Re: [Audyssey] topspeed's release?
Yay for DirectPlay! But on the other hand, besides a few multiplayer-weirdnesses, the whole thing will be cool. I think we're quite bug-free now, but if you really want to report bugs, just do so. (I've got way too much time on my hands, that's it...) - Original Message - From: Leonard de Ruijter [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 05, 2008 7:15 AM Subject: Re: [Audyssey] topspeed's release? Hey, Well, the bug is, the server crashes while racing in a strange way, without a registered error. We are searching what this can be, but it is difficult. - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On vrijdag 5 september 2008, at 6:16:07, wrote Yohandy: Hey, Can you tell us what's included in this version? Come on man. we're dying to know! hehe. Also there were some huge bugs in v2.0 of the game, especially the ability to exit and rejoin a race while in progress and for some serious cheating to occur this way. Have these bugs been fixed? if you don't know what I'm talking about, just give me an email address where I can get a hold of you and I'll let you know. - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 04, 2008 4:00 AM Subject: Re: [Audyssey] topspeed's release? Hi, The things I was referring to are a bug regarding the sound of one of the cars not changing in multiplayer mode, and an issue with the multiplayer menu. However, I'd not be surprised if we produce some more things during this delay. I can tell this from experience: version 2.1 rocks and rolls! - Original Message - From: Ka Yat Li [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; Leonard de Ruijter [EMAIL PROTECTED] Sent: Thursday, September 04, 2008 12:55 AM Subject: Re: [Audyssey] topspeed's release? Hi: I am just wondering but what is the nasty bug? Thanks - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 03, 2008 4:22 AM Subject: Re: [Audyssey] topspeed's release? Oh boy, extremely huge? That's not quite the case. Just a very nasty one (more than one, actually). But knowing that I'll spam Leonard down if we don't get TS2.1 released this month, I'm sure you gamers out there are gonna get it pretty soon. - Original Message - From: Leonard de Ruijter [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 03, 2008 7:50 AM Subject: Re: [Audyssey] topspeed's release? Hey All, It's indeed 6 september, but we are not sure we can release top speed on that time, because we've found a extremely huge bug in the server that should be fixed before the release. - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086: Hi. what ever it takes. I got september 6th from a post on this list from, hmm, one of the other developers. I can't remember his name, excuse me. - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 02, 2008 5:29 AM Subject: Re: [Audyssey] topspeed's release? Ah! Me, one of the developers, was thinking about the 15th or so. But if you guys are sure about the 6th, I'll go and hurry up! Your wish is my command, muwhahaha. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 01, 2008 11:11 PM Subject: [Audyssey] topspeed's release? Hey all, Anyone know when the new version of topspeed is scheduled for release? I know it is some time this month, but I can't remember when. thanks! - For video game music and related content, check out the following site: http://gh.ffshrine.org?r=16426 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __
Re: [Audyssey] A new free audiogame is available : Pyvox 3
Hi Miloš, Pyvox 3 is a free maze game for one or two players. It is the last game of a series made during a PhD about audiogames. The free game Tampokme was one of them (find the link Télécharger Tampokme if you want it). Others game are not free but with a protection system which require major improvement in term of accessibility : that is the reason why you do not heard about Pyvox 1 and 2. I am sincerily sorry about that. Pyvox 1, 2 and Tampokme are written in python script. Pyvox 3 is in C++. Sorry to make few post about it during the PhD. Let's say that I am a little shy. I think it is more usefull to come here with good news about games that about written papers. In Pyvox 3, the two players can play simultaneously. Commands for player one : just use the arrow key. Commands for player two : h for up, b for down, v for left and n for right. Space bar or enter : pause the game. For those who can see : there is a visual description of the game. Don't look at it otherwise, the challenge loose his interest. For downloading the Pyvox 3, use this link : http://www.ceciaa.com/?cat=loispage=pyvox3 and find on the next page the link named Téléchargez Pyvox 3 / Download Pyvox 3 I hope you will enjoy the game. Comments are welcome. Thomas Gaudy --- En date de : Ven 5.9.08, Miloš Pržić [EMAIL PROTECTED] a écrit : De: Miloš Pržić [EMAIL PROTECTED] Objet: Re: [Audyssey] A new free audiogame is available : Pyvox 3 À: [EMAIL PROTECTED], Gamers Discussion list gamers@audyssey.org Date: Vendredi 5 Septembre 2008, 0h43 Hi, When you sent the link for the game, why didn't you give us a short description? I always want to know what the game about is, is it a shoter, an arcade game, rpg... so that is the one reason which I use to decide if the game is worth downloading, as well as probably most of us gamers. So, please, what the game is about, and what is the objective of it? Best regards, Miloš Pržić msn: [EMAIL PROTECTED] skipe: milosh-hs - Original Message - From: Thomas Gaudy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 04, 2008 10:10 PM Subject: Re: [Audyssey] A new free audiogame is available : Pyvox 3 Hello all. The game does not use verbal instruction so anybody have the same chance to understand it. I do not say it will be easy the first time but just make a try. --- En date de : Jeu 4.9.08, Matheus [EMAIL PROTECTED] a écrit : De: Matheus [EMAIL PROTECTED] Objet: Re: [Audyssey] A new free audiogame is available : Pyvox 3 À: gamers@audyssey.org Date: Jeudi 4 Septembre 2008, 21h33 hi thomas, i'm downloading this game now. but the game comes in both languages -- french and english? or just french? if the game are just in french,what you think getting a group of peoples to translate it to english? best regards, Matheus -Mensagem original- De: Thomas Gaudy [EMAIL PROTECTED] Para: Gamers Discussion list gamers@audyssey.org Data: Quinta, 4 de Setembro de 2008 18:14 Assunto: [Audyssey] A new free audiogame is available : Pyvox 3 Hello all. A new audiogame is available here : http://www.ceciaa.com/?cat=loispage=pyvox3 It is named Pyvox 3. I hope you will enjoy it. Thomas Gaudy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Hello all!
