[Gaim-bugs] [ gaim-Bugs-1668750 ] gaim defaults away on startup, dropdown menu doesn't match

2007-02-25 Thread SourceForge.net
Bugs item #1668750, was opened at 2007-02-25 21:46
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: erpo41 (erpo41)
Assigned to: Nobody/Anonymous (nobody)
Summary: gaim defaults away on startup, dropdown menu doesn't match

Initial Comment:
When I start gaim, it defaults to "away" as opposed to available. This away 
status is reflected properly in the system tray icon.

But when I open the buddy list, the dropdown menu at the bottom of the buddy 
list says "Available". Using the dropdown menu to switch from "Available" to 
"Away" and then back to "Available" fixes the problem.

See the screenshot.

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[Gaim-bugs] [ gaim-Bugs-1666069 ] Solaris linking error (gaim static library)

2007-02-25 Thread SourceForge.net
Bugs item #1666069, was opened at 2007-02-22 20:33
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Category: solaris
Group: 2.0.0 beta 6
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: lingforum (lingforum)
Assigned to: Ethan Blanton (eblanton)
Summary: Solaris linking error (gaim static library)

Initial Comment:
Solaris(SunOS 5.10) linking error while using gaim-2.0.0beta6 static library 
into a c++ application.

The error is mentioned below.

Undefined symbol: gaim_init_oscar_plugin, gaim_init_jabber_plugin, 
gaim_init_yahoo_plugin  , gaim_init_msn_plugin.
First reference in file:gaim-2.0.0beta6/install/lib/libgaim.a(core.o)

Configure option used for compiling gaim:

./configure --disable-gtkui --disable-consoleui --enable-gnutls=yes 
--with-gnutls-includes=/usr/include --with-gnutls-libs=/usr/lib --disable-perl 
--disable-schemas-install CPPFLAGS=-D_REENTRANT 
--prefix=gaim-2.0.0beta6/install --enable-shared=no --enable-static=yes  
--with-static-prpls=yahoo,msn,oscar,jabber 
GLIB_CFLAGS=-I/glib-2.12.3/install/include/glib-2.0 
-I/glib-2.12.3/install/lib/glib-2.0/include 
GLIB_LIBS=-L/glib-2.12.3/install/lib -lgobject-2.0 -lgmodule-2.0 -lgthread-2.0 
-lglib-2.0


--

>Comment By: lingforum (lingforum)
Date: 2007-02-26 13:19

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Hi Ethan,

Please find the detail report. I got the below, at the end of the gaim
make:

/bin/bash ../libtool --silent --tag=CC --mode=link gcc  -g -g -O2   -o
libgaim.la -rpath /export/home/durai/test/gaim-2.0.0beta6/install/lib
-export-dynamic account.lo accountopt.lo blist.lo buddyicon.lo cipher.lo
circbuffer.lo cmds.lo connection.lo conversation.lo core.lo debug.lo
desktopitem.lo eventloop.lo ft.lo idle.lo imgstore.lo log.lo mime.lo
network.lo ntlm.lo notify.lo plugin.lo pluginpref.lo pounce.lo prefix.lo
prefs.lo privacy.lo proxy.lo prpl.lo request.lo roomlist.lo
savedstatuses.lo server.lo signals.lo dnsquery.lo dnssrv.lo status.lo
stringref.lo stun.lo sound.lo sslconn.lo upnp.lo util.lo value.lo
xmlnode.lo whiteboard.lo  
-L/export/home/durai/final/gateway/SunOS-i86pc/glib-2.12.3/install/lib
-lgobject-2.0 -lgmodule-2
.0 -lgthread-2.0 -lglib-2.0 -lxml2 -lpthread -lz -lm -lsocket -lnsl   
protocols/yahoo/libyahoo.a protocols/msn/libmsn.a
protocols/oscar/liboscar.a protocols/jabber/libjabber.a  -lm -lsocket -lnsl
-lresolv

*** Warning: Linking the shared library libgaim.la against the
*** static library protocols/yahoo/libyahoo.a is not portable!

*** Warning: Linking the shared library libgaim.la against the
*** static library protocols/msn/libmsn.a is not portable!

*** Warning: Linking the shared library libgaim.la against the
*** static library protocols/oscar/liboscar.a is not portable!

*** Warning: Linking the shared library libgaim.la against the
*** static library protocols/jabber/libjabber.a is not portable!

ar: protocols/yahoo/libyahoo.a is in archive format - embedded archives
are not allowed
ar: protocols/msn/libmsn.a is in archive format - embedded archives are
not allowed
ar: protocols/oscar/liboscar.a is in archive format - embedded archives
are not allowed
ar: protocols/jabber/libjabber.a is in archive format - embedded archives
are not allowed

-
I just checked the "ar" version:
bash-3.00$ ar -V
ar: Software Generation Utilities (SGU) Solaris-ELF (4.0)
-
I just checked the libraries file type:

bash-3.00$ file gaim-2.0.0beta6/libgaim/protocols/yahoo/libyahoo.a
gaim-2.0.0beta6/libgaim/protocols/yahoo/libyahoo.a: current ar
archive, not a dynamic executable or shared object
bash-3.00$
bash-3.00$ file gaim-2.0.0beta6/libgaim/protocols/msn/libmsn.a
gaim-2.0.0beta6/libgaim/protocols/msn/libmsn.a: current ar archive, not a
dynamic executable or shared object
bash-3.00$
bash-3.00$ file gaim-2.0.0beta6/libgaim/protocols/jabber/libjabber.a
gaim-2.0.0beta6/libgaim/protocols/jabber/libjabber.a:   current ar
archive, not a dynamic executable or shared object
bash-3.00$
bash-3.00$ file gaim-2.0.0beta6/libgaim/protocols/oscar/liboscar.a
gaim-2.0.0beta6/libgaim/protocols/oscar/liboscar.a: current ar
archive, not a dynamic executable or shared object
bash-3.00$
bash-3.00$ file gaim-2.0.0beta6/install/lib/libgaim.a
gaim-2.0.0beta6/install/lib/libgaim.a:  current ar archive, not a dynamic
executable or shared object
bash-3.00$

I checked "nm" on libgaim and got the messages like,
/usr/ccs/bin/nm: libyahoo.a: invalid file type
/usr/ccs/bin/nm: libmsn.a: invalid file type
/usr/ccs/bin/nm: libjabber.a: invalid file type
/usr/

[Gaim-bugs] [ gaim-Bugs-1629530 ] can't connect to Google Talk

2007-02-25 Thread SourceForge.net
Bugs item #1629530, was opened at 2007-01-06 12:44
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Category: None
Group: 2.0.0 beta 5
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: LogicalDash (logicaldash)
Assigned to: Sean Egan (seanegan)
Summary: can't connect to Google Talk

Initial Comment:
In Beta 5, I can no longer connect to Google Talk. It worked fine in beta 3, 
which is the last version I used, and I carried all of the same settings over 
to beta 5. The error given is "Couldn't connect to host".

--

Comment By: Christopher (impleri)
Date: 2007-02-25 22:10

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I've got the same problem running Beta 5 in Debian etch...and cyrus-sasl
packages are installed.  It is also happening with MSN, but that may be an
unrelated phenomenon.

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Comment By: Mark Doliner (thekingant)
Date: 2007-01-15 00:18

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It sounds like you need to install some additional cyrus-sasl packages.

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[Gaim-bugs] [ gaim-Bugs-1596466 ] Quotes and gt/lt printed as HTML entities in Meanwhile conv

2007-02-25 Thread SourceForge.net
Bugs item #1596466, was opened at 2006-11-14 13:08
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Category: None
Group: 2.0.0 beta 6
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Mad Druid (maddruid)
>Assigned to: Mark Doliner (thekingant)
Summary: Quotes and gt/lt printed as HTML entities in Meanwhile conv

Initial Comment:
I am running gaim 2.0.0 beta 4 and I use it daily in a conference with my 
co-workers. We start a conference every morning and use it as a way to keep in 
touch (we are in different parts of the country). I'm not sure which version it 
started with, but any time you type a quotation mark or a greater than or a 
less than symbol, what gets printed in the conference is " < or > 
This does not happen when you have an individual meanwhile chat with someone. 
If you need more information, please let me know.

--

>Comment By: Mark Doliner (thekingant)
Date: 2007-02-25 23:30

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I committed the mentioned patch, so this should be fixed in the next
release.

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Comment By: David Everly (deckrider)
Date: 2007-02-09 11:10

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Forgot to say that my test was on Debian GNU/Linux (Etch).

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Comment By: Mad Druid (maddruid)
Date: 2007-02-09 10:49

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I just tested the patch on windows as well and it works great!  I tested
<, >, &, ", and shift-enter.  No HTML, no html entities.

