Sorry for being rather slow to reply on this Pavel & Winter.. had a rough 
month personally and haven't been on computer as much!
Hmm interesting to hear the horse/weapon indian advisor stats has already been 
discussed in the past and it went that way Winter! However I think people need 
to tread carefully when dismissing features of the original Colonization game 
(cheating or not) as you instantly alienate potential fans looking for that 
feature's continuation. However if some FreeCol devs felt Col1 feature was a 
cheat not worthy of being in the main FreeCol game there there's nothing 
stopping Pavel from still making it and us just including it as a 3rd party mod 
right? He could call it the "Extended Indian Advisor mod" or "Indian weapon 
horse stats mod" or something else haha. I know I'll certainly use it in my 
games!
Pavel, Mike got back to me on this a while back in a private convo and he 
reckons it shouldn't be too hard a job. So here's some useful info he gave if 
you still want to have a go at it:"OK, if it is at the advisor level we are not 
giving too much away.  I hada quick look at the code, and it should be a 
straightforward extension to
ReportIndianPanel after adding fields to NationSummary and filling them in
NationSummaryMessage."
If you do go ahead please keep us up to date in the forums! If you get it 
working and release your files there we can then include the files in the main 
FreeCol download in the 3rd party mods section. :)
If you go into your FreeCol install folder, open the data folder you'll see a 
mods folder. In there is a whole bunch of existing third party mods people have 
made that usually involved something really cool but didn't quite fit in the 
main game so they stayed as a 3rd party mods that can be activated from the 
game's main menu. Have a look at some of them to get an idea of their structure 
(usually a mirror of something in the main game's resource folder but with some 
custom changes that the game will load instead of the original files if you 
activate the mod) and config files. Good luck! :)

Regards
Blake
    On Sunday, 9 August 2020, 02:17:27 am ACST, <win...@genial.ms> wrote:  
 
 Hi, I remember this being asked a few years ago already.IIRC the discussion 
back then got to, that knowing such numbers is basically a cheat (same as 
knowing settlement defenders, which is also intentionally not possible, even 
though Col1 had it). Then there had been the suggestion to only have a yes/no 
icon in advisor for when you gave the horses/guns yourself or you saw a unit 
using them, but noone cared to implement that non-cheat-version, because it was 
not giving enough cheat-like information for the person to bother.As for 2: I 
guess, there had been a reason to have it like it is (maybe less menu clutter), 
but that is from before the time I was interested in FreeCol. I do not know, if 
it would help to have that and more people would like that?As said, 3 is 
already there. It might not be in Colopedia, as it would be a game spoiler? 
Greetings wintertime  Gesendet: Samstag, 08. August 2020 um 10:42 Uhr
Von: "D Blakeley via Freecol-developers" 
<freecol-developers@lists.sourceforge.net>
An: freecol-developers@lists.sourceforge.net, "Michael T. Pope" 
<mp...@computer.org>
Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content 
Writing In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. 
Here's a picture of what it looked like. 
https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png
 Was useful but far from perfect. Others can correct me on this as I'm going by 
memory here but I'm pretty sure figures were rounded down to groups of 50 so if 
a tribe had 178 muskets it would display 150. 127 horses would be "2 herds" of 
50. Personally I'd rather just a flat out true number and nothing fancy like 
they did lol! Once again others can correct me on this but I was never quite 
sure if the Col1 Indian Advisor weapon/horse numbers updated properly when a 
tribe used/spent 50 of either to arm a unit. I remember it used to annoy me 
when the Indian advisor would tell me a tribe had bugger all horses & guns plus 
hardly any armed units on the map yet all their towns would refuse my trade 
carts with them saying they had more then enough lol. I remember being pleased 
in FreeCol that the tribes were more interested in buying weapons and horses 
off me than in Col1 even if I didn't see them using them in FreeCol as much as 
they do in Col1 sadly. In my big game a while back I saw quite a few mounted 
braves but armed braves were rare and armed mounted braves were super rare but 
yup they are definitely there and not missing Pavel. No native settlement 
population figures in Col1 that I can recall. The advisor just gave a general 
settlement count.  Regards Blake  On Saturday, 8 August 2020, 09:51:18 am ACST, 
Michael T. Pope <mp...@computer.org> wrote:  On Wed, 5 Aug 2020 17:17:01 -0400
"Mr. Pavel Koterniak" <teachermr...@gmail.com> wrote:
> (In regards to Indians and Indian Report)
> 1) Add the amount (number) of muskets and horse herds each tribe has.

Where did this information appear in Col1?  I have always been dubious
about for example revealing that information on the native settlement
popup, because unless you gave the natives the required horses and
muskets or have a friendly missionary in the settlement, there is no
obvious way you can tell the exact composition of their military.
Currently you can not even tell the settlement population[1].  OTOH, if you
want to add that information at the tribe level in the aggregated native
relations report, that is more defensible.  We have a lot of complaints,
which I agree with, that the natives are too weak.

> 3) I looked through the variety of units and didn't see Warriors (Braves
> armed with muskets), Mounted Braves or Mounted Warriors.

You are right that there are no such dedicated unit types.  But there
certainly are Mounted Braves et al.  You need to understand Role.java.

Cheers,
Mike Pope

[1] Did Col1 reveal native settlement 
population?_______________________________________________
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers 
_______________________________________________ Freecol-developers mailing list 
Freecol-developers@lists.sourceforge.net 
https://lists.sourceforge.net/lists/listinfo/freecol-developers    
_______________________________________________
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers

Reply via email to