Hi there: Welcome to the list. I'm Jal and I am tucked in the Pacific Northwest. My first mud was discworld and I frequent Miriani, but I have tried Legend mud a few years ago. I found myself very impressed but rather confused on starting out, but I enjoyed it. If I get some time between courses, I'll have to stop by. Welcome and I know what it's like to be totally entrenched in a mud. Warmly, Jal --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
The slipgate post actually cracked me up. And I could understand some of where he was coming from. But what I will say is that while some may be addicted to mudding, there are other addictions out there too. Like coding for a game that you apparently don't want to deal with. Hence it being closed down. So I guess that was a moot point, which is the best that I can come up with at the moment. I guess I said all of that to say this: Don't take it seriously or personally. Jal --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
Now, Thomas wrote a much more eloquent message that said most of what I was trying to say. I'm just going to leave all the talking to you since I can't think properly this late at night. I'm a big proponent of the fact that if you don't tell people that they can't, they most likely will. If it isn't written out in stone, people won't know to do it. But sometimes even when written out in stone, there are those who try to lawyer around those rules and find loopholes. I wish that we could play the graphical games as our sighted counterparts. I'm really done now. Jal, falling over. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 03, 2008 6:55 PM Subject: Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too Hi, As for me personally I don't agree with the general tone of his announcement, but I can agree with many of the points he made in that announcement. He pointed out that MOOs are technologically out of date. That to a large degree is true. We have now reached the point where pvp and good roll playing games are done through 3D graphical clients capable of doing far more for a sighted gamer than text based MOOs. Like everything else that is computer related the sighted users tend to go where they can get the best visual and graphical effects, and those left behind are those with visual impairments that can't use the new graphical software, or those geeks that like the text based MOOs for their own personal reasons. As far as creativity and imagination goes I think he may have a valid point. Far too many mud players tend to use ship and character names from their favorite television shows instead of actually thinking up something a little more unique and personally creative. If, for example, you are playing a mud and discover the ship you are about to fight is named Voyager, Enterprise, or Defiant you would naturally assume the player is a Star Trek fan, and he is most likely pretending the mud is an extention of Star Trek. If you were to engage a ship with a name like the Exicuter, Milennium Falcon, etc you might then assume the player was imagining himself to be in the Star Wars universe. This isn't really all that creative, unique, and may detract from the mud for those players wanting something specifically related to the mud universe and not bring in Star Wars, Star Trek, Battle Star Galactica, etc. As a game developer myself I can understand the developers desire to complain about having to compete with big name science fiction ships and characters as he probably wants the players to use there creativity to improve the mud. To make the mud universe more interesting, more creatively diverse, and not mix and match big name science fiction people, places, and things in the mud. His complaint about players coming up with generic or common names like the Salvager is understandable, but a bit over critical. Not everyone is as gifted with creativity and imagination as he thinks he is, and people just joined to have a good time. Trying to think up a cool ship name and unique character profile does take time, and careful thought. I am guessing the majority of the players just signed up, put any old name they felt like on there ships, and got on with there adventure. Yeah, it might b boring, drab, but for that player it is acceptable. He or she was not informed in advanced they had to think up something cool or unique before joining the mud, and then the developer gets angry at them for their lack of creativity and imagination. Finally, the developer does bring up the issue of people with physical impairments as a type of player that frequents his game. Putting us down as he did was just flat out wrong. We aren't able to move on to bigger and better graphical RPG style games, and he knows that. Treating me or anyone else with a physical impairment as a seperate species of human not worth his time is unfairr, but not really surprising. After all, the majority of the people on this list already know what sighted people generally think of blind people anyway. They either think we are inferior to them and can't do anything they can do, or they see an item on the news about a blind musician and collectively assume that blind people are all going to have equal musical talents. There are all kinds of eronious assumptions sighted people make about blind people, and what we are seeing here is some of that coming to the surface in a negative way from a sighted software developer ready to get out of his current business Do I find his message offensive? No, I don't really find it offensive. I have known for a very long time that many sighted people secretly have negative opinions of people with physical impairments such as blindness. In some cases the opinion is justified when their only encounter is with a blind person who has an attitude of being very winy, complains a lot, or gets
Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too
It's worse because some parents spoil their children more because they are blind. - Original Message - From: Stephen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 05, 2008 1:23 AM Subject: Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too Mind you I know of plenty of sighted whingy whiny game players that are abusive and complain about this and that, I dont think you can put it down to just people who can't see. Sighted children are often spoiled and given everything they want too. At 11:55 AM 4/09/2008, you wrote: Hi, As for me personally I don't agree with the general tone of his announcement, but I can agree with many of the points he made in that announcement. He pointed out that MOOs are technologically out of date. That to a large degree is true. We have now reached the point where pvp and good roll playing games are done through 3D graphical clients capable of doing far more for a sighted gamer than text based MOOs. Like everything else that is computer related the sighted users tend to go where they can get the best visual and graphical effects, and those left behind are those with visual impairments that can't use the new graphical software, or those geeks that like the text based MOOs for their own personal reasons. As far as creativity and imagination goes I think he may have a valid point. Far too many mud players tend to use ship and character names from their favorite television shows instead of actually thinking up something a little more unique and personally creative. If, for example, you are playing a mud and discover the ship you are about to fight is named Voyager, Enterprise, or Defiant you would naturally assume the player is a Star Trek fan, and he is most likely pretending the mud is an extention of Star Trek. If you were to engage a ship with a name like the Exicuter, Milennium Falcon, etc you might then assume the player was imagining himself to be in the Star Wars universe. This isn't really all that creative, unique, and may detract from the mud for those players wanting something specifically related to the mud universe and not bring in Star Wars, Star Trek, Battle Star Galactica, etc. As a game developer myself I can understand the developers desire to complain about having to compete with big name science fiction ships and characters as he probably wants the players to use there creativity to improve the mud. To make the mud universe more interesting, more creatively diverse, and not mix and match big name science fiction people, places, and things in the mud. His complaint about players coming up with generic or common names like the Salvager is understandable, but a bit over critical. Not everyone is as gifted with creativity and imagination as he thinks he is, and people just joined to have a good time. Trying to think up a cool ship name and unique character profile does take time, and careful thought. I am guessing the majority of the players just signed up, put any old name they felt like on there ships, and got on with there adventure. Yeah, it might b boring, drab, but for that player it is acceptable. He or she was not informed in advanced they had to think up something cool or unique before joining the mud, and then the developer gets angry at them for their lack of creativity and imagination. Finally, the developer does bring up the issue of people with physical impairments as a type of player that frequents his game. Putting us down as he did was just flat out wrong. We aren't able to move on to bigger and better graphical RPG style games, and he knows that. Treating me or anyone else with a physical impairment as a seperate species of human not worth his time is unfairr, but not really surprising. After all, the majority of the people on this list already know what sighted people generally think of blind people anyway. They either think we are inferior to them and can't do anything they can do, or they see an item on the news about a blind musician and collectively assume that blind people are all going to have equal musical talents. There are all kinds of eronious assumptions sighted people make about blind people, and what we are seeing here is some of that coming to the surface in a negative way from a sighted software developer ready to get out of his current business Do I find his message offensive? No, I don't really find it offensive. I have known for a very long time that many sighted people secretly have negative opinions of people with physical impairments such as blindness. In some cases the opinion is justified when their only encounter is with a blind person who has an attitude of being very winy, complains a lot, or gets angry when things don't go his/her way. As a game developer myself I have encountered a handful of such a group of blind gamers that were very winy, do nothing but complain endlessly about this or that, or were very verbally abusive when
Re: [Audyssey] Hello all!
Thank you so much for your welcome. Please feel free to send me a tell in Legend, this goes for anyone who wants to try it. I would be in as Krista. Thanks again. Kirstan. [EMAIL PROTECTED] - Original Message - From: jaliya skye [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 05, 2008 7:53 PM Subject: Re: [Audyssey] Hello all! Hi there: Welcome to the list. I'm Jal and I am tucked in the Pacific Northwest. My first mud was discworld and I frequent Miriani, but I have tried Legend mud a few years ago. I found myself very impressed but rather confused on starting out, but I enjoyed it. If I get some time between courses, I'll have to stop by. Welcome and I know what it's like to be totally entrenched in a mud. Warmly, Jal --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.6.14/1646 - Release Date: 1/09/2008 6:03 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]