Re: [Audyssey] New game recordings

2007-01-07 Thread Raul A. Gallegos
Haha, the mighty Raul? LOL, that is a new one. I got 1.5 billion on this 
table a couple of weeks after the party pack came out. I'm still holding 
a grudge that that score is tgone. If you look at the gamers archives 
though, you will see it is true. I did say 1.5 billion. Or was it 1.2 
billion? In any case, it was definitely billion. Took me like five hours 
to play too.

Anyways, thanks for the compliments.

* Richard Sherman [EMAIL PROTECTED] [2007-01-06 13:09]:
 Hi Raul,
 Just listened to your play and it is great that even the mighty Raul has the 
 same problems I do on this table.
 
 Just checked out the high scores and the top score for this table is 434 
 million. Holy smokes that is great.
 
 Rich



-- 
And the blood shall be to you for a token upon the houses where ye
are: and when I see the blood, I will pass over you, and the plague
shall not be upon you to destroy you, when I smite the land of
Egypt.
-- Exodus 12:13
Raul A. Gallegos ... IliwSsmc

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[Audyssey] problem when starting final conflict

2007-01-07 Thread kerry
Hi guys,
i'm getting this error  when i start final  conflict.
this is the error ,
stfc.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0x117c (4476), Thread id=0x1118 (4376).
Click OK to terminate the application.
Click CANCEL to debug the application.
OK Cancel 
any reason for this?
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[Audyssey] sporting games

2007-01-07 Thread john snowling
hi all.

i know jim kitchen has brought out an american football game and baseball as 
well.

does anyone know of an ice hockey game or is it possible to make one.

although i live in the uk i've become addicted to the nhl.

from john snowling. 


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[Audyssey] I hate bragging but ...

2007-01-07 Thread Raul A. Gallegos
I know players like Carl and Jerry have gotten much higher scores, but 
this is a first for me playing Troopanum 2.0. I don't think I've ever 
gotten over a million. Stats follow.

***Statistics for Game Started on 1/7/2007 3:37:06 AM

Final Score: 1120480
You beat the game! Congratulations!
Difficulty: Easy/Walk in Space
Game Duration: 36 minutes 11 seconds
Total laser shots fired: 1445
Laser accuracy: 84.0%
You crashed on the Landing Ship bonus level, so you didn't get any points.
You killed 8 rounds of ships on the Ship Barrage Bonus level, and received 
12 points. You were also awarded a portal.
Number of lives lost: 2
You lost your first life on level 16
You lost your second life on level 16
On normal levels, you moved your ship a total of 157212 times.
On Gorbian levels, you moved your target a total of 72 times.
You destroyed 87 Cruiser's
You destroyed 54 Lunar Lifter's
You destroyed 150 Enforcer's
You destroyed 75 Hovercraft's
You destroyed 295 Liquidator's
You destroyed 22 Gorbian Cruiser's
You destroyed 11 Gorbian Infiltrator's
You destroyed 7 Gorbian Destroyer's
You destroyed 107 moon rocks
You avoided 41 bombs in the process of killing Lord Vector
You picked up a rifle on wave 2
You picked up a portal on wave 3
You picked up a smart bomb on wave 6
You picked up a base reinforcer on wave 7
You picked up a portal on wave 7
You picked up a ground nuke on wave 9
You picked up a portal on wave 11
You picked up a ground nuke on wave 14
You picked up a super laser on wave 15
You picked up a base reinforcer on wave 15
You picked up a super laser on wave 15
You picked up a base reinforcer on wave 15
You picked up a ground nuke on wave 15
You picked up a base reinforcer on wave 15
You picked up a moonrock shield on wave 15
You picked up a moonrock shield on wave 15
You picked up a 3 point bonus on wave 15
You picked up a base reinforcer on wave 15
You picked up a base reinforcer on wave 15
You picked up a portal on wave 15
You picked up a smart bomb on wave 15
You picked up a portal on wave 15
You picked up a 6 point bonus on wave 15
You picked up a rifle on wave 15
You picked up a super laser on wave 15
You picked up a portal on wave 15
You picked up a portal on wave 15
You picked up a rifle on wave 15
You picked up a rifle on wave 15
You picked up a smart bomb on wave 15
You picked up a base reinforcer on wave 15
You picked up a 6 point bonus on wave 15
You picked up a rifle on wave 15
You picked up a base reinforcer on wave 15

