Re: [Audyssey] an idea for a future game

2006-06-06 Thread X-Sight Interactive
Not at the moment, but now you've brought the game to our attention, I'm
sure someone will work on it.

Regards,

Damien


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] an idea for a future game

2006-06-06 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Hi
Is there an accessible version of that mouse game for the blind? If so,
where can I find it?
thanks

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 06 June 2006 07:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] an idea for a future game

Hi, Nicol.
Your game idea sounds very similar to the Colleco classic game mouse 
trap.  In that game you had to walk your mouse through a maze collecting

keys, cheese, and other items. Mean while there were three or four cats 
trying to find you and eat you.
That wasa game I really enjoyed. It was cute, but it also was 
challenging as well.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] an idea for a future game

2006-06-06 Thread Angel L Adorno


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] an idea for a future game

2006-06-06 Thread Thomas Ward
Hi, Nicol.
Your game idea sounds very similar to the Colleco classic game mouse 
trap.  In that game you had to walk your mouse through a maze collecting 
keys, cheese, and other items. Mean while there were three or four cats 
trying to find you and eat you.
That wasa game I really enjoyed. It was cute, but it also was 
challenging as well.


Nicol Oosthuizen wrote:
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> Guys,  there's a game idea I have in my mind which I would like to play
> in the future. 
>
> You are a mouse trying to escape from  3 cats. You are walking down a
> maze which contains cheese and tarts that will give  you  strength to
> walk faster. The cat's  moving sound is represented by musical
> instruments playing a tune. ON each level only 1 blowing instrument
> without a band  is playing a swingy tune like pink pampher  to
> represent the cat's moving. The closer a cat gets  to you the lowder the
> musical instrument's sound is and if the cat is 2 steps behind you you
> will hear it meaau.   The second level's cat's meaau sound is lower in
> pitch than the first level's cat, the same with level 3.  ON the first
> level the cat is represented by a clarinet with a base tone; on the
> second level the cat is represented by a bassoon and on the third level
> its represented by a contrabase or base violin. Level  2's cat is more
> difficult than level 1 and so is level 3 more difficult than level 2. In
> the game you have keystrokes for  continuously  moving forward, that is,
> if you press a keystroke  your character the  mouse moves  forward
> continuously like shift+up arrow does in sod. Each time you eat a cheese
> or a tart you will hear the mouse's steps is faster when you use
> continuous forward movement.  You can also let your  character walk one
> step at  a time like the up and down arrows in sod. 
>
> You turn the mouse 6 degrees by using left and right arrows. 
>
> There's also traps represented by a certain sound in each level. A trap
> with a peace of cheese in it makes a different sound from a peace of
> cheese or a tart  lying on the 
>
> ground. I would say to make the traps challenging that will make it
> difficult to avoid them, you have to jump over a trap. IN other words,
> if you walk and you hear a trap's sound you have to jump with a
> keystroke like control+up arrow  and tap the arrow key to move forward
> to jump over it successfully. If you get into a trap you   die or loose
> a life. The mouse can also pick up a bonus object in the game like a
> bell which will give him bonus points or extra lives.  The mouse must
> locate an alarm box in the maze, once he finds it  you press enter and
> the alarm box  will go off and a dog will  jump up and kill the cat and
> you are on level 2 or level 3 or you have won.
>
> I hope this idea will serve as inspiration for the game developers.
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
>   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] an idea for a future game

2006-06-06 Thread Ivan Fegundez
Yeh sounds fun! Go ahead  and do it man!

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group,  join viea email. Justsend a
email letting  me know that you want to subscribe at:
[EMAIL PROTECTED]


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] an idea for a future game

2006-06-06 Thread meeping necdet
If everybody else gets there before I can, good for them. I think it's a
very good idea, and if no-one else is going to develop it, I'll start it.

Regards,

Damien


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Site updates

2006-06-06 Thread meeping necdet
If you would email them to me or upload it to djc's ftp I can put it on my
site.

