Re: [Freedreno] [PATCH] drm/msm/adreno: Ensure that the zap shader region is big enough

2019-06-03 Thread Jeffrey Hugo
On Fri, May 31, 2019 at 4:09 PM Jordan Crouse  wrote:
>
> Before loading the zap shader we should ensure that the reserved memory
> region is big enough to hold the loaded file.
>
> Signed-off-by: Jordan Crouse 

Reviewed-by: Jeffrey Hugo 

> ---
>
>  drivers/gpu/drm/msm/adreno/adreno_gpu.c | 8 +++-
>  1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c 
> b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> index 6f7f411..3db8e49 100644
> --- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> @@ -67,7 +67,6 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const 
> char *fwname,
> return ret;
>
> mem_phys = r.start;
> -   mem_size = resource_size(&r);
>
> /* Request the MDT file for the firmware */
> fw = adreno_request_fw(to_adreno_gpu(gpu), fwname);
> @@ -83,6 +82,13 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const 
> char *fwname,
> goto out;
> }
>
> +   if (mem_size > resource_size(&r)) {
> +   DRM_DEV_ERROR(dev,
> +   "memory region is too small to load the MDT\n");
> +   ret = -E2BIG;
> +   goto out;
> +   }
> +
> /* Allocate memory for the firmware image */
> mem_region = memremap(mem_phys, mem_size,  MEMREMAP_WC);
> if (!mem_region) {
> --
> 2.7.4
>
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Re: [Freedreno] [PATCH] drm/msm/adreno: Ensure that the zap shader region is big enough

2019-05-31 Thread Bjorn Andersson
On Fri 31 May 15:09 PDT 2019, Jordan Crouse wrote:

> Before loading the zap shader we should ensure that the reserved memory
> region is big enough to hold the loaded file.
> 
> Signed-off-by: Jordan Crouse 

Reviewed-by: Bjorn Andersson 

> ---
> 
>  drivers/gpu/drm/msm/adreno/adreno_gpu.c | 8 +++-
>  1 file changed, 7 insertions(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c 
> b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> index 6f7f411..3db8e49 100644
> --- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> @@ -67,7 +67,6 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const 
> char *fwname,
>   return ret;
>  
>   mem_phys = r.start;
> - mem_size = resource_size(&r);
>  
>   /* Request the MDT file for the firmware */
>   fw = adreno_request_fw(to_adreno_gpu(gpu), fwname);
> @@ -83,6 +82,13 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const 
> char *fwname,
>   goto out;
>   }
>  
> + if (mem_size > resource_size(&r)) {
> + DRM_DEV_ERROR(dev,
> + "memory region is too small to load the MDT\n");
> + ret = -E2BIG;
> + goto out;
> + }
> +
>   /* Allocate memory for the firmware image */
>   mem_region = memremap(mem_phys, mem_size,  MEMREMAP_WC);
>   if (!mem_region) {
> -- 
> 2.7.4
> 
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[Freedreno] [PATCH] drm/msm/adreno: Ensure that the zap shader region is big enough

2019-05-31 Thread Jordan Crouse
Before loading the zap shader we should ensure that the reserved memory
region is big enough to hold the loaded file.

Signed-off-by: Jordan Crouse 
---

 drivers/gpu/drm/msm/adreno/adreno_gpu.c | 8 +++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c 
b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
index 6f7f411..3db8e49 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
@@ -67,7 +67,6 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const 
char *fwname,
return ret;
 
mem_phys = r.start;
-   mem_size = resource_size(&r);
 
/* Request the MDT file for the firmware */
fw = adreno_request_fw(to_adreno_gpu(gpu), fwname);
@@ -83,6 +82,13 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const 
char *fwname,
goto out;
}
 
+   if (mem_size > resource_size(&r)) {
+   DRM_DEV_ERROR(dev,
+   "memory region is too small to load the MDT\n");
+   ret = -E2BIG;
+   goto out;
+   }
+
/* Allocate memory for the firmware image */
mem_region = memremap(mem_phys, mem_size,  MEMREMAP_WC);
if (!mem_region) {
-- 
2.7.4

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