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Comment By: David Everly (deckrider)
Date: 2007-02-09 10:44

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I finally had the opportunity to test this patch and it works for me!

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Comment By: Stu Tomlinson (nosnilmot)
Date: 2007-02-09 07:36

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It is indeed intended that the core sends html to prpls now, see:
http://svn.sourceforge.net/viewvc/gaim?view=rev&revision=14518

sorry I obviously didn't get the sametime adjustments correct (as I
suspected in my commit message).

--

Comment By: Christopher (siege) O'Brien (taliesein)
Date: 2007-02-09 01:15

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I'd thrown in some stripping code (incorrectly), but the problem is really
that the GaimConvesation is sending HTML formatting to the conversation at
all; it should only allow and send on plain-text. I think I may have fixed
this by adjusting the conversation flags immediately after creation, and
I'm testing it out.

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Comment By: Mad Druid (maddruid)
Date: 2007-02-08 23:59

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I got the libsametime.dll compiled in windows, but surprisingly, I can't
find anyone at work to test a conference with me at midnight.  I'll try it
in the morning and report back to the ticket.  Thanks for the patch.

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Comment By: Mad Druid (maddruid)
Date: 2007-02-08 22:37

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Changed category to None.

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Comment By: David Everly (deckrider)
Date: 2007-02-08 22:25

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By the way, I disagree with the category=win32...it happens on linux also,
both beta5 and beta6 at least.

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Comment By: David Everly (deckrider)
Date: 2007-02-08 22:20

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I've uploaded patch 1655707 to address this (untested as of yet, but will
report back when I can access a sametime/meanwhile server tomorrow):

https://sourceforge.net/tracker/index.php?func=detail&aid=1655707&group_id=235&atid=300235

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Comment By: Mad Druid (maddruid)
Date: 2007-01-29 15:33

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Also discovered today thath the underscore symbol gets converted to 
.  I pasted the following URL into the conference today:

http://www.microsoft-watch.com/content/vista/tmobile_offers_vista_users_free_wifi_at_its_hotspots.html

It was converted to this when it was di

[Gaim-bugs] [ gaim-Bugs-1657293 ] Gaim crashes while showing some custom emoticon

2007-02-25 Thread SourceForge.net
Bugs item #1657293, was opened at 2007-02-11 05:29
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Category: segfault
Group: None
>Status: Closed
Resolution: None
Priority: 5
Private: No
Submitted By: pop killer (pop_killer)
Assigned to: Stu Tomlinson (nosnilmot)
Summary: Gaim crashes while showing some custom emoticon

Initial Comment:
Gaim crashes while showing some custom emoticon.

System: Ubuntu 6.10
Error: Segmentation fault (core dumped)

It crashes only with one smile.

--

>Comment By: SourceForge Robot (sf-robot)
Date: 2007-02-25 19:20

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This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).

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Comment By: Luke Schierer (lschiere)
Date: 2007-02-11 07:00

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also, what version of gaim?  I believe Ubuntu is distributing 2.0.0
beta3.1? 

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Comment By: Luke Schierer (lschiere)
Date: 2007-02-11 07:00

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Please get a backtrace as described on
http://gaim.sourceforge.net/gdb.php, or if using windows install
the gaim-debug package and get a gaim.RPT file as described here
http://gaim.sourceforge.net/win32/#debug

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[Gaim-bugs] [ gaim-Bugs-1668546 ] Socket Error 10060

2007-02-25 Thread SourceForge.net
Bugs item #1668546, was opened at 2007-02-25 15:35
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Category: win32
Group: 2.0.0 beta 6
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Balask (balask)
Assigned to: Daniel Atallah (datallah)
Summary: Socket Error 10060

Initial Comment:
AIM and MSN won't connect, but every other protocol will.  Have tried disabling 
firewall, without router and reinstalled.  AIM reports error socket #10060.

--

>Comment By: Daniel Atallah (datallah)
Date: 2007-02-25 22:05

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I don't know what "make them a system service in McAfee" means, I've never
used the mcafee firewall.

10060 means "Connection Timed out" - your firewall is almost certainly the
culprit.

My only suggestion is to look at your firewall documentation and/or search
online - if the firewall isn't letting gaim's traffic through, there isn't
much we can do to until it is configured to allow gaim to use the ports
listed in the faq.

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Comment By: Balask (balask)
Date: 2007-02-25 19:09

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yes I have tried to make them a system service in McAfee.  This did not
resolve the problem.

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Comment By: Daniel Atallah (datallah)
Date: 2007-02-25 15:37

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Are you using Norton Internet Security or some other crappy software
firewall? If so, see the note at http://gaim.sf.net/win32#faq

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[Gaim-bugs] [ gaim-Bugs-1668689 ] Lag when pasting while using X Mouse for Windows

2007-02-25 Thread SourceForge.net
Bugs item #1668689, was opened at 2007-02-25 20:45
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Category: win32
Group: 2.0.0 beta 6
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Ethan Allison (neonstream)
Assigned to: Daniel Atallah (datallah)
Summary: Lag when pasting while using X Mouse for Windows

Initial Comment:
How to reproduce:
1. Download and install X Mouse for Windows. 
http://www.softpedia.com/get/System/OS-Enhancements/X-Mouse.shtml
2. Go to the X Mouse preferences window (in the tray icon context menu) and 
turn on all the copy/pasting options.
3. Copy something to the clipboard.
4. Find a text field in Gaim that you can paste into.
5. Open up the context menu by right-clicking into it, as though you were going 
to paste.
6. You should notice a large delay until the menu actually appears, and that 
pasting is disabled (though it is throughout all applications due to the 
settings in X Mouse)

System specifications:
Windows Vista 6.0 build 6000 Enterprise
Gaim 2.0.0beta6
GTK+ 2.10.8 rev a
Glib runtime 2.12.9

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[Gaim-bugs] [ gaim-Bugs-1629586 ] gaim starts minimized when it should start in tray

2007-02-25 Thread SourceForge.net
Bugs item #1629586, was opened at 2007-01-06 16:17
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Category: None
Group: 2.0.0 beta 5
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Michael Stather (michaelstather)
Assigned to: Nobody/Anonymous (nobody)
Summary: gaim starts minimized when it should start in tray

Initial Comment:
On ubuntu edgy, when I quit GNOME with gaim in the tray (and with the session 
manager enabled), when I restart the system it should start in the tray as 
well, but it start with the contact list minimized.

--

Comment By: Casey Harkins (charkins)
Date: 2007-02-25 19:43

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Patch #1668668 should hopefully fix this.

If you're comfortable building gaim yourself, you could try applying this
to the beta6 source and see if it solves your problem.

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Comment By: Casey Harkins (charkins)
Date: 2007-02-11 19:01

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Sorry, I've been on the road pretty much straight for the last couple
weeks (and leaving again in the morning). I should have some time later
this week to devote to this and a couple other tray related bugs. This
particular bug is likely a problem with the asynchronous creation/embedding
of the tray icon in the notification area. I've got an idea on how to fix
this (hopefully for good this time).

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Comment By: Michael Stather (michaelstather)
Date: 2007-02-11 03:43

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Is there anything I can do to help with debugging? I'd really like if this
would be fixed before the next version.

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Comment By: Michael Stather (michaelstather)
Date: 2007-01-25 10:33

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No sorry it's just that when I start gaim using the script and I log-out
and log-in gaim starts in the tray, but when I restart my system gaim
always starts maximized.

So the problem is, I can't use that script because then gaim won't use the
session manager and the bug won't be visible.
In general, since distributions like ubuntu don't use the session manager
by default, there should be a simple switch in the options "start in tray"
and "auto-connect on open" so the users can enable this and add gaim to the
autostart

--

Comment By: Michael Stather (michaelstather)
Date: 2007-01-25 10:08

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The strange thing is, when I start GAIM with autostart (and not with the
session manager) GAIM always starts in the tray.

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Comment By: Casey Harkins (charkins)
Date: 2007-01-17 10:36

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Can you get the gaim debug output with timestamps for this? You'd first
need to open the debug window in gaim and make sure the timestamps option
is selected. Next, you'll probably need to create a shell script to run
gaim, something like this:

   #!/bin/sh
   /usr/bin/gaim -d > /tmp/gaim.log

Finally, change your gnome session to start gaim using this script
instead. There should be a "Sessions" tool under the System->Preferences
menu in Gnome. Log in and out of gnome until you get gaim to start
minimized (instead of hidden to tray), then attach the gaim.log here.

--

Comment By: Michael Stather (michaelstather)
Date: 2007-01-13 04:43

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This is still the case with beta5, but in a slightly different way.
When gaim is in the tray on session logout, it sometimes starts restored
(the window is visible) on login. About half the time, the other half
everything works fine. I experienced this on ubuntu edgy with session
management enabled.

