Re: [Freecol-developers] bugs, release
On Tue, 24 Feb 2015 20:27:18 +1030 Michael T. Pope mp...@computer.org wrote: I just reviewed the bug list... * BR#2790 is the bad one... ...but thanks to wintertime we have progress. There may still be problems but the new state is sufficient improvement that I no longer consider this a release blocker. So now I think we should proceed to release as soon as reasonably practical, which means: hopefully next weekend. Therefore we should maintain trunk stability until then, so i18n and bug fix commits only please. If we can solve BR#2813 that would be great, and I am looking at BR#2772 now. Cheers, Mike Pope pgpC5esOT1W_E.pgp Description: OpenPGP digital signature -- Dive into the World of Parallel Programming The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] bugs, release
I'm glad he had success, but unfortunately, I received the same failure as always. As long as the build *can* be completed, then I saw, release as soon as next weekend is good. On Fri, Feb 27, 2015 at 8:35 PM, Michael T. Pope mp...@computer.org wrote: On Tue, 24 Feb 2015 20:27:18 +1030 Michael T. Pope mp...@computer.org wrote: I just reviewed the bug list... * BR#2790 is the bad one... ...but thanks to wintertime we have progress. There may still be problems but the new state is sufficient improvement that I no longer consider this a release blocker. So now I think we should proceed to release as soon as reasonably practical, which means: hopefully next weekend. Therefore we should maintain trunk stability until then, so i18n and bug fix commits only please. If we can solve BR#2813 that would be great, and I am looking at BR#2772 now. Cheers, Mike Pope -- Dive into the World of Parallel Programming The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers -- *Caleb R. Williams* C:\Users\Caleb\Desktop\FreeCol Repository\freecoljava -version java version 1.8.0_25 Java(TM) SE Runtime Environment (build 1.8.0_25-b18) Java HotSpot(TM) 64-Bit Server VM (build 25.25-b02, mixed mode) C:\Users\Caleb\Desktop\FreeCol Repository\freecolant dist -Dprint.manual.is.up.to.date=true -Dskip.dist.mac=true Buildfile: C:\Users\Caleb\Desktop\FreeCol Repository\freecol\build.xml init: askReleaseVersion: [input] Please specify the release version (default: git-20150226): [git-20150226] 428e83 setReleaseVersion: [echo] Creating Distribution of freecol-428e83 [echo] Game version updated in FreeCol.java initDist: [mkdir] Created dir: C:\Users\Caleb\Desktop\FreeCol Repository\freecol\dist print-manual: prepareManual: [mkdir] Created dir: C:\Users\Caleb\Desktop\FreeCol Repository\freecol\dist\manual\freecol compile: [javac] Compiling 669 source files to C:\Users\Caleb\Desktop\FreeCol Repository\freecol\build [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.7 [javac] 1 warning build: desktop-entry: [mkdir] Created dir: C:\Users\Caleb\Desktop\FreeCol Repository\freecol\dist\base\freecol [java] Processing source file: FreeColMessages.properties [java] Processing source file: FreeColMessages_af.properties [java] Processing source file: FreeColMessages_ang.properties [java] Processing source file: FreeColMessages_ar.properties [java] Processing source file: FreeColMessages_arz.properties [java] Processing source file: FreeColMessages_be-tarask.properties [java] Processing source file: FreeColMessages_bg.properties [java] Processing source file: FreeColMessages_br.properties [java] Processing source file: FreeColMessages_bs.properties [java] Processing source file: FreeColMessages_ca.properties [java] Processing source file: FreeColMessages_cs_CZ.properties [java] Processing source file: FreeColMessages_da.properties [java] Processing source file: FreeColMessages_de.properties [java] Processing source file: FreeColMessages_el.properties [java] Processing source file: FreeColMessages_en_GB.properties [java] Processing source file: FreeColMessages_eo.properties [java] Processing source file: FreeColMessages_es_ES.properties [java] Processing source file: FreeColMessages_et.properties [java] Processing source file: FreeColMessages_eu.properties [java] Processing source file: FreeColMessages_fa.properties [java] Processing source file: FreeColMessages_fi.properties [java] Processing source file: FreeColMessages_fr.properties [java] Processing source file: FreeColMessages_gl.properties [java] Processing source file: FreeColMessages_grc.properties [java] Processing source file: FreeColMessages_he.properties [java] Processing source file: FreeColMessages_hsb.properties [java] Processing source file: FreeColMessages_hu.properties [java] Processing source file: FreeColMessages_ia.properties [java] Processing source file: FreeColMessages_id.properties [java] Processing source file: FreeColMessages_it_IT.properties [java] Processing source file: FreeColMessages_ja.properties [java] Processing source file: FreeColMessages_km.properties [java] Processing source file: FreeColMessages_ko.properties [java] Processing source file:
Re: [Freecol-developers] bugs, release