-- 
And I will destroy your high places, and cut down your images, and
cast your carcases upon the carcases of your idols, and my soul
shall abhor you.
-- Leviticus 26:30
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] problem when starting final conflict

2007-01-07 Thread Raul A. Gallegos
Do you have the latest directx installed? I think that is the error you 
get when you don't have the latest directx. Also, you also need net 
frame work for the game to work.

* kerry [EMAIL PROTECTED] [2007-01-07 03:43]:
 Hi guys,
 i'm getting this error  when i start final  conflict.
 this is the error ,
 stfc.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0x117c (4476), Thread id=0x1118 (4376).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel 
 any reason for this?


-- 
Howbeit every nation made gods of their own, and put them in the
houses of the high places which the Samaritans had made, every
nation in their cities wherein they dwelt.
-- 2 Kings 17:29
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] sporting games

2007-01-07 Thread Gary Whittington
If you have Jaws I have create some Configurations for the Strat O Matic 
Computer Hockey game.
I found this one having the least amount of configuration work needed then 
the Baseball, football or Basketball Computer Games.
To date.  I'll being playing my first net play baseball game in my Draft 
League.  That's right head to head with a friend on the web!
The Baseball game's Jaws configurations are completed and the final startup 
kit with its free demo will be updated on playball.ws  to include the LOC 
folder.
The LOC folder will help those who are blind and want to net play with a 
person who is not blind.

ON the basketball court  I am upgrading to a new version to complete my Jaws 
configurations  There is lettle more work need such as passing to the Center 
in the paint.

For  Football,  I have to review some work I had done with HotClick.  With 
the newer verion of Jaws now may allow me to do certan things with Jaws that 
may not need a independent software to help Jaws to make a game accessible.

Lastly for Hockey, as I mentioned the work was easy, but not much interested 
for a Hockey Manager sim like Strat's Computer Game.  As of now there is no 
free demo of the game.  ONly demo there is available is the Baseball game 
which I got premission from the Strat Company to give to others.  The demo 
has not time limit so one can play it forever.  There is no Game sounds like 
crack of the bat in the demo.  This is to keep the download to a small 
enough size for slow connections.

You can find our more by going to
http://www.playball.ws

You may even catch me 'Crash' in the Dougout on:
http://www/for-the-people.com
 Where I am playing the 1939 season game.  There I may be playing aginst the 
Ted Williams Red Sox or Mel Otts Giants during this week in my Draft League 
of the HRFL.
I am hoping to hookup with my friend Tom to play a game with the Cubs and 
his Cards on the web.

Aslo looking to play the first net play game having two blind amangers with 
my buddy David soon.  Mostly this game will be done on for the People site. 
Hoping David and I can have many net play games there.  They have Jim 
Kitchen Golf game being played now on a daily bases.  And having my own 
blind Draft net play league is a dream of mine that is slowly comeing true.

Gary aka Crash

- Original Message - 
From: john snowling [EMAIL PROTECTED]
To: audyssey gamers@audyssey.org
Sent: Sunday, January 07, 2007 3:51 AM
Subject: [Audyssey] sporting games


 hi all.

 i know jim kitchen has brought out an american football game and baseball 
 as
 well.

 does anyone know of an ice hockey game or is it possible to make one.

 although i live in the uk i've become addicted to the nhl.

 from john snowling.


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[Audyssey] accessible currency petition.