--

Comment By: Luke Schierer (lschiere)
Date: 2007-01-10 13:40

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This bug was filed against an old version of gaim.  If you are
not using the lastest version, please upgrade.  If you are using
the latest version, and the bug persists, please indicate so and
reopen this bug.

--

Comment By: Michael Stather (michaelstather)
Date: 2007-01-09 17:57

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[Gaim-bugs] [ gaim-Bugs-1653581 ] 2.0beta6 does not compile on Solaris 9 w/gcc 3.4.6

2007-02-25 Thread SourceForge.net
Bugs item #1653581, was opened at 2007-02-07 02:31
Message generated for change (Comment added) made by sadrul
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Category: solaris
Group: 2.0.0 beta 6
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: rsk254 (rsk254)
Assigned to: Sadrul Habib Chowdhury (sadrul)
Summary: 2.0beta6 does not compile on Solaris 9 w/gcc 3.4.6

Initial Comment:
Configured gaim with:

./configure --disable-rpath --disable-audio --disable-tcl --disable-tk 
--disable-gtkspell --disable-deprecated --disable-gevolution --with-x 
--enable-gnutls --enable-cyrus-sasl --disable-perl

"make" subsequently reports (in part):

make[3]: Entering directory `/src/NEW/gaim-2.0.0beta6/console'
(various warnings)
gntgaim.c:46:20: getopt.h: No such file or directory
(various errors tripped as the result of no getopt)

See attached file for the above in more detail
(captured via "make >& errs")

I believe we've discussed this before, with an earlier
beta of 2.0, but I've been unable to locate that while
searching today.  My apologies if that's due to poor
searching on my part.

--

Comment By: Sadrul Habib Chowdhury (sadrul)
Date: 2007-02-26 07:01

Message:
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This bug has been fixed for the next release. 

--

Comment By: Sadrul Habib Chowdhury (sadrul)
Date: 2007-02-08 23:31

Message:
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There is a getopt.h in console/, but it doesn't seem to get included in
the distributed files. I wonder if I should add the files in
console/Makefile.am:EXTRA_DIST

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[Gaim-bugs] [ gaim-Bugs-1668546 ] Socket Error 10060

2007-02-25 Thread SourceForge.net
Bugs item #1668546, was opened at 2007-02-25 15:35
Message generated for change (Comment added) made by balask
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Category: win32
Group: 2.0.0 beta 6
>Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Balask (balask)
Assigned to: Daniel Atallah (datallah)
Summary: Socket Error 10060

Initial Comment:
AIM and MSN won't connect, but every other protocol will.  Have tried disabling 
firewall, without router and reinstalled.  AIM reports error socket #10060.

--

>Comment By: Balask (balask)
Date: 2007-02-25 19:09

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yes I have tried to make them a system service in McAfee.  This did not
resolve the problem.

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Comment By: Daniel Atallah (datallah)
Date: 2007-02-25 15:37

Message:
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Are you using Norton Internet Security or some other crappy software
firewall? If so, see the note at http://gaim.sf.net/win32#faq

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[Gaim-bugs] [ gaim-Bugs-1649500 ] networkmanager integration broken

2007-02-25 Thread SourceForge.net
Bugs item #1649500, was opened at 2007-02-01 08:21
Message generated for change (Comment added) made by lcolitti
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Category: None
Group: 2.0.0 beta 6
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Pierre Ossman (dr7eus)
Assigned to: Sean Egan (seanegan)
Summary: networkmanager integration broken

Initial Comment:
I really like this new integration with NetworkManager. It makes using gaim on 
a laptop really fantastic.

In beta 6 however, things stopped working. It communicates with NM (I see 
"waiting for network") but it doesn't really do anything. So it doesn't 
reconnect when I move from one connection to another, meaning I have to wait 
for a connection reset/timeout or manually disconnect and reconnect.

--

Comment By: Lorenzo Colitti (lcolitti)
Date: 2007-02-25 23:59

Message:
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I see this with all the protocols I use (ICQ, MSN and jabber/google talk)

--

Comment By: Pierre Ossman (dr7eus)
Date: 2007-02-25 09:22

Message:
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Originator: YES

I am experiencing this with MSN and ICQ (the only two I use).

--

Comment By: Richard Laager (rlaager)
Date: 2007-02-25 05:42

Message:
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Which protocol(s) are you experiencing with this?

--

Comment By: Lorenzo Colitti (lcolitti)
Date: 2007-02-24 23:35

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Ok, I think I understand. The idea behind the new code was "If we get told
that our network connection has been disconnected, we'll try to actually
use the connection to make sure. If we've really been disconnected, we'll
get an error. If not, it's a false alarm and we shouldn't do anything".

Unfortunately this logic doesn't work under linux because send() on a TCP
socket will succeed even if there's no network connection. So the error
doesn't occur and gaim gets stuck thinking it has a connection when it
actually doesn't. Even re-establishing the network connection does not fix
this, so gaim stays in a zombie state until you reconnect manually.

This code should be backed out or #ifdef'd out under linux.

--

Comment By: Lorenzo Colitti (lcolitti)
Date: 2007-02-24 23:34

Message:
Logged In: YES 
user_id=549185
Originator: NO

Ok, I think I understand. The idea behind the new code was "If we get told
that our network connection has been disconnected, we'll try to actually
use the connection to make sure. If we've really been disconnected, we'll
get an error. If not, it's a false alarm and we shouldn't do anything".

Unfortunately this logic doesn't work under linux because send() on a TCP
socket will succeed even if there's no network connection. So the error
doesn't occur and gaim gets stuck thinking it has a connection when it
actually doesn't. Even re-establishing the network connection does not fix
this, so gaim stays in a zombie state until you reconnect manually.

This code should be backed out or #ifdef'd out under linux.

--

Comment By: Lorenzo Colitti (lcolitti)
Date: 2007-02-24 23:07

Message:
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Originator: NO

This broke in revision 17811, as backing out that change fixes the
problem:

http://gaim.svn.sourceforge.net/viewvc/gaim?view=rev&revision=17811

I think the new code added in that revision is supposed to keep the
connection alive in case network detection mistakenly detects a disconnect.
However, it doesn't work for me under linux with networkmanager.

--

Comment By: Lorenzo Colitti (lcolitti)
Date: 2007-02-13 22:39

Message:
Logged In: YES 
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Originator: NO

I see this too, using Gaim 2.0.0beta6 on Debian unstable.

Th version of NetworkManager I have is 0.6.4, so "install 0.6.4" is not a
workaround. :-)

--

Comment By: Pierre Ossman (dr7eus)
Date: 2007-02-01 18:47

Message:
Logged In: YES 
user_id=687084
Originator: YES

I use a post-0.6.4 CVS snapshot, so that can't be it.

--

Comment By: authUSER (authuser)
Date: 2007-02-01 17:56

Message:
Logged In: YES 
user_id=1234448
Originator: NO

Hello,

if you use network-manager 0.6.3 and below, you have to update your
network-manager to 

[Gaim-bugs] [ gaim-Bugs-1668631 ] Segfault in conversation window

2007-02-25 Thread SourceForge.net
Bugs item #1668631, was opened at 2007-02-25 23:26
Message generated for change (Tracker Item Submitted) made by Item Submitter
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Category: segfault
Group: v1.5.0
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Chris Cera (chriscera)
Assigned to: Nobody/Anonymous (nobody)
Summary: Segfault in conversation window

Initial Comment:
SYSTEM:
Gentoo Linux, here are the use variables of my build.
[ebuild   R   ] net-im/gaim-1.5.0  USE="nas nls perl spell -cjk -debug -eds 
-gnutls -krb4 -silc -tcl -tk" 0 kB

DESCRIPTION:
This application crashes after only seconds of communicating with another user. 
 Sometimes it will immediately after I initiate a conversation.  It seems that 
a chat conversation window must be open for the crash to occur, since it does 
not happen while the app since idle in the gnome panel.  The backtrace is 
below.  I will be happy to work with any developers that want more information.

