Re: [Freecol-developers] Claiming Tickets #43 & #199 Improvement Requests

2016-11-23 Thread Caleb Williams
> > and were
> > wondering how many other panels/dialogues we'd be working with, and if
> > there are any specific classes we should be looking at.
>
> ... That is in NegotiationDialog. ...

As Mike said, nasty. Please let me know if you need any doc improvements to
the panel's layout details. (Or any others for that matter.) I don't think
I ever did a panel layout for that dialog.

If there are others that you need assistance, please let us know.

-Caleb Williams
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Re: [Freecol-developers] Claiming Tickets #43 & #199 Improvement Requests

2016-11-23 Thread Michael T. Pope
On Tue, 22 Nov 2016 15:53:38 -0500
Dong Kim  wrote:
> My team and I are working on contributing to an open source project as part
> of our class, and we wanted to claim tickets #43 and #199 for Improvement
> Requests:

No problem.  Go for it.

> In addition, we had a few questions regarding ticket #43- which are
> the relevant GUI elements that need EU pricing details on goods displayed?
> We've encountered just the trade windows with the natives so far,

That would be the main one where a player may reasonably be wondering
whether it is better to sell some goods in Europe.

> and were
> wondering how many other panels/dialogues we'd be working with, and if
> there are any specific classes we should be looking at.

The only other case would be when trading with European colonies.  That
is in NegotiationDialog.   That is one of the nastiest pieces of the GUI.
Good luck if you venture in there!

Cheers,
Mike Pope


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