement
popup, because unless you gave the natives the required horses and
muskets or have a friendly missionary in the settlement, there is no
obvious way you can tell the exact composition of their military.
Currently you can not even tell the settlement population[1].  OTOH, if you
want to add that information at the tribe level in the aggregated native
relations report, that is more defensible.  We have a lot of complaints,
which I agree with, that the natives are too weak.

> 3) I looked through the variety of units and didn't see Warriors (Braves
> armed with muskets), Mounted Braves or Mounted Warriors.

You are right that there are no such dedicated unit types.  But there
certainly are Mounted Braves et al.  You need to understand Role.java.

Cheers,
Mike Pope

[1] Did Col1 reveal native settlement 
population?___
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