PC Drew wrote:
> I know, I know, you think this is just another one of those "does
> Freevo work on Mac OS X" emails that you get once a week.  Nope, not
> quite.  I am setting freevo up on my iMac (to be moved to to a mac
> mini when I buy one) though.  

Nice. Maybe you can add some of your doings to the wiki.

> 1.  Why is the fullscreen option only available with x11?  It seems to
> me that pygame is the abstraction layer and it handles fullscreen just
> fine on Mac OS X (using the quartz display engine).

Because I only had X11 and framebuffer in mind. You don't need it for
fb, so we only support X11. :)

> 2.  Why do I have to set the display geometry in the freevo.conf? 
> Again, pygame can determine all of the display modes that work for the
> depth Freevo is working at (32bits) and then take the highest.  That
> would take some of the "manualness" out of things (unless people
> wanted to specifically set that value).

Freevo needs to know the resolution. So we set it to make sure both
Freevo and Pygame are on the same side.

> 3.  How do I configure Freevo to show the movie posters and
> description and stuff when browsing movies (a la
> http://freevo.sourceforge.net/ss/blurr/freevo_ss3_640.jpg)?

Use the imdb helper (freevo imdb --help)

> 4.  Is there any more documentation on the picture slide show
> features?  I haven't seen a single thing other than a note in the wiki
> about "ssr" files.

Ignore the ssr files, better use slideshows in fxd files. 



Dischi

-- 
C makes it easy for you to shoot yourself in the foot.  C++ makes that
harder, but when you do, it blows away your whole leg.
                -- Bjarne Stroustrup

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