2007-01-07 Thread Yohandy
Hello all,
I know this is off topic, but I feel it's very important. Please do not reply 
to this message onlist.
This petition is to get congress to create accessible currency to the blind and 
visually impaired. If you'd like to sign, the link is below.
http://www.money4all.info
I hope all of you sign it, and spread the word. This is very important.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-07 Thread Charles Rivard
Tom:  I really, really, really! hate to tell you this, but the clue cannot 
be taken from Phil's petrified hand because he is not petrified. (evol grin)

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 06, 2007 9:32 PM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


 Hi Tom,
 Spoiler,
 space,
 According to the COS book, Myrtle says  the knob does not work.
 You need to use a password and luckily Sarah knows how to speak with 
 snakes.
 Didn't you realize that in the demo you could understand what the Basilis
 said?
 I do have to add a new way for her to get out of the chamber.
 As for the Basilisk still being alive, I think the one Harry fought has a
 mate!

 Before opening up the chamber though, you need something that will help 
 you
 in fighting it.
 As a matter of fact, there are three ways to defeat the Basilisk in my 
 game.
 But that information will only be forced out of my petrified hand.
 There are clues to all three ways in the Chamber of Secrets book.
 The one I like the best combines two magical concepts that even J. K.
 Rowling did not consider.
 The first part of that clew comes from the FANTASTIC BEASTS, AND WHERE TO
 FIND THEM book.
 David says I should get a royalty for generating more Harry Potter book
 sales after my game is released.
 smiles,
 Phil

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 06, 2007 8:10 PM
 Subject: [Audyssey] Sarah was Dark is Bck!


 Hi Phil,
 Let me guess. You turn the knob on the sink, and a door opens up letting
 you enter the Chamber of Secrets.


 Phil Vlasak wrote:
 Hi Dark,
 I was inspired originally by the movie Labyrinth and I used the Sarah
 name
 and like the music so I put that into my Sarah game.
 But I mainly based the game on the Hogwarts castle of Harry Potter.
 So if you have read those books you will get lots of clues as to what to
 do,
 like in Moaning Myrtle's bathroom.
 Phil



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Re: [Audyssey] problem when starting final conflict

2007-01-07 Thread Thomas Ward
Hi Kerry,
The STFC 1.0 release requires the December 2006release of Microsoft 
DirectX. Have you installed it?
If not visit
http://www.usagames.us
go to the system requirements page and download and instal the December 
DirectX web setup utility which should solve your problem.
The other possible issue could be your .NET Framework could be out of 
date. Make sure you have .NET Framework 2.0 or better.
Smile.


kerry wrote:
 Hi guys,
 i'm getting this error  when i start final  conflict.
 this is the error ,
 stfc.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0x117c (4476), Thread id=0x1118 (4376).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel 
 any reason for this?
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Re: [Audyssey] Dark is Baaaack!

2007-01-07 Thread Thomas Ward
Hi Dark,
I personally feel that learning a fully qualified programming language 
is worht it's wait in gold as far as writing the highest quality of 
games not to mention for features etc... However, that is only as good 
as the developer.
As you pointed out not everyone has hours to spend working on learning a 
programming language, and it is certainly a life long field of studdy 
like art, music, etc. The more you program the better you are, and you 
aren't anything unless you practice, practice, practice, and more practice.
I often see misleading titles like Learn C++ in 21 days or learn C in 24 
hours. Oh, sure it is possible you might  figure out the fundimental 
basics, but you haven't learned anything really useful in that time 
other than how to creat4e functions, declare variables, construct simple 
classes, object,s and so on.
That is one reason I am putting out some open source examples so people 
can opick up a basics book like that, and then read the open source and 
get a feel for how it all  works together.
With Audio Game Maker I can conceive of newby amatures picking up and 
producing a Space Invaders shoot-m-up in a couple of months as aposed to 
6 months or a year of study in a programming language of choice.





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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-07 Thread Thomas Ward
Hi,
Er, you are right. Never thought about it much. Then, again I am not a 
huge Potter fan, and only have read the books once through.
However, I have a scanned copy of The Chamber of Secrets here on my 
computer, and I might as well give it another read through.

Phil Vlasak wrote:
 Hi Tom,
 Spoiler,
 space,
 According to the COS book, Myrtle says  the knob does not work.
 You need to use a password and luckily Sarah knows how to speak with snakes.
 Didn't you realize that in the demo you could understand what the Basilis 
 said?
 I do have to add a new way for her to get out of the chamber.
 As for the Basilisk still being alive, I think the one Harry fought has a 
 mate!

 Before opening up the chamber though, you need something that will help you 
 in fighting it.
 As a matter of fact, there are three ways to defeat the Basilisk in my game.
 But that information will only be forced out of my petrified hand.
 There are clues to all three ways in the Chamber of Secrets book.
 The one I like the best combines two magical concepts that even J. K. 
 Rowling did not consider.
 The first part of that clew comes from the FANTASTIC BEASTS, AND WHERE TO 
 FIND THEM book.
 David says I should get a royalty for generating more Harry Potter book 
 sales after my game is released.
 smiles,
 Phil
   


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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-07 Thread aaron danvers-jukes
i'm looking forward to sarah as well. i will probably buy it. I still have 
not completed the demo, but still love the fact that it is a harry potter 
spin off. i, like many, am an absalute fan of those books.
i've noticed many improvements in the new trailor (the halloween one) such 
as the human sarah voice.
good luck with finishing the game, phill.
regards,
aaron.


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[Audyssey] introduction and a question which has been bugging me for quite a long time.

2007-01-07 Thread aaron danvers-jukes
hello,
My name is Aaron, I am 14 years old, and am a totally blind gamer.
I started playing video games since 4 and ever since then, have basicly been 
hooked. I play console games such as Tekken, Soul Calibur II (have not played 
III yet though), urban reign, the mortal kombat series, and others. i was 
introduced to accessible games in, i think, 2003. 
and now for my question. in the audyssey magazine and on the list archives, i 
found topics about the text rpg game legends. i have not been able to find 
this game. no urls work. it's not on the interactive fiction archive. it does 
not seem to be on the internet at all.
I think i will enjoy my time here.
regards,
Aaron.
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Re: [Audyssey] Dark is Baaaack!

2007-01-07 Thread aaron danvers-jukes
i am learning a programming language known as just basic. This is no where 
near as powerfull as vb, but since i don't know where to start to learn that 
i thought just basic will do for now.
regards,
aaron


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Re: [Audyssey] introduction and a question which has been bugging me for quite a long time.

2007-01-07 Thread Sky Taylor Mundell
Hello Aaron, welcome to the list! I hope you enjoy your time as well. If you 
need any help with any game, feel free to write and the members on this lits 
can help you. Thank's, Sky.
- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, January 07, 2007 9:19 AM
Subject: [Audyssey] introduction and a question which has been bugging me 
for quite a long time.


 hello,
 My name is Aaron, I am 14 years old, and am a totally blind gamer.
 I started playing video games since 4 and ever since then, have basicly 
 been hooked. I play console games such as Tekken, Soul Calibur II (have 
 not played III yet though), urban reign, the mortal kombat series, and 
 others. i was introduced to accessible games in, i think, 2003.
 and now for my question. in the audyssey magazine and on the list 
 archives, i found topics about the text rpg game legends. i have not 
 been able to find this game. no urls work. it's not on the interactive 
 fiction archive. it does not seem to be on the internet at all.
I think i will enjoy my time here.
 regards,
 Aaron.
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[Audyssey] world of legends

2007-01-07 Thread aaron danvers-jukes
hello,
just wanted to let you all know about a game i found called world of legends 
(those of you who go on the audiogames.net forum will know what i am talking 
about.)
this is not to be confused with legends, i think it's totally different. for 
one thing, it's only 600 kb in size, but it's still rather large.
it's a text-based role playing game, and you must complete 15 quests. 
the game's good for what it is, but it's annoying that it's number choices 
instead of you going north, east, south and west there are things like town, 
desert, great grass lands etc. but, i urge anyone who's interested to seek it 
out on google, that way you will eventually find it. 
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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-07 Thread Charles Rivard
If you have OpenBook 7 or higher, or Kurzweil 9, and or a refreshable 
braille display, and have a web braille account set up with the National 
Library Service, it is available for download in a .brf format.

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 06, 2007 9:54 PM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


 Sounds great!

 Is the fantastic beasts book accessible in any form, as far as I know 
 there
 isn't an audio, and sinse it's a graffic novel, I suppose it wouldn't
 exactly translate.

 I was also rather disappointed that the Harry potter lexican are
 specifically withholding information contained in that book to make people
 buy it sinse the proceeds go to charity.

 (I will admit, my views on book accessibility are rather strong).

 Beware the Grue!

 dark.
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 07, 2007 3:32 AM
 Subject: Re: [Audyssey] Sarah was Dark is Bck!


 Hi Tom,
 Spoiler,
 space,
 According to the COS book, Myrtle says  the knob does not work.
 You need to use a password and luckily Sarah knows how to speak with
 snakes.
 Didn't you realize that in the demo you could understand what the Basilis
 said?
 I do have to add a new way for her to get out of the chamber.
 As for the Basilisk still being alive, I think the one Harry fought has a
 mate!

 Before opening up the chamber though, you need something that will help
 you
 in fighting it.
 As a matter of fact, there are three ways to defeat the Basilisk in my
 game.
 But that information will only be forced out of my petrified hand.
 There are clues to all three ways in the Chamber of Secrets book.
 The one I like the best combines two magical concepts that even J. K.
 Rowling did not consider.
 The first part of that clew comes from the FANTASTIC BEASTS, AND WHERE TO
 FIND THEM book.
 David says I should get a royalty for generating more Harry Potter book
 sales after my game is released.
 smiles,
 Phil

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 06, 2007 8:10 PM
 Subject: [Audyssey] Sarah was Dark is Bck!


 Hi Phil,
 Let me guess. You turn the knob on the sink, and a door opens up letting
 you enter the Chamber of Secrets.


 Phil Vlasak wrote:
 Hi Dark,
 I was inspired originally by the movie Labyrinth and I used the Sarah
 name
 and like the music so I put that into my Sarah game.
 But I mainly based the game on the Hogwarts castle of Harry Potter.
 So if you have read those books you will get lots of clues as to what 
 to
 do,
 like in Moaning Myrtle's bathroom.
 Phil



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 visit
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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-07 Thread Bryan Peterson
Where can you find that trailer? It doesn't seem to be listed on the PCS 
site.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 07, 2007 10:24 AM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


 i'm looking forward to sarah as well. i will probably buy it. I still have
 not completed the demo, but still love the fact that it is a harry potter
 spin off. i, like many, am an absalute fan of those books.
 i've noticed many improvements in the new trailor (the halloween one) such
 as the human sarah voice.
 good luck with finishing the game, phill.
 regards,
 aaron.


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[Audyssey] urban reign

2007-01-07 Thread aaron danvers-jukes
if you want a new playstation 2 game, and your a fan of beat-em-ups, you should 
try urban reign.
i have this game and can say one thing: buy it! i think it's the best ever 
beat-em-up created by namco!
you can do combos, grapples, block your opponent's attacks, fight multiple 
enemies at the same time, fight one-on-one, have multiplayer matches with upto 
4 players (including 2-on-2 matches), and have an intense story mode, with 
100 missions in total (i am on mission 85, and it's like, really, really hard) 
you are brad hork, who is a brawler. you are fighting in a city where the crime 
rate increases every year. numerous gangs have shown up, and they all are there 
for one thing: supremacy.
i really enjoy this game and i am sure that many other people will as well.
you can buy it on amazon, ebay, and perhaps even in game stores (though the 
game is rair, i think)
regards,
aaron
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Re: [Audyssey] world of legends

2007-01-07 Thread Niall
Hi aAron
Do you know the link to where you could download this game? I looked on 
google for it and I couldn't find it. I searched for world of legends and 
got a bunch of completely irrelevent results.
Thanks.
Niall
- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 07, 2007 1:17 PM
Subject: [Audyssey] world of legends


 hello,
 just wanted to let you all know about a game i found called world of 
 legends (those of you who go on the audiogames.net forum will know what i 
 am talking about.)
 this is not to be confused with legends, i think it's totally different. 
 for one thing, it's only 600 kb in size, but it's still rather large.
 it's a text-based role playing game, and you must complete 15 quests.
 the game's good for what it is, but it's annoying that it's number choices 
 instead of you going north, east, south and west there are things like 
 town, desert, great grass lands etc. but, i urge anyone who's interested 
 to seek it out on google, that way you will eventually find it.
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Re: [Audyssey] world of legends

2007-01-07 Thread aaron danvers-jukes
unfortunately, i forgot the url. there is a topic on the www.audiogames.net 
forum called world of legends, just goto search and then enter world of 
legends. i think it's the 6th reply down, since i forgot the url there 
aswell and someone helped me out.
regards,
aaron


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[Audyssey] Sarah preview was Dark is Baaaack!

2007-01-07 Thread Phil Vlasak
Hi Folks,
I took down the Sarah Halloween sneak preview since some of the sounds in it 
were changed.
I plan to do a more extensive preview this week since all the sounds are 
finished.
Phil

- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 07, 2007 2:03 PM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


 it was the halloween trailor, there for the 31st. if it's gone, i can't 
 help
 you there.
 regards,
 aaron


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[Audyssey] muds

2007-01-07 Thread mark bishop
Could someone explain to me in simple language about muds.  Where you get them 
from?  how you use them?  and finally the games that need them?  
Thank you
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Re: [Audyssey] Game programming was Dark is Baaaack!

2007-01-07 Thread shaun everiss
empowermentzone.com has compiled docs for c#, vb dotnet and vb6 as well as html.
At 04:21 PM 1/8/2007, Thomas Ward wrote:
Hi Aaron,
Personally, I have found the basic languages pretty limitted when it 
comes to writing games.Visual Basic 2005 isn't bad, but good luck 
obtaining high-quality documentation for it and gaming. My personal 
favorite language for game design is C#.NET, called C--Sharp, and you 
can obtain a free Visual C# compiler from microsoft as well as some 
Interductary documentation.
 For more about C# I have aFAQ on this on my web site at
http://www.usagames.us/faq.html
and it is near the bottom of the page.
Smile.

aaron danvers-jukes wrote:
 i am learning a programming language known as just basic. This is no where 
 near as powerfull as vb, but since i don't know where to start to learn that 
 i thought just basic will do for now.
 regards,
 aaron
   


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[Audyssey] new games from danationcoders

2007-01-07 Thread Ken the Crazy
Hey yall, I was just wondering what games in the library are specifically 
accessible to the blind--lots of one switch games out there...
Did play audio escape the other day, and even though it didn't play the next 
level wave it still was pretty cool--kind of a souped  up version of Deekout 
but not quite as good as Super deekout.  The asteroids of Orion sounds fun--I 
might check it out tonight and see if it's accessible.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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[Audyssey] A Project I've been meaning to start for years

