Re: [Gambas-user] Print gridview content
I've changed the question, so it will be more understandable: How can I export the gridview content to a printable format preserving its structure, colors, etc? Thanks in advance Jesús Jesus Guardon escribió: Hi all Is there a quick method to print out as plain formatted text the content of a populated gridview? I've been thinking about iterate across all rows and cells, but I wonder if may have other ways to do that. Regards Jesús -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user
[Gambas-user] DrawingArea capabilities
Hi all Is there any way to draw mobile objects on a DrawingArea? That is, is it possible to draw something and after to move it with mouse? The idea is to draw things in a drawingarea? and when required, to move them using the mouse Thanks in advance -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user
Re: [Gambas-user] Gambas 3 revision 1917
There is link of libGL.so in /usr/lib32, which point to /usr/lib/libGL.so.180.11. Also there is link of libGL.so.1 in both /usr/lib and in /usr/lib32, which all points to /usr/lib/libGL.so.180.11. And it really is there. So, with spesific file name libGL.so, it is found only from /usr/lib32, and this is 64bit system... something to do with that? Jussi 2009/4/4 Benoît Minisini gam...@users.sourceforge.net: This; ( ./configure; make; sudo make install ) output.txt 21 from failed compilation attempt is already attached, if you didn't notice... Sorry, I didn't notice. ./configure cannot find the libGL.so shared library symbolic link. Is it installed on your system? If it is, where? -- Benoît -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user
Re: [Gambas-user] IDE bugs
Hi! Seems to be old bug... At least I can't reproduce it on Gambas 2.10. Please inform version you are using when doing bug reports. Jussi On Sat, Apr 4, 2009 at 13:51, Leonardo Miliani leona...@leonardomiliani.com wrote: I've discovered a (new? old? I don't know) bug in the IDE. Look at the screenshot below: I was scrolling the properties of a project of mine and a dropdown menu appeared over the info box. P.S.: when will the new official release of Gambas be published? Am I wrong or I remember that these IDE bugs will be fixed in it? -- Leonardo Miliani Web: http://www.leonardomiliani.com E-mail: leona...@leonardomiliani.com Scegli software opensource - Choose opensource software Co-fondatore di Gambas-it.org Il sito di riferimento della comunità italiana degli utenti di Gambas http://www.gambas-it.org -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user
Re: [Gambas-user] DRAWEREA
hello, I'm new and I have a question. I would like to draw some points in defferent colors in a drawarea. But my program dosn't work. (see source) There is nothing to see. (no points) Can somebody help me? Source: DrawingArea1.Clear DrawingArea1.Show DrawingArea1.Visible = TRUE DrawingArea1.Foreground = Color.Black DrawingArea1.Background = Color.White DrawingArea1.Refresh Draw.Begin(DrawingArea1) Draw.Transparent = FALSE Draw.ForeColor = Color.Black Draw.Foreground = Color.Black Draw.BackColor = Color.White Draw.Background = Color.White Draw.FillStyle = 1 f = HFF00 FOR x = 10 TO 50 STEP 1 Draw.ForeColor = f Draw Foreground = f FOR y = 10 TO 50 STEP 1 Draw.Point(x, y) NEXT f = f + 4 NEXT Draw.End DrawingArea1.Refresh A DrawingArea has two possible behaviours: 1) When its Cached property is set to False (the default). Then you must draw inside the DrawingArea Draw event handler. This event will be raised each time X11 tells your application that the drawing area has to be redrawn. You don't have to call Draw.Begin() and Draw.End() inside the event handler, this is done automatically. In that case, drawing outside of the Draw event handler is useless. 2) When its Cached property is set to True. Then drawing on the DrawingArea is done inside a internal bitmap buffer. Then you can draw when you want, and the internal bitmap buffer will be used to refresh the DrawingArea contents as needed. Regards, -- Benoît -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user
Re: [Gambas-user] A way to compile, make exec, and create package from outside IDE?
Thanks this was what I was thinking. But I could not remember the compile commands JB Rob Kudla wrote: On Saturday 04 April 2009 16:02, jbskaggs wrote: I am working a game maker program- and I am trying to determine my next This sounds like a good idea, since Linux doesn't have too many tools like this and I don't think any are free software. What I want to do is have my program write all the code into a class file and then shell to Gambas load the file compile, make exec and package. IS there a way to do this in my program at runtime or does this have to be done in the Gambas IDE Console only? Some of it can be done pretty easily through shell commands. You generate your Gambas project (I think it needs to be a whole project, including a .project file, not just a class file), then change to that directory and run these commands: gbc2 gba2 gbc2 compiles the project, gba2 makes the executable. However, building packages is another story. You may want to try to copy the package building code out of the Gambas IDE and integrate it into yours... or maybe work on making it into a component to be used by all Gambas programs. Rob -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user -- View this message in context: http://www.nabble.com/A-way-to-compile%2C-make-exec%2C-and-create-package-from-outside-IDE--tp22887283p22887920.html Sent from the gambas-user mailing list archive at Nabble.com. -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user
[Gambas-user] Problem with 32 bits library on 64 bits Ubuntu (was Re: Gambas 3 revision 1917)
There is link of libGL.so in /usr/lib32, which point to /usr/lib/libGL.so.180.11. Also there is link of libGL.so.1 in both /usr/lib and in /usr/lib32, which all points to /usr/lib/libGL.so.180.11. And it really is there. So, with spesific file name libGL.so, it is found only from /usr/lib32, and this is 64bit system... something to do with that? Jussi What a mess... Until recently, I thought that the standard on 64 bits system was that 64 bits libraries go to /usr/lib64, and 32 bits libraries go to /usr/lib. Did that change, or Ubuntu tries to do on its own? -- Benoît -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user
[Gambas-user] Headache causing misplaced error message.
Hi! Here is very simplified example of the bug I found (Gambas 2.10 and Gambas3 rev. 1917). From that you can easily see what is wrong, but in real life code... This bug seems to be generally in else if, error doesn't have to be division by zero, it could be any. And there could be many lines of else if, still the error message goes to the first line. Dim x As Integer If x = -1 Then '--- YOU GOT ERROR MESSAGE FROM THIS LINE. 'nothing Else If 1 / 0 Then 'nothing Endif Regards, Jussi -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user
Re: [Gambas-user] Problem with 32 bits library on 64 bits Ubuntu (was Re: Gambas 3 revision 1917)
I don't know... in my system /usr/lib64 is just link to /usr/lib. Either way it is little weird... I think there should be /usr/lib32 and /usr/lib64, and there should not be /usr/lib at all. But maybe there is good reason that I don't know... Jussi 2009/4/5 Benoît Minisini gam...@users.sourceforge.net: There is link of libGL.so in /usr/lib32, which point to /usr/lib/libGL.so.180.11. Also there is link of libGL.so.1 in both /usr/lib and in /usr/lib32, which all points to /usr/lib/libGL.so.180.11. And it really is there. So, with spesific file name libGL.so, it is found only from /usr/lib32, and this is 64bit system... something to do with that? Jussi What a mess... Until recently, I thought that the standard on 64 bits system was that 64 bits libraries go to /usr/lib64, and 32 bits libraries go to /usr/lib. Did that change, or Ubuntu tries to do on its own? -- Benoît -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user -- ___ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user