BACKTRACE:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1218906448 (LWP 11785)]
0xb7d6ac06 in gtk_text_insert () from /usr/lib/libgtk-x11-2.0.so.0
(gdb) bt full
#0  0xb7d6ac06 in gtk_text_insert () from /usr/lib/libgtk-x11-2.0.so.0
No symbol table info available.
#1  0xb7d8333c in gtk_text_iter_ends_line () from /usr/lib/libgtk-x11-2.0.so.0
No symbol table info available.
#2  0xb7d835c8 in gtk_text_iter_forward_to_line_end () from 
/usr/lib/libgtk-x11-2.0.so.0
No symbol table info available.
#3  0xb7d88658 in gtk_text_layout_get_iter_at_line () from 
/usr/lib/libgtk-x11-2.0.so.0
No symbol table info available.
#4  0xb7d8c7ba in gtk_text_layout_get_iter_at_position () from 
/usr/lib/libgtk-x11-2.0.so.0
No symbol table info available.
#5  0xb7d8c86e in gtk_text_layout_get_iter_at_pixel () from 
/usr/lib/libgtk-x11-2.0.so.0
No symbol table info available.
#6  0xb7d9dad3 in gtk_text_view_get_buffer () from /usr/lib/libgtk-x11-2.0.so.0
No symbol table info available.
#7  0xb7ce49de in gtk_marshal_BOOLEAN__VOID () from /usr/lib/libgtk-x11-2.0.so.0
No symbol table info available.
#8  0xb78aa759 in g_value_set_boxed () from /usr/lib/libgobject-2.0.so.0
No symbol table info available.
#9  0xb78abf29 in g_closure_invoke () from /usr/lib/libgobject-2.0.so.0
No symbol table info available.
#10 0xb78bcb7e in g_signal_chain_from_overridden () from 
/usr/lib/libgobject-2.0.so.0
No symbol table info available.
#11 0xb78bdaed in g_signal_emit_valist () from /usr/lib/libgobject-2.0.so.0
No symbol table info available.
#12 0xb78bdec9 in g_signal_emit () from /usr/lib/libgobject-2.0.so.0
No symbol table info available.
#13 0xb7e07eca in gtk_widget_get_default_style () from 
/usr/lib/libgtk-x11-2.0.so.0
No symbol table info available.
#14 0xb7cde238 in gtk_propagate_event () from /usr/lib/libgtk-x11-2.0.so.0
No symbol table info available.
#15 0xb7cdfcf2 in gtk_main_do_event () from /usr/lib/libgtk-x11-2.0.so.0
No symbol table info available.
#16 0xb7b59d0a in gdk_add_client_message_filter () from 
/usr/lib/libgdk-x11-2.0.so.0
No symbol table info available.
#17 0xb7833ad9 in g_main_context_dispatch () from /usr/lib/libglib-2.0.so.0
No symbol table info available.
#18 0xb7834318 in g_main_context_dispatch () from /usr/lib/libglib-2.0.so.0
No symbol table info available.
#19 0xb78346b7 in g_main_loop_run () from /usr/lib/libglib-2.0.so.0
No symbol table info available.
#20 0xb7cdf7e3 in gtk_main () from /usr/lib/libgtk-x11-2.0.so.0
No symbol table info available.
#21 0x080f8654 in main ()
No symbol table info available.


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[Gaim-bugs] [ gaim-Bugs-1668598 ] crash with MSN group chat

2007-02-25 Thread SourceForge.net
Bugs item #1668598, was opened at 2007-02-25 23:18
Message generated for change (Comment added) made by sobani
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Category: msn
Group: 2.0.0 beta 6
Status: Open
Resolution: None
Priority: 7
Private: No
Submitted By: Patrick Huizinga (sobani)
Assigned to: Stu Tomlinson (nosnilmot)
Summary: crash with MSN group chat

Initial Comment:
Gaim crashed with group chat. At the moment of writing some people want to 
group chat with me on MSN. But every time I get invited, Gaim crashes.

The funny thing is, at first I ended up in a group chat with them, but then 
suddenly (?) Gaim crashed.

--

>Comment By: Patrick Huizinga (sobani)
Date: 2007-02-26 00:00

Message:
Logged In: YES 
user_id=1728771
Originator: YES

My apologies, it's a little bit chaotic inside my head.

The 'Gaim screens' I refer to are the main window and the chat window.

Every time, except for the first one, I never got to see any messages or
any of the buddies.

I changed priority to 7 because for me it's a killer bug. And I see no way
for me to work around it. Though it's not a bug that will affect everyone
all the time.

--

Comment By: Patrick Huizinga (sobani)
Date: 2007-02-25 23:47

Message:
Logged In: YES 
user_id=1728771
Originator: YES

sorry, pressed return when trying to hit backspace. And I see no way to
edit the message.

[continues]
When Gaim crashed for the first time I suspect someone else got added to
the chat, but I'm not sure, as I never saw it coming (bad phun intended)

After that I tried to restart Gaim and it went dead a few seconds later.

I tried to get some gdb info, but it showed multiple ??() methods.
As a Gentoo user I then emerged Gaim with the debug flag on. I then ran
"gdb gaim" and waited.

It was just another matter of seconds before I got invited again. The
funny thing was though that this time the Gaim screens were open, but
filled with white. Later gdb would tell me that Gaim was still running.

Now I think of it, yesterday someone said he tried to add me to a MSN
chat, but couldn't. I'm not sure if this is at all related though.

gdb speaks of gstreamer to be the last one called (right?). I don't have
any problems with sound afaik. Gaim bleeps and squeaks fine when needed.

the final words of gdb (privacy edition):

msn: S: NS 000: FLN [EMAIL PROTECTED]
blist: Updating buddy status for [EMAIL PROTECTED] (MSN)
util: Writing file blist.xml to directory /home/patrick/.gaim
msn: S: NS 000: RNG 1176442624 207.46.26.171:1863 CKI 1298151.121104141
[EMAIL PROTECTED] DisplayName1
msn: new httpconn (0x840a2b8)
dns: DNS query for '207.46.26.171' queued
dns: Created new DNS child 6398, there are now 1 children.
dns: Successfully sent DNS request to child 6398
dns: Got response for '207.46.26.171'
dnsquery: IP resolved for 207.46.26.171
proxy: Attempting connection to 207.46.26.171
proxy: Connecting to 207.46.26.171:1863 with no proxy
proxy: Connection in progress
proxy: Connected.
msn: C: SB 001: ANS 1 [EMAIL PROTECTED] 1298151.121104141 1176442624
msn: S: SB 001: IRO 1 1 8 [EMAIL PROTECTED] DisplayName2
prefs: /gaim/gtk/conversations/chat/default_height changed, scheduling
save.
prefs: /gaim/gtk/conversations/chat/default_height changed, scheduling
save.
[New Thread -1251652720 (LWP 6399)]
[New Thread -1261438064 (LWP 6400)]
msn: S: SB 001: IRO 1 2 8 [EMAIL PROTECTED] DisplayName3
[New Thread -1270195312 (LWP 6401)]
msn: S: SB 001: IRO 1 3 8 [EMAIL PROTECTED] DisplayName4
[New Thread -1278588016 (LWP 6402)]
msn: S: SB 001: IRO 1 4 8 [EMAIL PROTECTED] DisplayName5
[New Thread -1286980720 (LWP 6403)]
msn: S: SB 001: IRO 1 5 8 [EMAIL PROTECTED] DisplayName6
[New Thread -1295373424 (LWP 6404)]
msn: S: SB 001: IRO 1 6 8 [EMAIL PROTECTED] DisplayName1
[New Thread -1303766128 (LWP 6405)]
msn: S: SB 001: IRO 1 7 8 [EMAIL PROTECTED] DisplayName7
[New Thread -1312158832 (LWP 6406)]
msn: S: SB 001: IRO 1 8 8 [EMAIL PROTECTED] DisplayName8
[New Thread -1321358448 (LWP 6407)]
[New Thread -1329751152 (LWP 6408)]
[New Thread -1338143856 (LWP 6409)]
[New Thread -1346536560 (LWP 6410)]
[New Thread -1354929264 (LWP 6411)]
[New Thread -1363321968 (LWP 6412)]
[New Thread -1371714672 (LWP 6413)]
[New Thread -1380107376 (LWP 6414)]
[New Thread -1388500080 (LWP 6415)]
msn: S: SB 001: ANS 1 OK

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1286980720 (LWP 6403)]
0xb7f593f1 in _gst_parse_yylex () from /usr/lib/libgstreamer-0.10.so.0
(gdb) bt full
#0  0xb7f593f1 in _gst_parse_yylex () from
/usr/lib/libgstreamer-0.10.so.0
No symbol table info available.
#1  0xb4d1c0a8 in ?? ()
No symbol table info available.
#2  0xb34

[Gaim-bugs] [ gaim-Bugs-1668598 ] crash with MSN group chat

2007-02-25 Thread SourceForge.net
Bugs item #1668598, was opened at 2007-02-25 23:18
Message generated for change (Comment added) made by sobani
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1668598&group_id=235

Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
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Category: msn
Group: 2.0.0 beta 6
Status: Open
Resolution: None
>Priority: 7
Private: No
Submitted By: Patrick Huizinga (sobani)
Assigned to: Stu Tomlinson (nosnilmot)
>Summary: crash with MSN group chat

Initial Comment:
Gaim crashed with group chat. At the moment of writing some people want to 
group chat with me on MSN. But every time I get invited, Gaim crashes.

The funny thing is, at first I ended up in a group chat with them, but then 
suddenly (?) Gaim crashed.

--

>Comment By: Patrick Huizinga (sobani)
Date: 2007-02-25 23:47

Message:
Logged In: YES 
user_id=1728771
Originator: YES

sorry, pressed return when trying to hit backspace. And I see no way to
edit the message.

[continues]
When Gaim crashed for the first time I suspect someone else got added to
the chat, but I'm not sure, as I never saw it coming (bad phun intended)

After that I tried to restart Gaim and it went dead a few seconds later.

I tried to get some gdb info, but it showed multiple ??() methods.
As a Gentoo user I then emerged Gaim with the debug flag on. I then ran
"gdb gaim" and waited.

It was just another matter of seconds before I got invited again. The
funny thing was though that this time the Gaim screens were open, but
filled with white. Later gdb would tell me that Gaim was still running.

Now I think of it, yesterday someone said he tried to add me to a MSN
chat, but couldn't. I'm not sure if this is at all related though.

gdb speaks of gstreamer to be the last one called (right?). I don't have
any problems with sound afaik. Gaim bleeps and squeaks fine when needed.

the final words of gdb (privacy edition):

msn: S: NS 000: FLN [EMAIL PROTECTED]
blist: Updating buddy status for [EMAIL PROTECTED] (MSN)
util: Writing file blist.xml to directory /home/patrick/.gaim
msn: S: NS 000: RNG 1176442624 207.46.26.171:1863 CKI 1298151.121104141
[EMAIL PROTECTED] DisplayName1
msn: new httpconn (0x840a2b8)
dns: DNS query for '207.46.26.171' queued
dns: Created new DNS child 6398, there are now 1 children.
dns: Successfully sent DNS request to child 6398
dns: Got response for '207.46.26.171'
dnsquery: IP resolved for 207.46.26.171
proxy: Attempting connection to 207.46.26.171
proxy: Connecting to 207.46.26.171:1863 with no proxy
proxy: Connection in progress
proxy: Connected.
msn: C: SB 001: ANS 1 [EMAIL PROTECTED] 1298151.121104141 1176442624
msn: S: SB 001: IRO 1 1 8 [EMAIL PROTECTED] DisplayName2
prefs: /gaim/gtk/conversations/chat/default_height changed, scheduling
save.
prefs: /gaim/gtk/conversations/chat/default_height changed, scheduling
save.
[New Thread -1251652720 (LWP 6399)]
[New Thread -1261438064 (LWP 6400)]
msn: S: SB 001: IRO 1 2 8 [EMAIL PROTECTED] DisplayName3
[New Thread -1270195312 (LWP 6401)]
msn: S: SB 001: IRO 1 3 8 [EMAIL PROTECTED] DisplayName4
[New Thread -1278588016 (LWP 6402)]
msn: S: SB 001: IRO 1 4 8 [EMAIL PROTECTED] DisplayName5
[New Thread -1286980720 (LWP 6403)]
msn: S: SB 001: IRO 1 5 8 [EMAIL PROTECTED] DisplayName6
[New Thread -1295373424 (LWP 6404)]
msn: S: SB 001: IRO 1 6 8 [EMAIL PROTECTED] DisplayName1
[New Thread -1303766128 (LWP 6405)]
msn: S: SB 001: IRO 1 7 8 [EMAIL PROTECTED] DisplayName7
[New Thread -1312158832 (LWP 6406)]
msn: S: SB 001: IRO 1 8 8 [EMAIL PROTECTED] DisplayName8
[New Thread -1321358448 (LWP 6407)]
[New Thread -1329751152 (LWP 6408)]
[New Thread -1338143856 (LWP 6409)]
[New Thread -1346536560 (LWP 6410)]
[New Thread -1354929264 (LWP 6411)]
[New Thread -1363321968 (LWP 6412)]
[New Thread -1371714672 (LWP 6413)]
[New Thread -1380107376 (LWP 6414)]
[New Thread -1388500080 (LWP 6415)]
msn: S: SB 001: ANS 1 OK

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1286980720 (LWP 6403)]
0xb7f593f1 in _gst_parse_yylex () from /usr/lib/libgstreamer-0.10.so.0
(gdb) bt full
#0  0xb7f593f1 in _gst_parse_yylex () from
/usr/lib/libgstreamer-0.10.so.0
No symbol table info available.
#1  0xb4d1c0a8 in ?? ()
No symbol table info available.
#2  0xb34a1d18 in ?? ()
No symbol table info available.
#3  0x0001 in ?? ()
No symbol table info available.
#4  0x0001 in ?? ()
No symbol table info available.
#5  0xb73000e1 in ?? () from /lib/libc.so.6
No symbol table info available.
#6  0xb729de37 in ?? () from /lib/libc.so.6
No symbol table info available.
Backtrace stopped: previous frame identical to this frame (corrupt
stack?)
(gdb) quit
The program is running.  Exit anyway? (y or n) y

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[Gaim-bugs] [ gaim-Bugs-1668598 ] crash with MSN group chat invit(ed|ing)

2007-02-25 Thread SourceForge.net
Bugs item #1668598, was opened at 2007-02-25 23:18
Message generated for change (Tracker Item Submitted) made by Item Submitter
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Category: msn
Group: 2.0.0 beta 6
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Patrick Huizinga (sobani)
Assigned to: Stu Tomlinson (nosnilmot)
Summary: crash with MSN group chat invit(ed|ing)

Initial Comment:
Gaim crashed with group chat. At the moment of writing some people want to 
group chat with me on MSN. But every time I get invited, Gaim crashes.

The funny thing is, at first I ended up in a group chat with them, but then 
suddenly (?) Gaim crashed.

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[Gaim-bugs] [ gaim-Bugs-1645573 ] Gaim 2.0 Beta 6 Crash

2007-02-25 Thread SourceForge.net
Bugs item #1645573, was opened at 2007-01-26 13:58
Message generated for change (Comment added) made by d127001
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Category: win32
Group: 2.0.0 beta 6
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Peter Zengota (pzengota)
Assigned to: Daniel Atallah (datallah)
Summary: Gaim 2.0 Beta 6 Crash

Initial Comment:
Gaim crashes randomly when I am doing absolutely nothing.  I attached to RPT 
file.  My whole screen freaks out, windows resizing, flashing, changing colors, 
etc


--

Comment By: loclhst (d127001)
Date: 2007-02-25 15:47

Message:
Logged In: YES 
user_id=1295228
Originator: NO

I had the same thing.  Tabs on the right side and I would have multiple
crashes a day.
I moved the tabs to the top and have not had a single crash.
I am not using transparancy
Debugging Information
  Plugins: Enabled
  SSL: Gaim was compiled with SSL support.
  GTK+ Runtime: 2.10.7
  Glib Runtime: 2.12.7

  Library Support
Cyrus SASL: Disabled
Gadu-Gadu library (libgadu): Internal
GtkSpell: Enabled
GnuTLS: Disabled
Network Security Services (NSS): Enabled
Perl: Enabled
Tcl: Enabled
Tk: Enabled

I wish to use my tabs on the side, and do not want them on top. I hope
there is a resolution for this soon.

--

Comment By: Megan Schneider (ciran)
Date: 2007-02-16 00:21

Message:
Logged In: YES 
user_id=801517
Originator: NO

Has duplicate 1659875, which has good descriptions of behavior and
additional trace

--

Comment By: Daniel Atallah (datallah)
Date: 2007-01-30 11:51

Message:
Logged In: YES 
user_id=325843
Originator: NO

the-kenny: If your tabs are on top, then it is a different issue.  Follow
the instructions at http://gaim.sf.net/win32#debug and report a new bug.

--

Comment By: The-Kenny (the-kenny)
Date: 2007-01-30 11:29

Message:
Logged In: YES 
user_id=1682509
Originator: NO

I have the same problem, gaim crasches randomly while I do nothing.

My Tabs are on Top...

--

Comment By: Peter Zengota (pzengota)
Date: 2007-01-29 12:54

Message:
Logged In: YES 
user_id=645237
Originator: YES

I have moved the tabs to the top and Gaim has been running for ~6 hours
without a crash.  So, it definitely looks like it has to do with tab
placement.


--

Comment By: Peter Zengota (pzengota)
Date: 2007-01-26 17:15

Message:
Logged In: YES 
user_id=645237
Originator: YES

OK, I'll give that a shot.

--

Comment By: Peter Zengota (pzengota)
Date: 2007-01-26 17:11

Message:
Logged In: YES 
user_id=645237
Originator: YES

OK, I'll give that a shot.