On Wed, 25 Feb 2015 14:54:50 -0600 Caleb Williams cale...@gmail.com wrote: Re 2764: While I still believe that a discovered tile should display the road tile as it appears when all titles are discovered, this isn't the biggest deal. I guess I do a Col1 screenshot on the issue. That would be convincing. Re 2801: I do not recall seeing this recently. I would say this is fixed. Set to Pending. Re 2809: I only ever saw this issue once. I was never able to replace it. I am pretty sure the fix is good. Setting to Pending. Re 2796: I have never personally seen this bug in one of my games. That is encouraging. It seems to be very easy to trigger for some people, which suggests it is either the iterator issue that is fixed in trunk or a Java bug. Re 2793: I've looked at StringTemplate.java at src\net\sf\freecol\common\model and there certainly isn't an implementation of MigLayout within that file. Why should there be one? StringTemplate is a low level i18n-handler. It builds text messages, but all the actual display where layout is a consideration is done in UI routines. Re 2800: This only ever happened once and I have no idea how to reproduce it. Re 2803: I never had a chance to test how this works on multi-screen desktop computer. I'll take a look later this week (hopefully) to see if I can reproduce the case at least. I would not rush on these. They can wait for the Grand Unified FreeCol UI Redesign. Re 2772: A small, but useful feature that could help improve the user experience and gameplay. Patience:-). Its next after BR#2813 unless there are developments on the nastier ones. Re 2813: Thanks for looking into this. I'll have to do more testing I guess. That would be most helpful. The precise circumstances where the messages fail is not obvious. I am suspicious this was broken back in 0.10.7, but until your report I could never convince myself it was really happening, and more serious bugs intervened. Cheers, Mike Pope pgpiGJ_HN4Ffx.pgp Description: OpenPGP digital signature -- Dive into the World of Parallel Programming The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] bugs, release
Re 2764: While I still believe that a discovered tile should display the road tile as it appears when all titles are discovered, this isn't the biggest deal. I guess I do a Col1 screenshot on the issue. Re 2801: I do not recall seeing this recently. I would say this is fixed. Re 2809: I only ever saw this issue once. I was never able to replace it. Re 2790: Definitely a release-blocker to me. I know that none of the tests you've had me do have worked. Re 2796: I have never personally seen this bug in one of my games. Re 2793: I've looked at StringTemplate.java at src\net\sf\freecol\common\model and there certainly isn't an implementation of MigLayout within that file. I was actually going to ping up the dev mailing list on a primer on the UI elements contained within. StringTemplate.java contains the class called for multiple localization-required message popups. Re 2800: This only ever happened once and I have no idea how to reproduce it. Re 2803: I never had a chance to test how this works on multi-screen desktop computer. I'll take a look later this week (hopefully) to see if I can reproduce the case at least. Re 2772: A small, but useful feature that could help improve the user experience and gameplay. Re 2813: Thanks for looking into this. I'll have to do more testing I guess. On Tue, Feb 24, 2015 at 3:57 AM, Michael T. Pope mp...@computer.org wrote: I just reviewed the bug list. Caleb, do you have any further comment on BR#2764, BR#2801 or BR#2809? Here is what remains open since 0.11.2-release: * BR#2790 is the bad one, as previously remarked. I think this is a release-blocker. Any chance you can look at it wintertime? * BR#2796 is really nasty game-wrecking bug with multiple reporters. Alas no one has managed to provide a reproducible test. What is happening is that server objects are just disappearing, which I am not seeing. My best theories for this ATM are: * It is related to the FCGO iterator bug that was fixed in git.710a863 * Its a weirdness with windows Java If either is true then there is no point waiting for reproduction. Similarly, I made an improvement to the serialization which makes the broken games recoverable on reload. So while this a very bad bug in is current state it is more of a release-prompter than a blocker. * BR#2795, BR#2806 are stalled lacking reproducibility * BR#2793, BR#2800, BR#2803 are UI issues, not really my area * BR#2813 is what I am working on ATM Of the older bugs, BR#2772 is due for some attention soon. All other bugs look lower priority for me than implementing missing Col1 features. Cheers, Mike Pope -- Dive into the World of Parallel Programming The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers -- *Caleb R. Williams* *Photographer* w: http://calebwilliamsphotography.com b: http://blog.calebwilliamsphotography.com e: cale...@gmail.com c: 612-275-7796 -- Dive into the World of Parallel Programming The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers