Re: [Audyssey] topspeed's release?

2008-09-05 Thread Davy Kager
Yay for DirectPlay! But on the other hand, besides a few 
multiplayer-weirdnesses, the whole thing will be cool. I think we're quite 
bug-free now, but if you really want to report bugs, just do so. (I've got 
way too much time on my hands, that's it...)
- Original Message - 
From: Leonard de Ruijter [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 05, 2008 7:15 AM
Subject: Re: [Audyssey] topspeed's release?


Hey,

Well, the bug is, the server crashes while racing in a strange way,
without a registered error. We are searching what this can be, but it
is difficult.
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On vrijdag 5 september 2008, at 6:16:07, wrote Yohandy:

 Hey,
 Can you tell us what's included in this version? Come on man. we're dying 
 to
 know! hehe. Also there were some huge bugs in v2.0 of the game, especially
 the ability to exit and rejoin a race while in progress and for some 
 serious
 cheating to occur this way. Have these bugs been fixed? if you don't know
 what I'm talking about, just give me an email address where I can get a 
 hold
 of you and I'll let you know.


 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, September 04, 2008 4:00 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hi,
 The things I was referring to are a bug regarding the sound of one of the
 cars not changing in multiplayer mode, and an issue with the multiplayer
 menu. However, I'd not be surprised if we produce some more things during
 this delay.
 I can tell this from experience: version 2.1 rocks and rolls!
 - Original Message - 
 From: Ka Yat Li [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; Leonard de Ruijter
 [EMAIL PROTECTED]
 Sent: Thursday, September 04, 2008 12:55 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hi:

 I am just wondering but what is the nasty bug?

 Thanks
 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
 list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 4:22 AM
 Subject: Re: [Audyssey] topspeed's release?


 Oh boy, extremely huge? That's not quite the case. Just a very nasty one
 (more than one, actually). But knowing that I'll spam Leonard down if we
 don't get TS2.1 released this month, I'm sure you gamers out there are
 gonna
 get it pretty soon.
 - Original Message - 
 From: Leonard de Ruijter [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 7:50 AM
 Subject: Re: [Audyssey] topspeed's release?


 Hey All,

 It's indeed 6 september, but we are not sure we can release top
 speed on that time, because we've found a extremely huge bug in the
 server that should be fixed before the release.
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086:

 Hi.
 what ever it takes. I got september 6th from a post on this list from,
 hmm,
 one of the other developers. I can't remember his name, excuse me.
 - Original Message - 
 From: Davy Kager [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 02, 2008 5:29 AM
 Subject: Re: [Audyssey] topspeed's release?


 Ah! Me, one of the developers, was thinking about the 15th or so. But
 if
 you
 guys are sure about the 6th, I'll go and hurry up! Your wish is my
 command,
 muwhahaha.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 01, 2008 11:11 PM
 Subject: [Audyssey] topspeed's release?


 Hey all,
 Anyone know when the new version of topspeed is scheduled for release?
 I
 know it is some time this month, but I can't remember when. thanks!



 -
 For video game music and related content, check out the following 
 site:
 http://gh.ffshrine.org?r=16426


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Re: [Audyssey] A new free audiogame is available : Pyvox 3

2008-09-05 Thread Thomas Gaudy
Hi Miloš,
Pyvox 3 is a free maze game for one or two players.
It is the last game of a series made during a PhD about audiogames. The free 
game Tampokme was one of them (find the link Télécharger
Tampokme if you want it). Others game are not free but with a protection 
system which require major improvement in term of accessibility : that is the 
reason why you do not heard about Pyvox 1 and 2. I am sincerily sorry about 
that. Pyvox 1, 2 and Tampokme are written in python script. Pyvox 3 is in C++.
Sorry to make few post about it during the PhD. Let's say that I am a
little shy. I think it is more usefull to come here with good news
about games that about written papers.
In Pyvox 3, the two players can play simultaneously.
Commands for player one : just use the arrow key.
Commands for player two : h for up, b for down, v for left and n for right.
Space bar or enter : pause the game.
For those who can see : there is a visual description of the game. Don't look 
at it otherwise, the challenge loose his interest.
For downloading the Pyvox 3, use this link :
http://www.ceciaa.com/?cat=loispage=pyvox3
and find on the next page the link named Téléchargez
Pyvox 3 / Download Pyvox 3
I hope you will enjoy the game. Comments are welcome.
Thomas Gaudy


--- En date de : Ven 5.9.08, Miloš Pržić [EMAIL PROTECTED] a écrit :
De: Miloš Pržić [EMAIL PROTECTED]
Objet: Re: [Audyssey] A new free audiogame is available : Pyvox 3
À: [EMAIL PROTECTED], Gamers Discussion list gamers@audyssey.org
Date: Vendredi 5 Septembre 2008, 0h43

   Hi,
   When you sent the link for the game, why didn't you give us a short 
description? I always want to know what the game about is, is it a shoter, 
an arcade game, rpg... so that is the one reason which I use to decide if 
the game is worth downloading, as well as probably most of us gamers.
   So, please, what the game is about, and what is the objective of it?
   Best regards,
 Miloš Pržić
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: Thomas Gaudy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 04, 2008 10:10 PM
Subject: Re: [Audyssey] A new free audiogame is available : Pyvox 3


 Hello all.
 The game does not use verbal instruction so anybody have the same chance 
 to understand it. I do not say it will be easy the first time but just 
 make a try.


 --- En date de : Jeu 4.9.08, Matheus [EMAIL PROTECTED] a écrit :
 De: Matheus [EMAIL PROTECTED]
 Objet: Re: [Audyssey] A new free audiogame is available : Pyvox 3
 À: gamers@audyssey.org
 Date: Jeudi 4 Septembre 2008, 21h33

 hi thomas,
 i'm downloading this game now.
 but the game comes in both languages -- french and english? or just
 french?
 if the game are just in french,what you think getting a group of peoples
 to translate it to english?
 best regards,
 Matheus
 -Mensagem original-
 De: Thomas Gaudy [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Quinta, 4 de Setembro de 2008 18:14
 Assunto: [Audyssey] A new free audiogame is available : Pyvox 3

 Hello all.
 A new audiogame is available here :
 http://www.ceciaa.com/?cat=loispage=pyvox3
 It is named Pyvox 3.
 I hope you will enjoy it.
 Thomas Gaudy



  
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Re: [Audyssey] Hello all!

2008-09-05 Thread jaliya skye
Hi there:

Welcome to the list.  I'm Jal and I am tucked in the Pacific Northwest.

My first mud was discworld and I frequent Miriani, but I have tried Legend 
mud a few years ago.  I found myself very impressed but rather confused on 
starting out, but I enjoyed it.  If I get some time between courses, I'll 
have to stop by.

Welcome and I know what it's like to be totally entrenched in a mud.

Warmly,
Jal 


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Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-05 Thread jaliya skye
The slipgate post actually cracked me up.  And I could understand some of 
where he was coming from. But what I will say is that while some may be 
addicted to mudding, there are other addictions out there too. Like coding 
for a game that you apparently don't want to deal with.  Hence it being 
closed down.  So I guess that was a moot point, which is the best that I can 
come up with at the moment.

I guess I said all of that to say this:  Don't take it seriously or 
personally.

Jal 


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Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-05 Thread jaliya skye
Now, Thomas wrote a much more eloquent message that said most of what I was 
trying to say.  I'm just going to leave all the talking to you since I can't 
think properly this late at night.

I'm a big proponent of the fact that if you don't tell people that they 
can't, they most likely will.  If it isn't written out in stone, people 
won't know to do it. But sometimes even when written out in stone, there are 
those who try to lawyer around those rules and find loopholes.

I wish that we could play the graphical games as our sighted counterparts.

I'm really done now.

Jal, falling over.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 03, 2008 6:55 PM
Subject: Re: [Audyssey] slipgate legacy officially closed, a bit offended at 
the moment, too


Hi,
As for me personally I don't agree with the general tone of his
announcement, but I can agree with many of the points he made in that
announcement. He pointed out that MOOs are technologically out of date.
That to a large degree is true. We have now reached the point where pvp
and good roll playing games are done through 3D graphical clients
capable of doing far more for a sighted gamer than text based MOOs. Like
everything else that is computer related the sighted users tend to go
where they can get the best visual and graphical effects, and those left
behind are those with visual impairments that can't use the new
graphical software, or those geeks that like the text based MOOs for
their own personal reasons.
As far as creativity and imagination goes I think he may have a valid
point. Far too many mud players tend to use ship and character names
from their favorite television shows instead of actually thinking up
something a little more unique and personally creative. If, for example,
you are playing a mud and discover the ship you are about to fight is
named Voyager, Enterprise, or Defiant you would naturally assume the
player is a Star Trek fan, and he is most likely pretending the mud is
an extention of Star Trek. If you were to engage a ship with a name like
the Exicuter, Milennium Falcon, etc you might then assume the player was
imagining himself to be in the Star Wars universe. This isn't really all
that creative, unique, and may detract from the mud for those players
wanting something specifically related to the mud universe and not bring
in Star Wars, Star Trek, Battle Star Galactica, etc.
As a game developer myself I can understand the developers desire to
complain about having to compete with big name science fiction ships and
characters as he probably wants the players to use there creativity to
improve the mud. To make the mud universe more interesting, more
creatively diverse, and not mix and match big name science fiction
people, places, and things in the mud.
His complaint about players coming up with generic or common names like
the Salvager is understandable, but a bit over critical. Not everyone is
as gifted with creativity and imagination as he thinks he is, and people
just joined to have a good time. Trying to think up a cool ship name and
unique character profile does take time, and careful thought. I am
guessing the majority of the players just signed up, put any old name
they felt like on there ships, and got on with there adventure. Yeah, it
might b boring, drab, but for that player it is acceptable. He or she
was not informed in advanced they had to think up something cool or
unique before joining the mud, and then the developer gets angry at them
for their lack of creativity and imagination.
Finally, the developer does bring up the issue of people with physical
impairments as a type of player that frequents his game. Putting us down
as he did was just flat out wrong. We aren't able to move on to bigger
and better graphical RPG style games, and he knows that. Treating me or
anyone else with a physical impairment as a seperate species of human
not worth his time is unfairr, but not really surprising.
After all, the majority of the people on this list already know what
sighted people generally think of blind people anyway. They either think
we are inferior to them and can't do anything they can do, or they see
an item on the news about a blind musician and collectively assume that
blind people are all going to have equal musical talents. There are all
kinds of eronious assumptions sighted people make about blind people,
and what we are seeing here is some of that coming to the surface in a
negative way from a sighted software developer ready to get out of his
current business
Do I find his message offensive? No, I don't really find it offensive. I
have known for a very long time that many sighted people secretly have
negative opinions of people with physical impairments such as blindness.
In some cases the opinion is justified when their only encounter is with
a blind person who has an attitude of being very winy, complains a lot,
or gets 

Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-05 Thread Willem
It's worse because some parents spoil their children more because they are 
blind.
- Original Message - 
From: Stephen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 05, 2008 1:23 AM
Subject: Re: [Audyssey] slipgate legacy officially closed, a bit offended at 
the moment, too


 Mind you I know of plenty of sighted whingy whiny game players that
 are abusive and complain about this and that, I dont think you can
 put it down to just people who can't see.  Sighted children are often
 spoiled and given everything they want too.
 At 11:55 AM 4/09/2008, you wrote:
Hi,
As for me personally I don't agree with the general tone of his
announcement, but I can agree with many of the points he made in that
announcement. He pointed out that MOOs are technologically out of date.
That to a large degree is true. We have now reached the point where pvp
and good roll playing games are done through 3D graphical clients
capable of doing far more for a sighted gamer than text based MOOs. Like
everything else that is computer related the sighted users tend to go
where they can get the best visual and graphical effects, and those left
behind are those with visual impairments that can't use the new
graphical software, or those geeks that like the text based MOOs for
their own personal reasons.
As far as creativity and imagination goes I think he may have a valid
point. Far too many mud players tend to use ship and character names
from their favorite television shows instead of actually thinking up
something a little more unique and personally creative. If, for example,
you are playing a mud and discover the ship you are about to fight is
named Voyager, Enterprise, or Defiant you would naturally assume the
player is a Star Trek fan, and he is most likely pretending the mud is
an extention of Star Trek. If you were to engage a ship with a name like
the Exicuter, Milennium Falcon, etc you might then assume the player was
imagining himself to be in the Star Wars universe. This isn't really all
that creative, unique, and may detract from the mud for those players
wanting something specifically related to the mud universe and not bring
in Star Wars, Star Trek, Battle Star Galactica, etc.
As a game developer myself I can understand the developers desire to
complain about having to compete with big name science fiction ships and
characters as he probably wants the players to use there creativity to
improve the mud. To make the mud universe more interesting, more
creatively diverse, and not mix and match big name science fiction
people, places, and things in the mud.
His complaint about players coming up with generic or common names like
the Salvager is understandable, but a bit over critical. Not everyone is
as gifted with creativity and imagination as he thinks he is, and people
just joined to have a good time. Trying to think up a cool ship name and
unique character profile does take time, and careful thought. I am
guessing the majority of the players just signed up, put any old name
they felt like on there ships, and got on with there adventure. Yeah, it
might b boring, drab, but for that player it is acceptable. He or she
was not informed in advanced they had to think up something cool or
unique before joining the mud, and then the developer gets angry at them
for their lack of creativity and imagination.
Finally, the developer does bring up the issue of people with physical
impairments as a type of player that frequents his game. Putting us down
as he did was just flat out wrong. We aren't able to move on to bigger
and better graphical RPG style games, and he knows that. Treating me or
anyone else with a physical impairment as a seperate species of human
not worth his time is unfairr, but not really surprising.
After all, the majority of the people on this list already know what
sighted people generally think of blind people anyway. They either think
we are inferior to them and can't do anything they can do, or they see
an item on the news about a blind musician and collectively assume that
blind people are all going to have equal musical talents. There are all
kinds of eronious assumptions sighted people make about blind people,
and what we are seeing here is some of that coming to the surface in a
negative way from a sighted software developer ready to get out of his
current business
Do I find his message offensive? No, I don't really find it offensive. I
have known for a very long time that many sighted people secretly have
negative opinions of people with physical impairments such as blindness.
In some cases the opinion is justified when their only encounter is with
a blind person who has an attitude of being very winy, complains a lot,
or gets angry when things don't go his/her way. As a game developer
myself I have encountered a handful of such a group of blind gamers that
were very winy, do nothing but complain endlessly about this or that, or
were very verbally abusive when 

Re: [Audyssey] Hello all!

2008-09-05 Thread Kirstan Mooney
Thank you so much for your welcome.  Please feel free to send me a tell in 
Legend, this goes for anyone who wants to try it.  I would be in as Krista.
Thanks again.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: jaliya skye [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 05, 2008 7:53 PM
Subject: Re: [Audyssey] Hello all!


Hi there:

Welcome to the list.  I'm Jal and I am tucked in the Pacific Northwest.

My first mud was discworld and I frequent Miriani, but I have tried Legend
mud a few years ago.  I found myself very impressed but rather confused on
starting out, but I enjoyed it.  If I get some time between courses, I'll
have to stop by.

Welcome and I know what it's like to be totally entrenched in a mud.

Warmly,
Jal


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6:03 p.m.



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