--

Comment By: Daniel Atallah (datallah)
Date: 2007-01-26 16:39

Message:
Logged In: YES 
user_id=325843
Originator: NO

Try tabs on the top to see if that makes this issue stop happening.

--

Comment By: Peter Zengota (pzengota)
Date: 2007-01-26 16:35

Message:
Logged In: YES 
user_id=645237
Originator: YES

Tabs are on the left, rather than the top.  Transparency plugin is not
enabled.

--

Comment By: Daniel Atallah (datallah)
Date: 2007-01-26 14:51

Message:
Logged In: YES 
user_id=325843
Originator: NO

Do you have your conversation tab placement set to anything other than on
top?
Are you using transparency?

--

Comment By: Peter Zengota (pzengota)
Date: 2007-01-26 14:45

Message:
Logged In: YES 
user_id=645237
Originator: YES

Debugging Information
  Plugins: Enabled
  SSL: Gaim was compiled with SSL support.
  GTK+ Runtime: 2.10.7
  Glib Runtime: 2.12.7

--

Comment By: Daniel Atallah (datallah)
Date: 2007-01-26 14:05

Message:
Logged In: YES 
user_id=325843
Originator: NO

Which GTK+ version are you using? (See Help->About)

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[Gaim-bugs] [ gaim-Bugs-1668546 ] Socket Error 10060

2007-02-25 Thread SourceForge.net
Bugs item #1668546, was opened at 2007-02-25 15:35
Message generated for change (Comment added) made by datallah
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Category: win32
Group: 2.0.0 beta 6
>Status: Pending
Resolution: None
Priority: 5
Private: No
Submitted By: Balask (balask)
Assigned to: Daniel Atallah (datallah)
Summary: Socket Error 10060

Initial Comment:
AIM and MSN won't connect, but every other protocol will.  Have tried disabling 
firewall, without router and reinstalled.  AIM reports error socket #10060.

--

>Comment By: Daniel Atallah (datallah)
Date: 2007-02-25 15:37

Message:
Logged In: YES 
user_id=325843
Originator: NO

Are you using Norton Internet Security or some other crappy software
firewall? If so, see the note at http://gaim.sf.net/win32#faq

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[Gaim-bugs] [ gaim-Bugs-1668546 ] Socket Error 10060

2007-02-25 Thread SourceForge.net
Bugs item #1668546, was opened at 2007-02-25 15:35
Message generated for change (Tracker Item Submitted) made by Item Submitter
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Category: win32
Group: 2.0.0 beta 6
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Balask (balask)
Assigned to: Daniel Atallah (datallah)
Summary: Socket Error 10060

Initial Comment:
AIM and MSN won't connect, but every other protocol will.  Have tried disabling 
firewall, without router and reinstalled.  AIM reports error socket #10060.

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[Gaim-bugs] [ gaim-Bugs-1668185 ] MSN Login Bug is Back

2007-02-25 Thread SourceForge.net
Bugs item #1668185, was opened at 2007-02-24 21:40
Message generated for change (Comment added) made by jasontik
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Category: msn
Group: v1.5.0
Status: Closed
Resolution: Out of Date
Priority: 5
Private: No
Submitted By: Jason (jasontik)
Assigned to: Daniel Atallah (datallah)
Summary: MSN Login Bug is Back

Initial Comment:
It appears the MSN login bug is back.  GAIM Crashes when I try to log into a 
MSN account.

--

>Comment By: Jason (jasontik)
Date: 2007-02-25 14:31

Message:
Logged In: YES 
user_id=1088713
Originator: YES

Alright, thank you.  I did find these betas in the sourceforge files
section, however only 1.5.0 was accessible on the main site.  Perhaps a
note should be made there about this?

--

Comment By: Daniel Atallah (datallah)
Date: 2007-02-25 12:45

Message:
Logged In: YES 
user_id=325843
Originator: NO

You need to use 2.0.0beta3.1 or newer.

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[Gaim-bugs] [ gaim-Bugs-1647600 ] MSN connection problem

2007-02-25 Thread SourceForge.net
Bugs item #1647600, was opened at 2007-01-29 21:43
Message generated for change (Comment added) made by pensivecynic
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Category: msn
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: ravennolonger (ravennolonger)
Assigned to: Stu Tomlinson (nosnilmot)
Summary: MSN connection problem

Initial Comment:
Can anyone shed some light on an issue I have with Gaim on windows connecting 
to MSN. I can not connect to MSN either by regular protocol or even using the 
HTTP method. I however can connect to MSN using trillian. I would rather use 
gaim, but because it won't connect I am stuck using trillian for msn. I am not 
even sure this is a bug, but I'm not getting any help in the support threads, 
so I decided to open it in here opening some the developers would have an idea.

Here is the error I am getting. 
 
Connection error from Notification server: Reading error 
 
Here is the debug log: 
 
gtkappbar: wnd_poschanging 
account: Connecting to account [EMAIL PROTECTED] 
connection: Connecting. gc = 01800030 
msn: new httpconn (01824068) 
dnsquery: Performing DNS lookup for messenger.hotmail.com 
gtkappbar: wnd_poschanging 
dnsquery: IP resolved for messenger.hotmail.com 
proxy: Attempting connection to 65.54.239.80 
proxy: Connecting to messenger.hotmail.com:1863 with no proxy 
proxy: Connection in progress 
proxy: Connected. 
msn: C: NS 000: VER 1 MSNP9 MSNP8 CVR0 
msn: S: NS 000: VER 1 MSNP9 MSNP8 CVR0 
msn: C: NS 000: CVR 2 0x0409 winnt 5.1 i386 MSNMSGR 6.0.0602 MSMSGS [EMAIL 
PROTECTED] 
msn: S: NS 000: CVR 2 7.5.0324 7.5.0324 6.2.0208 
http://msgr.dlservice.microsoft.com/download/5/a/8/5a892c0f-5b87-4767-8927-6fe5d8cfc582/Install_MSN_Messenger.exe
 http://messenger.msn.com 
msn: C: NS 000: USR 3 TWN I [EMAIL PROTECTED] 
msn: servconn read error, len: 0 error: Windows socket error #10036 
msn: Connection error from Notification server (messenger.hotmail.com): Reading 
error 
msn: C: NS 000: OUT 
account: Disconnecting account 00CA9E50 
connection: Disconnecting connection 01800030 
msn: destroy httpconn (01824068) 
connection: Destroying connection 01800030 
util: Writing file prefs.xml to directory C:\Documents and 
Settings\user\Application Data\.gaim 
 
Any help would be greatly appreciated, or even a patch to fix this. This has 
been occuring for a while now even with the new Beta 6, but basically has been 
happening since beta 2.x came out. Is it the version of MSN gaim is based on 
compared to what trillian is based on? 
 
Thanks 

--

Comment By: Dave Bell (pensivecynic)
Date: 2007-02-25 15:06

Message:
Logged In: YES 
user_id=888410
Originator: NO

if it helps at all for me that exact error occurs only when I'm behind the
corporate firewall.
At home  GAIM connects.  Trillian and native MSN messenger both work fine
from behind the firewall.  Started noticing this some time around
2.0beta2-3

--

Comment By: jaygeeboy (jaygeeboy)
Date: 2007-01-30 16:21

Message:
Logged In: YES 
user_id=1705888
Originator: NO

I got the exact same problem with gaim 1.5.0

I'm under Slackware 11.0 and I compile gaim from source.

--

Comment By: ravennolonger (ravennolonger)
Date: 2007-01-30 10:36

Message:
Logged In: YES 
user_id=1704494
Originator: YES

Any idea why Trillian works where as gaim does not?  Or anything idea how
to fix this?

--

Comment By: Daniel Atallah (datallah)
Date: 2007-01-30 09:58

Message:
Logged In: YES 
user_id=325843
Originator: NO

At first, I thought that the the "Windows socket error #10036" was
actually the problem, but it turns out that is just the old contents of
'errno' - since 'len' is 0, it doesn't apply.

It looks like he server is simply hanging up.


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[Gaim-bugs] [ gaim-Bugs-1665325 ] No buddy list import tool for Trillian users

2007-02-25 Thread SourceForge.net
Bugs item #1665325, was opened at 2007-02-21 10:35
Message generated for change (Comment added) made by datallah
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Category: None
Group: 2.0.0 beta 5
>Status: Pending
Resolution: None
Priority: 2
Private: No
Submitted By: MarioV96 (mariov96)
Assigned to: Nobody/Anonymous (nobody)
Summary: No buddy list import tool for Trillian users

Initial Comment:
Trillian stores buddies in xml.
Gaim does as well.
Yet there is no tool to import my trillian buddy list (which i have spent time 
setting up) into gaim.  Currently a blocker for some users (myself included).