2007-01-07 Thread ShadowDragon
Hi,
I need to get this out in the open. For as long as I can remember I've 
wanted to make a mud of my own, and I have the perfect plan for one. I've 
got the framework of the mud layed out perfectly in my mind and everything, 
it'll be extremely awesome when its finished. I said when, not if.
Here's the problem. I have absolutely no idea where to start programming 
wise. I want it to be a custom codebase because none of the codebases around 
are adaptable enough for what I want this mud to be, and I refuse to lower 
it to adapt to any of the codebases on the net anywhere.
I suppose I should give out some details. The mud is going to be a Dragon 
warrior, or Dragon Quest mud if you prefer. It will have multiple plots and 
storylines to complete, things like you'd find in the game. Basically, 
here's how it'd work. You create a hero, customize him to your liking using 
full customizability or classing and then pick a world for him to go into. 
He will go into that world and you can do whatever you want there, the main 
plot of the world, all of the sidequests in the world, explore wherever you 
want to, I think you get the point. I have no ideas for worlds at the 
moment, but I could think of some easily enough. Every time you beat the 
main plot of one of the worlds, you'd unlock another customizable character 
to travel with you in your party and be switched out with the other 
characters that join up with you in that world whenever you want. You'd be 
able to keep that hero's level in the world he was in, for example, you beat 
the main plot of one of the worlds with a level 70 hero, he'd be level 70 in 
that world, but if you started him in another world he'd have to start back 
from level 1. This would leave the plots and bosses and all completely 
balanced. You'd be able to go back to any of the other worlds any time you 
wanted though and still have your level 70 hero, even if you put him in 
another world. There could even be expansions to worlds and such. It would 
be awesome.
Well, now that you know a bit about the basic framework, time to get down to 
the meat of what I want the game to be like. For those of you who have 
played godwars II, that is what I want the movement system to be like. This 
would allow for targetting people in towns to talk to, and buildings to 
enter, and even opening chests and stuff ALA RPG style. You'd be able to do 
everything you can in the games, even up to picking up barrels and breaking 
them to find treasure. It'll be an amazingly simple interface, probably one 
of the simplest to date. You'll move around using targetting, like in 
godwars. You'll be able to target coordinates, and spacific things, like 
villagers and buildings. When you're out on the world map, you'll be able to 
target towns and dungeons. Your action button, so to speak, will simply be 
A. Using this, you could just walk up to a barrel using the targetting 
system, hit A, and your guy would pick it up. Then you hit a againt to throw 
it and your guy breaks the barrel, automatically collecting any treasure 
inside. Same for opening chests, doors, and whatever else. Obviously the 
look command will still be there, and that'll be good for finding doors on 
buildings. You'll be able to move around the building, and when you look at 
it, it'll tell you where the door of the building is. You press A when 
you've reached the door and your guy will walk through it and into the 
building. Then the description of the building will tell you where the door 
out is, and you'll be able to target it with the target command and walk 
back out using the A button. Talking will be simple. If you want to talk to 
someone, you go to them and press a. This will bring up whatever they have 
to say, and it will be in convensional RPG style, not just all crammed into 
one line like most games do. They 'll say maybe a sentence and then you hit 
enter to go to the next sentence they have to say. If a choice needs to be 
made, it will pop up a menu with the choices that can be made, and you'll 
select one using the numbers presented. This is also how shops would work, 
it'd pop up a menu of the items the shop sells, stats and all. You simply 
select one to buy it and the shopkeep will ask you if you're sure, you 
choose yes and the item is yours. There will be a menu accessible using the 
m key. This will bring up a menu similar to the one seen in most dragon 
warrior games. It will let you cast out of battle spells, there will be an 
option for talk just to keep the classic feel of the game in, there will be 
your items and equipment and whatnot to select from, you will be able to 
pick stats to see your party's stats. Also keeping with the spirit of the 
game, you will actually have to find save points, which will most likely 
differ based on the world. At these save points you will be able  to save, 
revive lost characters, see how much experience is needed to level and so 
on. So now you know about the movement and