Regards,

Damien.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Site updates

2006-06-06 Thread shaun everiss
I do like your track creation program it means you don't have to 
worry about the numbers and things nice frontend.
Could you do one for cars to?
Also could you put something where you have either to record a track 
name in wav in the editor or have the editor generate a wav name of 
the track with sapi?
also could you do a car frontend like the track front end but ofcause 
you would have to have paths for all sounds you would have to put in 
and recording a name or have the prog generate it for you or something.
I have made a track called fast&furious.
Its not much just a realy straight track it only works well with 
funracer and lite racer, I havn't tried it with anything else much, 
roadripper this works damn well to, it gives the car enough time to 
get to its top gear.
No turns but this is going to be good to test your really fast cars 
at full speed since you wouldn't want to put a car like litespeeder 
at full on a normal track.
I also modified your car by improving its acceleration, its better that way.
At 06:04 PM 6/6/2006, you wrote:
>So it's available elsewhere. So if there's a problem with one method of
>retrieving the cars and tracks, they've somewhere else to go for them.
>
>Regards,
>
>Damien
>
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.394 / Virus Database: 268.8.2/356 - Release Date: 6/5/2006



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Retro Remakes 2006 Big Competition

2006-06-06 Thread AudioGames.net
Retro Remakes 2006 Big Competition

The Retro Remakes 2006 Big Competition - Promoting Accessibility In Games, has 
just begun! Programmers have 3 months to make the best remake they possibly 
can, with over £4,000 worth of prizes up for grabs this year. The goal is to 
make "Good remakes of good games that anyone can play, regardless of their 
ability". So this includes games for people with visual disabilities!

Click here to read more about the Retro Remakes 2006 Big Competition: 
http://www.retroremakes.com/comp2006/
And click here for more information about game accessibility: 
http://www.game-accessibility.com

Greets,

Richard

http://www.audiogames.net
http://www.game-accessibility.com
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] an idea for a future game

2006-06-06 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Guys,  there's a game idea I have in my mind which I would like to play
in the future. 

You are a mouse trying to escape from  3 cats. You are walking down a
maze which contains cheese and tarts that will give  you  strength to
walk faster. The cat's  moving sound is represented by musical
instruments playing a tune. ON each level only 1 blowing instrument
without a band  is playing a swingy tune like pink pampher  to
represent the cat's moving. The closer a cat gets  to you the lowder the
musical instrument's sound is and if the cat is 2 steps behind you you
will hear it meaau.   The second level's cat's meaau sound is lower in
pitch than the first level's cat, the same with level 3.  ON the first
level the cat is represented by a clarinet with a base tone; on the
second level the cat is represented by a bassoon and on the third level
its represented by a contrabase or base violin. Level  2's cat is more
difficult than level 1 and so is level 3 more difficult than level 2. In
the game you have keystrokes for  continuously  moving forward, that is,
if you press a keystroke  your character the  mouse moves  forward
continuously like shift+up arrow does in sod. Each time you eat a cheese
or a tart you will hear the mouse's steps is faster when you use
continuous forward movement.  You can also let your  character walk one
step at  a time like the up and down arrows in sod. 

You turn the mouse 6 degrees by using left and right arrows. 

There's also traps represented by a certain sound in each level. A trap
with a peace of cheese in it makes a different sound from a peace of
cheese or a tart  lying on the 

ground. I would say to make the traps challenging that will make it
difficult to avoid them, you have to jump over a trap. IN other words,
if you walk and you hear a trap's sound you have to jump with a
keystroke like control+up arrow  and tap the arrow key to move forward
to jump over it successfully. If you get into a trap you   die or loose
a life. The mouse can also pick up a bonus object in the game like a
bell which will give him bonus points or extra lives.  The mouse must
locate an alarm box in the maze, once he finds it  you press enter and
the alarm box  will go off and a dog will  jump up and kill the cat and
you are on level 2 or level 3 or you have won.

I hope this idea will serve as inspiration for the game developers.

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Site updates

2006-06-06 Thread Ken the Crazy
Damien, could you possible have a user rating section so people could rate 
the various cars and tracks?  That would be awesome.  Good work!
- Original Message - 
From: "djc" <[EMAIL PROTECTED]>
To: 
Sent: Monday, June 05, 2006 6:16 PM
Subject: Re: [Audyssey] Site updates


> Thanks Damien. I appreciate your work.
>
>
> *** REPLY SEPARATOR  ***
>
> On 6/5/2006 at 10:47 PM meeping necdet wrote:
>
>>I am pleased to announce that the topspeed section of the site is now up.
>>
>>It includes all the cars included on the ftp, and you can also submit your
>>own tracks and cars to me for inclusion if you wish. There are also a few
>>little pieces of software for topspeed, such as a trackmaker, and a random
>>trackmaker.
>>
>>Please visit http://x-sight.brandoncole.net/topspeed.php and tell me what
>>you think.
>>
>>Regards,
>>
>>Damien.
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>
>
>
>  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
> midnight Eastern.
>
> My Journal http://livejournal.com/users/djc1
>
>  email Or Msn: [EMAIL PROTECTED]
>
> I C Q Number Is: 4781694
>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.