Please add an import tool which will not only take those buddies from other 
sources but also post them to their respective servers so next time i sign in 
from a new machine the list will be semi-restored.


--

>Comment By: Daniel Atallah (datallah)
Date: 2007-02-25 14:24

Message:
Logged In: YES 
user_id=325843
Originator: NO

I still don't at all understand what you're asking for.  You haven't
explained why there is a need to import the Trillian buddy list.

If you're talking about setting up a new account and wanting to import the
buddies from an existing account, that is something of a different request
- I just don't see how people would want to move to a different client
*and* new screennames, it doesn't make sense.

If you can't delete buddies, that is a completely different issue (and I
don't see how an import tool would help at all).

If you're saying that we should be able to import the accounts from
Trillian, that would make more sense, but that doesn't appear to be what
you're talking about.

--

Comment By: MarioV96 (mariov96)
Date: 2007-02-24 22:52

Message:
Logged In: YES 
user_id=1725204
Originator: YES

Applications that are offering a better alternative like Gaim have an
'Import from X' feature to coax and help users of other apps come aboard. 
Firefox improts from IE Gaim should do so for Trillian.  This is but an
enhancement request dont feel obliged but I feel its worthwilde to bring
new users aboard.

AIM's server is a mystery to me, if Gaim could help clean up that mess I
could finally get rid of 'buddies' from 7 years ago who I no longer know.

thanks.

--

Comment By: Daniel Atallah (datallah)
Date: 2007-02-21 14:29

Message:
Logged In: YES 
user_id=325843
Originator: NO

Why is this necessary?

Gaim (and I assume Trillian does this as well) stores buddies on the
server for all protocols that support it (the one protocol that doesn't
that I'm aware of is IRC).

Simply logging into gaim with your account should import the buddies from
the server.

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[Gaim-bugs] [ gaim-Bugs-1668444 ] Gaim installer nuked Gtk development environment

2007-02-25 Thread SourceForge.net
Bugs item #1668444, was opened at 2007-02-25 11:48
Message generated for change (Comment added) made by datallah
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>Category: win32
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Jimmy Babcock (jimmy_b)
>Assigned to: Daniel Atallah (datallah)
Summary: Gaim installer nuked Gtk development environment

Initial Comment:
Updating Gaim nuked my Gtkmm development environment; everything in C:\Program 
Files\Common Files\GTK was deleted, and replaced with a minimal set of Gtk 
runtimes. (Gtk's development headers, libraries, Gtkmm and a some of other 
libraries were also in there.)

It's probably repeatable, but I can't try it again because the Gtkmm installer 
depends on auto-downloading Gtk from a link that went bad recently. So for the 
time being, I have no way to repair the damage Gaim's installer did.

--

>Comment By: Daniel Atallah (datallah)
Date: 2007-02-25 14:03

Message:
Logged In: YES 
user_id=325843
Originator: NO

This misfeature of the installer has been corrected for future versions.
Thanks for noticing, sorry for the inconvenience.

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[Gaim-bugs] [ gaim-Bugs-1668263 ] Gaim crashes when logging on to MSN

2007-02-25 Thread SourceForge.net
Bugs item #1668263, was opened at 2007-02-25 04:21
Message generated for change (Comment added) made by datallah
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Category: msn
Group: v1.5.0
>Status: Closed
>Resolution: Out of Date
Priority: 5
Private: No
Submitted By: LILIS (lilislove)
Assigned to: Stu Tomlinson (nosnilmot)
Summary: Gaim crashes when logging on to MSN

Initial Comment:

Gaim crashes everytime I log on to MSN.
All other networks work fine (IRC, AOL etc) but
only MSN seems to crash.

I've wondered if it's just my computer, but also
crashed on 3 more computers, which none of them
is identical.

Any solution to this problem?

I'm attaching a RPT file for debug.


--

>Comment By: Daniel Atallah (datallah)
Date: 2007-02-25 13:46

Message:
Logged In: YES 
user_id=325843
Originator: NO

You need to use gaim 2.0.0beta3.1 or newer.

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[Gaim-bugs] [ gaim-Bugs-1668185 ] MSN Login Bug is Back

2007-02-25 Thread SourceForge.net
Bugs item #1668185, was opened at 2007-02-24 22:40
Message generated for change (Comment added) made by datallah
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Category: msn
Group: v1.5.0
>Status: Closed
>Resolution: Out of Date
Priority: 5
Private: No
Submitted By: Jason (jasontik)
Assigned to: Daniel Atallah (datallah)
Summary: MSN Login Bug is Back

Initial Comment:
It appears the MSN login bug is back.  GAIM Crashes when I try to log into a 
MSN account.

--

>Comment By: Daniel Atallah (datallah)
Date: 2007-02-25 13:45

Message:
Logged In: YES 
user_id=325843
Originator: NO

You need to use 2.0.0beta3.1 or newer.

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[Gaim-bugs] [ gaim-Bugs-1668478 ] beta6 unable to connect

2007-02-25 Thread SourceForge.net
Bugs item #1668478, was opened at 2007-02-25 12:45
Message generated for change (Comment added) made by jarome
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Category: None
Group: None
>Status: Closed
Resolution: None
Priority: 5
Private: No
Submitted By: James Rome (jarome)
Assigned to: Nobody/Anonymous (nobody)
Summary: beta6 unable to connect

Initial Comment:
beta5 worked fine. When I try beta6, it is unable to connect. AIM gives windows 
socket error #10061. Yahoo just says unable to connect.
Trillian connected just fine


--

>Comment By: James Rome (jarome)
Date: 2007-02-25 13:08

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a reboot seems to have fixed this.

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[Gaim-bugs] [ gaim-Bugs-1668478 ] beta6 unable to connect

2007-02-25 Thread SourceForge.net
Bugs item #1668478, was opened at 2007-02-25 12:45
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: James Rome (jarome)
Assigned to: Nobody/Anonymous (nobody)
Summary: beta6 unable to connect

Initial Comment:
beta5 worked fine. When I try beta6, it is unable to connect. AIM gives windows 
socket error #10061. Yahoo just says unable to connect.
Trillian connected just fine


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[Gaim-bugs] [ gaim-Bugs-1667227 ] HTML text formatting.

2007-02-25 Thread SourceForge.net
Bugs item #1667227, was opened at 2007-02-23 11:05
Message generated for change (Comment added) made by eblanton
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: urguncle (urguncle)
Assigned to: Nobody/Anonymous (nobody)
Summary: HTML text formatting.

Initial Comment:
Gaim encodes stuff in a HTML format.

Even though I turn off all formatting (pressing the button that should reset 
everything), it still formats signs like quotes and the like into HTML crap.

AFAIK there is no way to turn this off as of yet.

--

>Comment By: Ethan Blanton (eblanton)
Date: 2007-02-25 12:17

Message:
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Yes, I believe I have seen this before, and that is why I asked about
third-party plugins.  Try unloading OTR, and see if the problem is fixed. 
If it is, you can take it up with the OTR people.

Ethan

--

Comment By: urguncle (urguncle)
Date: 2007-02-25 08:26

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Are you joking? :]

I'm using Gaim in the first place because it's the only client that can
talk securely with Miranda's unicode 0.6.7..

Are you saying that the problem is not with Gaim - but with the OTR
plugin?

--

Comment By: Ethan Blanton (eblanton)
Date: 2007-02-24 11:21

Message:
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Great -- unload OTR, your problem should go away.

Ethan

--

Comment By: urguncle (urguncle)
Date: 2007-02-24 06:44

Message:
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I only have this problem with Gaim - Kopete for example does not give me
these problems, and then I'm using the exact same protocol..

The problem is occurring using the Jabber protocol, and version seem to be
irrelevant. The same problem occurs using the newest version (2.0.0beta6)
and 1.5.0.

Humm, I'm currently using the newest OTR plugin for Gaim to chat.. 
And that's about all the plugins I'm using, except for the "auto-get"
plugin (autoaccept 2.0.0beta6)



--

Comment By: Ethan Blanton (eblanton)
Date: 2007-02-23 13:58

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What protocol is this (many protocols *require* that certain elements be
HTML entity-encoded)?  What version of Gaim?  Do you have any third-party
plugins loaded?  What plugins (both included and third-party) *do* you have
loaded?

Ethan

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[Gaim-bugs] [ gaim-Bugs-1668444 ] Gaim installer nuked Gtk development environment

2007-02-25 Thread SourceForge.net
Bugs item #1668444, was opened at 2007-02-25 11:48
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Jimmy Babcock (jimmy_b)
Assigned to: Nobody/Anonymous (nobody)
Summary: Gaim installer nuked Gtk development environment

Initial Comment:
Updating Gaim nuked my Gtkmm development environment; everything in C:\Program 
Files\Common Files\GTK was deleted, and replaced with a minimal set of Gtk 
runtimes. (Gtk's development headers, libraries, Gtkmm and a some of other 
libraries were also in there.)

It's probably repeatable, but I can't try it again because the Gtkmm installer 
depends on auto-downloading Gtk from a link that went bad recently. So for the 
time being, I have no way to repair the damage Gaim's installer did.

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[Gaim-bugs] [ gaim-Bugs-1667227 ] HTML text formatting.

2007-02-25 Thread SourceForge.net
Bugs item #1667227, was opened at 2007-02-23 16:05
Message generated for change (Comment added) made by urguncle
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: urguncle (urguncle)
Assigned to: Nobody/Anonymous (nobody)
Summary: HTML text formatting.

Initial Comment:
Gaim encodes stuff in a HTML format.

Even though I turn off all formatting (pressing the button that should reset 
everything), it still formats signs like quotes and the like into HTML crap.

AFAIK there is no way to turn this off as of yet.

--

>Comment By: urguncle (urguncle)
Date: 2007-02-25 13:26

Message:
Logged In: YES 
user_id=1710555
Originator: YES

Are you joking? :]

I'm using Gaim in the first place because it's the only client that can
talk securely with Miranda's unicode 0.6.7..

Are you saying that the problem is not with Gaim - but with the OTR
plugin?

--

Comment By: Ethan Blanton (eblanton)
Date: 2007-02-24 16:21

Message:
Logged In: YES 
user_id=298616
Originator: NO

Great -- unload OTR, your problem should go away.

Ethan

--

Comment By: urguncle (urguncle)
Date: 2007-02-24 11:44

Message:
Logged In: YES 
user_id=1710555
Originator: YES

I only have this problem with Gaim - Kopete for example does not give me
these problems, and then I'm using the exact same protocol..

The problem is occurring using the Jabber protocol, and version seem to be
irrelevant. The same problem occurs using the newest version (2.0.0beta6)
and 1.5.0.

Humm, I'm currently using the newest OTR plugin for Gaim to chat.. 
And that's about all the plugins I'm using, except for the "auto-get"
plugin (autoaccept 2.0.0beta6)



--

Comment By: Ethan Blanton (eblanton)
Date: 2007-02-23 18:58

Message:
Logged In: YES 
user_id=298616
Originator: NO

What protocol is this (many protocols *require* that certain elements be
HTML entity-encoded)?  What version of Gaim?  Do you have any third-party
plugins loaded?  What plugins (both included and third-party) *do* you have
loaded?

Ethan

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[Gaim-bugs] [ gaim-Bugs-1467812 ] invisible list is not functionaly

2007-02-25 Thread SourceForge.net
Bugs item #1467812, was opened at 2006-04-10 16:07
Message generated for change (Comment added) made by o190
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Category: win32
Group: 2.0.0 beta 3
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Jack Raven (jackraven)
Assigned to: Mark Doliner (thekingant)
Summary: invisible list is not functionaly

Initial Comment:
(Please apologise my English.)

Invisible list in Gaim 2.0.0 beta 3 is not functionaly
for ICQ/AIM protocol. If I set a privacy settings in
other ICQ client like SIM or Mirranda, then this
settings is funcional also in GAIM. If I want to do
change or add some new settings of invisibility some
users - PRIVACY in GAIM - after click on ADD and fill
ICQ number, the message like CANĀ“T ADD because your
buddy list is full shows and popups.

I saw this problem also on GAIM in Debian GNU/Linux.

--

Comment By: o190 (o190)
Date: 2007-02-25 10:36

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I think my problem is related to yours, so I'll post it here: in gaim
2.0.0beta6 invisible mode for ICQ all buddies have the "forbidden"-symbol
(red circle with line). if I right-click on one and choose "add a permit"
(don't know exact words as I have german version) It seems to work. but if
I do this again on any other buddy it will show
> oscar: ssi: About to add a permit
> oscar: ssi: status is 0x0001 for a 0x0008 action with name no item
> oscar: ssi: Action 0x0008 was unsuccessful with error 0x0001
in the debug window and an error message appears on the screen stating
that my buddy list is full (this also happens after deleting some buddies
from the list). after these steps the "forbidden"-symbol disappears on the
activated icq-buddies and I think someone told me that he can see me online
then.
so my prolem is that I can only set one buddy at the same time to see me
online without getting the described error messages.

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[Gaim-bugs] [ gaim-Bugs-1649500 ] networkmanager integration broken

2007-02-25 Thread SourceForge.net
Bugs item #1649500, was opened at 2007-02-01 09:21
Message generated for change (Comment added) made by dr7eus
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Category: None
Group: 2.0.0 beta 6
>Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Pierre Ossman (dr7eus)
Assigned to: Sean Egan (seanegan)
Summary: networkmanager integration broken

Initial Comment:
I really like this new integration with NetworkManager. It makes using gaim on 
a laptop really fantastic.

In beta 6 however, things stopped working. It communicates with NM (I see 
"waiting for network") but it doesn't really do anything. So it doesn't 
reconnect when I move from one connection to another, meaning I have to wait 
for a connection reset/timeout or manually disconnect and reconnect.

--

>Comment By: Pierre Ossman (dr7eus)
Date: 2007-02-25 10:22

Message:
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I am experiencing this with MSN and ICQ (the only two I use).

--

Comment By: Richard Laager (rlaager)
Date: 2007-02-25 06:42

Message:
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Which protocol(s) are you experiencing with this?

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Comment By: Lorenzo Colitti (lcolitti)
Date: 2007-02-25 00:35

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Ok, I think I understand. The idea behind the new code was "If we get told
that our network connection has been disconnected, we'll try to actually
use the connection to make sure. If we've really been disconnected, we'll
get an error. If not, it's a false alarm and we shouldn't do anything".

Unfortunately this logic doesn't work under linux because send() on a TCP
socket will succeed even if there's no network connection. So the error
doesn't occur and gaim gets stuck thinking it has a connection when it
actually doesn't. Even re-establishing the network connection does not fix
this, so gaim stays in a zombie state until you reconnect manually.

This code should be backed out or #ifdef'd out under linux.

--

Comment By: Lorenzo Colitti (lcolitti)
Date: 2007-02-25 00:34

Message:
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Ok, I think I understand. The idea behind the new code was "If we get told
that our network connection has been disconnected, we'll try to actually
use the connection to make sure. If we've really been disconnected, we'll
get an error. If not, it's a false alarm and we shouldn't do anything".

Unfortunately this logic doesn't work under linux because send() on a TCP
socket will succeed even if there's no network connection. So the error
doesn't occur and gaim gets stuck thinking it has a connection when it
actually doesn't. Even re-establishing the network connection does not fix
this, so gaim stays in a zombie state until you reconnect manually.

This code should be backed out or #ifdef'd out under linux.

--

Comment By: Lorenzo Colitti (lcolitti)
Date: 2007-02-25 00:07

Message:
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This broke in revision 17811, as backing out that change fixes the
problem:

http://gaim.svn.sourceforge.net/viewvc/gaim?view=rev&revision=17811

I think the new code added in that revision is supposed to keep the
connection alive in case network detection mistakenly detects a
disconnect. However, it doesn't work for me under linux with
networkmanager.

--

Comment By: Lorenzo Colitti (lcolitti)
Date: 2007-02-13 23:39

Message:
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I see this too, using Gaim 2.0.0beta6 on Debian unstable.

Th version of NetworkManager I have is 0.6.4, so "install 0.6.4" is not a
workaround. :-)

--

Comment By: Pierre Ossman (dr7eus)
Date: 2007-02-01 19:47

Message:
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I use a post-0.6.4 CVS snapshot, so that can't be it.

--

Comment By: authUSER (authuser)
Date: 2007-02-01 18:56

Message:
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Hello,

if you use network-manager 0.6.3 and below, you have to update your
network-manager to the version 0.6.4.

i have had the same problem like you (i use ubuntu edgy, which comes with
NM 0.6.3) so i compiled the NM 0.6.4 and everything is fine.

bye

authuser

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[Gaim-bugs] [ gaim-Bugs-1668263 ] Gaim crashes when logging on to MSN

2007-02-25 Thread SourceForge.net
Bugs item #1668263, was opened at 2007-02-25 18:21
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Category: msn
Group: v1.5.0
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: LILIS (lilislove)
Assigned to: Stu Tomlinson (nosnilmot)
Summary: Gaim crashes when logging on to MSN

Initial Comment:

Gaim crashes everytime I log on to MSN.
All other networks work fine (IRC, AOL etc) but
only MSN seems to crash.

I've wondered if it's just my computer, but also
crashed on 3 more computers, which none of them
is identical.

Any solution to this problem?

I'm attaching a RPT file for debug.


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